Serious Sam 4

Serious Sam 4

Enemy Consistency Fixes
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Update: Mar 3, 2022 @ 4:02am

General:
- Reptiloids shouldn't be gibbed when overkilled using rocket launchers now.
- Removed additional Kleer leaping sound effect.
- Kleer sideways chainballs now produce their sound louder.
- Red Bio-mechs now only use their roars whilst firing rockets.

Update: Mar 2, 2022 @ 3:54pm

General:
- Added support for new EBR features.

Update: Mar 2, 2022 @ 12:32pm

General:
- The Mech is now capable of gibbing all higher tier enemies if fire is concentrated.
- Fixed death-ray not gibbing certain enemies.
- Fixed blood decals not reflecting light.
- Fixed Belcher's bile not reflecting light.
- Fixed Sniper Rifle not gibbing harpies when headshot. (should also work with the SS4R Weapon Pack)

Update: Mar 2, 2022 @ 6:44am

General:
- T-Posing troopers should be fixed.
- Fixed Kalopsy not playing it's gibbing sound effects.

Enemies:
- Beheaded Kamikazes are now colour-coded orange and their lights now flash!
- Khnum projectile trails should stay visible during heavy combat now. (Make sure to leave Particle Density in the CPU Settings at a reasonable level to be able to see!)

Update: Feb 28, 2022 @ 4:39pm

General:
- Added support for new Technopolyp attack.

Update: Feb 28, 2022 @ 12:09pm

General:
- Updated gibbing sound effect ranges.
- Updated common gibbing sound effects.
- Fixed Beheaded Bomber projectile particle trail effect using Scrapjack's preset.
- All Beheaded enemies now have their own unique lights! (Green = Bomber, Red = Firecracker, Purple = Rocketeer and Aqua Blue = Kamikaze)
- All Octanian troopers have updated explosion sound effects.
- All laser projectiles now have flying sound effects.

Beheaded Rocketeer:
- Updated homing projectile trail particle effects.

Beheaded Kamikaze:
- Updated explosion sound effects.

Khnum:
- Updated Khnum's projectile flying and explosion sound effects.
- Updated Khnum's fire prepare particle effects.
- Updated Khnum's footstep sound effects.
- Updated additional Khnum fireball casting vocalization sound effect.
- Updated riding firing animation. (experimental, a bit buggy. still better than static khnum)

Kleers:
- Added additional Kleer sight sound effects.
- Added additional Kleer attack sound effects.
- Added additional Kleer idle sound effects.

Lava Golems:
- Updated Lava Golems' projectile flying and explosion sound effects.

Mummies:
- Unique gibbing sound effects added.

Pyros:
- Unique gibbing sound effects added.

Scrapjacks:
- Unique gibbing sound effects added.
- Updated grenade explosion and flying sound effects.

Small/Big Spiders:
- Fixed hard attack not creating sounds or particle effects. (EBR ONLY)

Red Walkers:
- Unique gibbing sound effects added.
- Updated firing sound effect.
- Updated firing particle effects.
- Updated death sound effects.
- Updated rocket projectile flying sound effect.

Blu Walkers:
- Unique gibbing sound effects added.
- Updated firing particle effects.
- Optimized firing sound effect events.

Combat Drone:
- Re-added unused firing sound effect.
- Re-added largely unused movement sound effect.

Reptiloid:
- Updated projectile flying sound effect.

Update: Feb 25, 2022 @ 2:30pm

Khnum:
- Updated projectile particle effects for better visibility. (inspired by Sacor's pack)

Reptiloid:
- Updated projectile particle effects for better visibility.

Kleer:
- Side-ways projectile is now part of the ECF pack. Updated projectile particle effects for better visibility!
- Updated side-ways projectile sound effects.

Update: Feb 21, 2022 @ 6:28am

Enemies:
- Small Spiders do not burn out on death anymore. Yay ragdolls!
- Beheaded Soldiers won't spam their melee attacks as fast as they did before.
- Fixed and re-activated multiple unused Kamikaze sprint animations.

Misc:
- Updated workshop page description to further describe command tweaks. Honestly, they're pretty recommended. Stock settings are jank!
- All enemy specific blood decals have been updated to more accurately reflect light! (only red and green blood, other blood options in the game settings have not yet been updated)

Fixes:
- Updated green blood decals to work on terrain entities.

Update: Feb 18, 2022 @ 3:48am

Arachnoid Adult:
- Fixed muzzle flash not appearing at longer distances.

Emetic Anthropolyp:
- Improved melee soundscape.

Scrapjack:
- Updated grenade firing animations (for EBR)! They can tilt their heads now!
- Reduced the size of Scrapjack walk and rage particle effects (for EBR).

Vampires:
- They may now be gibbed using the minigun.

Update: Feb 16, 2022 @ 10:27am

General:
- Updated file structure to allow for much faster (and easier) updates between both ECF and EBR!
- Enemy destructions have been updated once again! This time, more weapons and their upgrades can interact with more enemies. For example, grenades from the Shotgun and the Death Ray from the Laser Gun can gib more enemies. If not fully charged, the cannonballs can now explode on impact with Khnums, Scrapjacks or Arachnoid Adults.
- Fixed Propaganda Drones debris not colliding.

Enemy Debris:
- Did another pass on enemy debris and all their variations. Fixed a few whoopsies (missing materials) and added in debris impact sound effects!
- Improved LOD ranges once again.

Netricsa:
- Overhauled! Changed a few Netricsa enemy animations, and added in multiple sound effects and particle effects to all enemies available in Netricsa (under normal circumstances that is).
- Added in missing Octanian Grenadier message.

Khnum:
- Slightly updated roaring particle effects.

Elemental Lava (Small and Big) Golem:
- Updated LOD ranges.

Female Gnaar:
- Added in and fixed up an unused running animation.

Harpies:
- Added in and fixed up unused flying animations and diving animation.

Processed:
- Added in and fixed up multiple unused charging/sprinting animations.

Belcher:
- Added in and fixed up an unused exploding animation.

Skeleton:
- Updated materials.
- Updated LOD ranges for tools, debris and models.

Swamp Hive:
- Added in missing materials. Now the Swamp Hive reacts to gunfire!

All Octanian Troopers:
- Fixed an issue with headshots inconsistently causing gibbing.

Octanian Grenadier:
- Fully fixed destructions. Now Grenadiers have their own debris!
- Fixed animations. No more moon-walks!