Serious Sam 4

Serious Sam 4

Enemy Consistency Fixes
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Update: May 21 @ 4:03pm

General:
- Moved the Netricsa model mover to RooseHud.

Update: Apr 16, 2024 @ 6:18am

General:
- Updated Kamikaze visibility.

Update: Apr 11, 2024 @ 5:05pm

Update: Apr 11, 2024 @ 5:00pm

General:
- Updated flesh/debris/bone material physics to reduce instances of ragdolls and debris sliding across the floor.

Werebull:
- Once again, attempted a fix to the wonky death particle/shake event execution.

Khnum:
- Updated flesh impact materials to better reflect the thick skin.

Reptiloid:
- Updated animation scheme to remove the new sight animation. It is now used as a rage animation.
- Increased rage sound effect volume.

Metal Snake:
- The debris particle effects will now deactivate sooner.

Scrapjack:
- Increased rage sound effect volume.

Update: Feb 22, 2024 @ 2:32pm

General:
- Updated Pyro's sight sound effect to not play globally anymore.

Update: Feb 21, 2024 @ 11:47am

Scrapjack:
- Updated the "rage" animation with new particle effects.
- Miscellaneous animation fixes.

Technopolyp:
- Fixed the Technopolyp using the wrong "children" making rockets come out of the wrong peripherals.

Reptiloid:
- Added a "rage" animation for the rage attack.
- Reptiloids won't move towards the player during their rage attack anymore.

Khnums:
- Khnums will now activate their anger animation after raging as originally intended.
- Updated the "rage" animation with new particle effects.

Update: Dec 19, 2023 @ 5:13pm

New Features:
- Added new shake events for attack/attack prepare and rage animations for certain enemies.
- Added new melee thud sound effects for heavy enemies.

Female Gnaars:
- Refined Female Gnaar unused anger animation.
- Updated Female Gnaar animation schemes.

Beheaded FIrecracker:
- Updated "Alive" particle effect visuals.

Big Rocketman Pyrone:
- C4 Attachment will now work even with the "No big C4" tweak.
- Updated visuals.
- Updated soundscape.
- Disabled stun state.

Kleer:
- Added and activated new "Alive" particle effect visuals.

Draconian Pyromaniac:
- Restored the unused "Sight" animation.
- Updated fire particle visuals.

Minor Bio-Mechanoid:
- Refined the "Melee" animation.

Major Bio-Mechanoid:
- Refined the "Melee" animation.

Misc:
- Another consistency pass on Shake Events across the board.
- Fixed Octanian Brutes not fading out on death.

Update: Sep 16, 2023 @ 1:41pm

General:
- Added gibbing support for the "Sledge Hammer" weapon resource.

Scrapjacks:
- Fixed Scrapjack's firing particles not being aligned correctly.

Update: Jun 8, 2023 @ 3:32am

General:
- Updated destruction energy physics values for all enemies. Gib emitters will now react a bit more realistically depending on the weapon used (accounting for enemy weight and projectile weight). This should fix situations where enemy gibs would fly away at light speeds.
- Enemies with green blood now have consistent blood decals.
- Updated a few destruction presets for enemies.

Draconian Pyromancer:
- Added additional shake events for landing/start flight animations.

Space Mummy:
- Fixed Space Mummy corpses emitting a death sound effect when they're already dead.

Update: May 19, 2023 @ 12:32pm

- Fixed error on load.