Serious Sam 4

Serious Sam 4

Enemy Consistency Fixes
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Update: May 18, 2023 @ 11:55am

General:
- Overhauled enemy hit feedback and added additional gore debris and particles to all enemies!
- Updated all decals.
- Optimized debris sound production.

Beheaded:
- Disabled broken wound animations for the time being.

Arachnoid Adult:
- Updated material scheme.

Harpy:
- Fixed the enemy using the wrong material scheme.

All Gnaars:
- Re-enabled unused additive wound animations.

Khnum:
- Updated ragdoll material.
- Khnum's stun start animation now gives visual feedback.

Technopolyp:
- Updated collision and materials.

Mummy:
- Fixed additive wound animations not being assigned to correct body parts.

Pyro:
- Updated collisions and collision materials.
- Re-enabled and fixed landing particle event.

Processed:
- Re-enabled and updated unused walking animation.

Update: Mar 25, 2023 @ 2:33pm

Update: Mar 22, 2023 @ 12:13pm

General:
- Removed a few redundant files.

Metal Snake:
- Added brand new spawn sound effects!
- Added updated firing sound effects.

Scrapjack:
- Added updated "prepare grenade fire" sound effects. (EBR only).
- Updated grenade fire sound effects. (EBR only).

Mummy:
- Updated and enabled multiple new walking/running animations. (EBR only).
- Mummies will now always burn out after death.

Update: Mar 4, 2023 @ 1:22pm

General:
- Miscellaneous animation event fixes.
- All big enemy death shake events have been made more consistent.

All Spiders:
- Improved projectile visibility.

Octanian Commanders:
- Shields can now explode instead of just dropping on death.

Update: Feb 28, 2023 @ 12:05pm

Fixed game crash.

Update: Feb 28, 2023 @ 9:12am

General:
- Further improvements with shake events.

Netricsa:
- Further updated visuals.

Beheaded:
- Improved melee selection logic. Sam will not suicide melee bombers anymore, only kick them.

Belchers:
- Updated to allow for compatibility with new EBR update.
- VO improvements.

Skeleton Warriors:
- Updated eyes for the festive variant to fit the red colour scheme.
- Added missing Netricsa entries for both the festive and non festive variants.

Update: Feb 24, 2023 @ 4:37am

General:
- Increased enemies' final LOD range immensely (to help with enemies not showing up at longer distances.)
- Made all shaker events more consistent.
- Implemented multiple SM enemy scripting fixes (namely Belcher's FX fixes and enemy riding improvements.)
- Finally implemented the improved melee health skill restoration from SM! Now bigger enemies give more HP back.
- Other miscellaneous fixes.

Netricsa:
- Updated visuals.
- Ported the model rotation feature over from SM!

Beheaded Kamikazes:
- Updated bomb fuse particle effects.

Combat Drones:
- Added shockwaves + shaker events to death.

Metal Snakes:
- Added shockwaves + shaker events to death.

Belchers:
- Higher-tier weaponry can now immediately gib the Belcher.

Update: Feb 9, 2023 @ 11:38am

Harpies:
- Can now be gibbed with the Auto Shotgun.

Werebull:
- Increased furthest LOD range. (to allow players to see these guys from further away.)

Mummy:
- Created new gib splatter sound effects.

Update: Jan 31, 2023 @ 2:55pm

Update: Jan 31, 2023 @ 2:12pm

General:
- Made all troopers (Beheaded, Octanians) be able to be consistently stunned/wounded.
- Updated flesh bullet impact and knife sound effects.

Reptiloid:
- Updated sound effects for new attack.
- Updated animation events to help prevent sounds from playing after death.

Scrapjack:
- Updated animation events to help prevent sounds from playing after death.

Octanians:
- All troopers now use their correct wound animations (exclusive to the different Octanian Trooper classes, so Grenadiers use Grenadier exclusive wound animations for example).

Male Gnaars:
- Can now be gibbed using knife.