Serious Sam 4

Serious Sam 4

Enemy Consistency Fixes
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Update: Mar 9, 2022 @ 2:47pm

All Troopers:
- Fixed blood texture overlay not applying correctly to the models.

Red-Biomechs:
- Can now be gibbed once again using the Devastator.

Khnums:
- Are now easier to gib using the mech.

Technopolips:
- Can now be gibbed using the mech if fire is focused.

Update: Mar 9, 2022 @ 9:25am

Adult Arachnoids:
- Fixed melee sound effects not playing correctly.

Zealots:
- Zealots will now play their animations correctly depending on their AI Schematic.
- Made footsteps sound effects a bit louder.
- Improved footstep logic. Now also compatible with Material Overhaul.
- Fixed out of place shake events.

Kamikazes:
- Fixed sprint variations not getting picked to play.

Rocketeers:
- Activated and fixed up unused wound animations.

Kleers:
- Fixed turning animations to play particle/sound effects.
- Updated Netricsa sound effects.

Female Gnaars:
- Optimized footstep sound effects.

Male Gnaars:
- Activated and fixed up unused wound animations.

Harpies:
- Updated "hard" animation's firing sound logic. (EBR only)

Lava Golems:
- Updated wound scheme to use SS4's logic.
- Fixed death animation playing the born sound effect.

Mummies:
- Fixed up death animations to be aligned properly.

Pyro:
- Optimized footstep sound effects.
- Updated footstep logic to work with Material Overhaul.

Reptiloid:
- Activated and fixed up an unused sight animation.
- Updated particle logic to work with Material Overhaul.
- Updated "Stunned" animation soundscape and visuals.
- Very rarely the Reptiloids will now vocalize their attacks when raging.
- Fixed turning animations to play particle/sound effects.

Scrapjack:
- Improved sound logic.
- Updated footstep logic to work with Material Overhaul.

All Spiders:
- Improved hard attack particle effect.

Big Spiders:
- Removed redundant sound events.

Small Spiders:
- Fixed stacking walking sound effects.

Technopolyp:
- Improved sound logic.

All Troopers:
- Updated explosion sounds. They now all have their own unique explosions!

Vampires:
- Small chance to play a stinger upon execution.

Blu Mech:
- Updated footstep logic.

Red Mech:
- Updated footstep logic.
- Fixed up death particles not showing up.

Update: Mar 6, 2022 @ 2:42pm

General:
- Updated Kleers' emissive parameters.
- Small and Big Spiders now have glowing eyes for better visibility.
- Updated Khnums' emissive parameters.

Update: Mar 5, 2022 @ 10:48am

General:
- Quick decal hotfix.

Update: Mar 4, 2022 @ 4:27pm

General:
- Reduced likelyhood of Red-Biomech attack voice spam.

Update: Mar 4, 2022 @ 1:11pm

General:
- Fixed Beheaded Bombers + Beheaded Kamikazes not producing flesh debris. For real.
- Improved blood decal outlines. Again.
- Optimized Octanian death sounds.
- Updated destruction settings for Vampires.
- Optimized gibbing sound effects.

Update: Mar 3, 2022 @ 1:31pm

General:
- Beheaded Bombers won't be gibbed using the Single Shotgun anymore. Be wary with higher tier weapons however!
- Fixed Beheaded Bombers + Beheaded Kamikazes not producing flesh debris.
- Improved blood decal outlines.

Update: Mar 3, 2022 @ 8:56am

General:
- Added additional Kleer death sound effects.

Update: Mar 3, 2022 @ 6:24am

Update: Mar 3, 2022 @ 4:47am

General:
- Updated gibbing sound effects.