Serious Sam 4

Serious Sam 4

Enemy Consistency Fixes
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Update: Jan 30, 2022 @ 3:27pm

- Updated gibbing sound effects.
- Retracted Processed shotgun gibbing.
- Added additional sound cue on end to Scrapjack's "Stun" state.

Update: Jan 30, 2022 @ 10:09am

General:
- Fixed certain generic flesh debris not colliding with environment. Lots of enemies will benefit from this update!
- Fixed certain enemy specific debris not colliding with environment.
- Generic debris is now able to spawn decals. Lots of enemies will benefit from this update!
- Enabled interactive ragdoll collision for smaller enemies. If not gibbed, ragdolls will stay active for a period of time.
- Optimized debris despawns for most enemies. Big pieces stay for longer whilst smaller pieces de-spawn quicker.
- Optimized LODs for certain debris.
- Added multiple HUD blood splatters to player enemy executions!
- Updated enemy destruction presets.

Arachnoid Adult:

- Added a "Stun" state start/end sound effect.
- C4s can now gib Adult Arachnoids if exploded on puppet.
- Devastator now won't gib Adult Arachnoids.
- Updated turning animations to play step sound effects.

Adult Spiders:

- Changed Red HUD blood splatters with green ones.

Reptiloids:

- Changed Red HUD blood splatters with green ones.
- Made blood decals consistent. (now they're all green)
- C4s can now gib Reptiloids if exploded on puppet.

Vampires:

- Will now always be gibbed if killed using C4s.
- Can now be gibbed if killed using the Double-Barreled Shotgun.

All Beheaded:

- All Beheaded enemies on death will now drop their weapons.

Beheaded Bomber:

- Added missing ground effect event on explosion.

Pyro:

- Will now always be gibbed if killed using C4s.

Female Gnaar:

- Re-added an unused melee animation variant.

Arachnoid Junior:

- Arachnoid Juniors will now drop their weapons on death.

Kalopsy:

- Will now always be gibbed if killed using C4s.
- Retro fitted exclusive generic gibs to fit the enemy aesthetic.

Khnums:

- Devastator now won't gib Khnums on death.
- No more Ignition sound effect if player is riding enemy. To avoid confusion.
- C4s can now gib Khnums if exploded on puppet.

Red Mech:

- Fixed timing of falling sound effect on death.
- Added additional rocket reloading sound effects.
- Added additional enemy melee sound effect.
- Added a "Stun" state start/end sound effects.
- C4s can now gib Red Mechs if exploded on puppet.
- Devastator now won't gib Red Mechs on death.
- Made shake events consistent.

Blu Mech:

- Will now always be gibbed if killed using C4s.
- Updated crouch to idle animations with sound effects.
- Added additional sound effects to the death animation.
- Both laser weapons will now create a firing sound effect.
- Updated melee animation sound effects.
- Updated all animations to have correct sound timings.
- Added a "Stun" state start/end sound effects.
- Missing shake events have been added, and all have been made consistent.

Processed Common:

- Can now be gibbed with the Single Shotgun.

Scrapjack:

- C4s can now gib Scrapjacks if exploded on puppet.

Werebulls:

- Will now always be gibbed if killed using C4s.

Mummy:

- Created a black HUD screen blood splatter specifically for this enemy.
- Retro fitted exclusive generic gibs to fit the enemy aesthetic.

Witchbride:

- Activated an unused destruction preset.
- Updated an existing destruction preset. Shiny bouncing balls!
- Will now always be gibbed if killed using C4s.

Belcher:

- Replaced HUD blood splatters with green ones.
- Replaced blood decals with green ones.

Update: Jan 18, 2022 @ 2:31pm

Beheaded Kamikaze:

- Kamikaze explosion now creates a shockwave so vegetation should react.
- Restored additional particle effects to Kamikaze explosions.
- Added shake events on explosion.

Beheaded Bomber:

- Restored additional particle effects to Bomber explosions.
- Added shake events on explosion.

Update: Dec 17, 2021 @ 7:24am

Update: Dec 15, 2021 @ 11:47am

All Enemies:
- Now health gain (with melee health skill) always happen when the "knife" goes "in".
- Fixed up particles not showing.
- Added missing player melee particles.
- Most debris shouldn't immediately disappear now. (unless the Game Engine decides to "optimize" and remove them anyway)

All Beheaded Enemies:
- Updated destruction settings.

Arachnoid General:
- Updated Death Fall sound effects.
- Added missing children holders.
- Added additional sound/graphical/shake events during player melee animation.

Arachnoid Hatchling:
- Added additional sound effects during melee.

Scrapjack:
- Updated Death Fall sound effects.
- Updated shake events on death.

Blu-Mech:
- Added shake events on death.
- Re-enabled player melee.

Red-Mech:
- Re-enabled player melee.
- Fixed up player melee animation.

Mummy:
- Added additional player melee particle/sound effects.
- Can now also be gibbed with Single Shotgun.

Khnum:
- Added additional sound effects/shake events to the player melee animation.

Scrapjack:
- Added additional sound/graphical effects/shake events to the player melee animation.

Small Spider:
- Added additional sound effects to the player melee animation.
- Replaced HUD blood splatter for melee.

Kleer:
- Added additional sound effects to the player melee animation.

Pyro:
- Re-enabled much better looking unused melee attacks, and added numerous sound effects.

Elemental Lava Big:
- Updated LODs.

Elemental Lava Small:
- Updated LODs.

Grenadier Trooper:
- Fixed destructions.

Update: Dec 14, 2021 @ 10:35am

Fixed up LODs further.

Update: Dec 14, 2021 @ 9:28am

All Beheaded Enemies:
- Disabled broken melees.
- Updated player melee sound effects.
- Fixed certain death animations not ragdolling.

Beheaded Bomber:
- Updated LODs.

Beheaded Firecracker:
- Updated LODs.
- These guys will now get gibbed if killed up close with a Single Shotgun.

Beheaded Kamikaze:
- Updated LODs.

Beheaded Rocketeer:
- Updated LODs.
- These guys will now get gibbed if killed up close with a Single Shotgun.

Combat Drone:
- Updated LODs.

Female Gnaar:
- Updated LODs.
- Updated player melee sound effects.

Male Gnaar:
- Updated LODs.
- Updated player melee sound effects.

Harpy:
- Updated LODs.
- Updated player melee sound effects.

Kalopsy:
- Updated LODs.

Khnum:
- Updated LODs.
- Updated player melee sound effects.

Vampire:
- Updated LODs.
- Updated player melee sound/graphical effects.

Kleer:
- Updated LODs.
- Updated player melee sound effects.

Metal Snake:
- Updated LODs.

Mummy:
- Updated LODs.
- Re-enabled unused death animations.
- Re-enabled and fixed unused wound animations.

Octanian Brawler:
- Updated LODs.
- Added a few sound effects during animations.

Octanian Processed:
- Updated LODs.

Pyro:
- Updated LODs.
- Added numerous missing sound effects during death animations.
- Fixed sound/graphical effects during evading animations.
- Fixed sound/graphical effects during walking/running/turning animations.
- Added missing sounds/graphical effect during melee.

Reptiloid:
- Updated LODs.
- Updated player melee sound/graphical effects.

Scrapjack:
- Updated LODs.
- Updated player melee sound/graphical effects.

Big Spider:
- Updated LODs.
- Updated player melee sound/graphical effects.

Small Spider:
- Updated LODs.
- Updated player melee sound/graphical effects.

Technopolyp:
- Updated LODs.

Octanian Zealot:
- Updated LODs.
- Fixed certain death animations not ragdolling.
- Added a few more sound effects to zealot melee attacks.

Octanian Commander:
- Fixed certain death animations not ragdolling.
- Added additional sound effects to all death animations.
- Fixed Commanders not dropping their weapons on death.
- Updated player melee sound/graphical effects.

Arachnoid Adult:
- Updated LODs.
- Updated Arachnoid melee sound effect.
- Updated player melee graphical/sound effects.

Arachnoid Junior:
- Updated LODs.
- Updated player melee sound effects.

Kleer:
- Updated LODs.
- Updated player melee sound effects.

Blu-Mech:
- Fixed ragdoll not working.

Werebull:
- Updated LODs.

Witchbride:
- Updated LODs.

Update: Dec 13, 2021 @ 4:38pm

- Added numerous fixes.

Update: Dec 8, 2021 @ 8:16am

- Fixed up all Octanian Zealot animations. Now they all include step sounds, shake effects, and step GFX.
- Added effects, sounds and shake events to the Khnum's dying animation.
- Fixed up Arachnoid Adult's digout sound/GFX effects. Added more step sound/GFX effects in all animations. Added additional player melee kill sound effects.

Update: Dec 2, 2021 @ 5:24am

- Fixed up Khnum ignition sound effect.