RimWorld

RimWorld

Alpha Memes
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Update: Jul 28, 2022 @ 11:41pm

v1.701:

- Fix: tantrum ritual can now only be started in your own colony to avoid exploits
- Fix: role checks for the dreadnought ritual to avoid message spam when it is part of an AI faction

Update: Jul 28, 2022 @ 8:22am

v1.7:

- Added: new structure, Scavenger. This includes
- Scavenger style, with melee weapons, ranged weapons, furniture (beds, endtable, dresser, walls, floors, sculptures, etc)
- Scrapping ritual: Targets a high-tech item and deconstructs it. If the ritual is satisfactory, a few components will be produced.
- Ritual music and VFX
- Works with VEI - Memes and Structures' Scrapper meme
- Added: new ritual, Tantrum ritual. Pawns destroy nearby furniture and gain a massive mood bonus. Ideal for nomads who desire a new colony.
- Tweak: the Great Pyramid is now useable as a tomb. It will only fit a single corpse, as it is the greatest honour.
- Tweak: pyramid and mummification funerals no longer destroy the corpse, it is stored inside the building instead.
- Tweak: added failsafes to cremation, dreadnought and mummification funerals in case their required stuff isn't reachable somehow.
- Tweak: in the Dreadnought ritual, the ritual role is called "doctor" instead of "apothecary", because people are dirty heretics and xenos.
- Fix: sky burial slab should now be properly buildable.
- Fix: some weapon styles had masks that were 1 pixel too small, giving weird white borders
- Inane fix: new funerals shouldn't display a yellow warning complaining about a unique name.

Update: Jul 22, 2022 @ 1:31am

v1.65:

- Added: Great Pyramid. A HUGE (24x24) construction project for the Kemetic Origins structure. Acts as art and can be used for meditation purposes. Takes an insane amount of materials and time but looks badass
- Added: Totemic battle rifle and carbine, and morbid crossbow (all styles for Vanilla Weapons Expanded)
- Tweak: Sphinx is now buildable through the Misc architect menu instead of created at the art workbench. Tweaked beauty, materials and work needed values
- Tweak: A Master architect's Finish Construction ability will not work on either the Great Pyramid or the Sphinx. No cheesing building these two
- Fix: Couple minor bugs related to rituals
- Fix: Error when randomizing pawns when starting a play with the Ideology system disabled
- Fix: Sphinx instead of Sphynx. You English are weird, smelly people, with a stinky language

Update: Jul 19, 2022 @ 1:16am

v1.64:

- Added: Sky burial funeral. Lay your dead in a stone slab so their remains can be claimed by nature
- Added: Insectoid burial funeral. Bury your dead inside an insectoid nest. Only available for the Insectoid Supremacy meme
- Added: New GIGANTIC Sphynx statue for the Kemetic Structure. Built like the pyramid in the art workbench. Takes ages to build and 9K stone bricks
- Added: Hyeroglyphs wall style for Kemetic Structure
- Tweak: Pyramids can only hold up to 6 corpses now, and they indicate what they have buried inside
- Tweak: Rework to the way "no corpse" funerals are handled
- Tweak: Separated XML files of styles, as they were getting too big to be readable
- Fix: ExposeData does weird things in base game regarding adding precepts. Added code to fix it

Update: Jul 14, 2022 @ 1:35pm

v1.63:

- Added: kemetic style for weapons from Vanilla Weapons Expanded - Tribal

Update: Jul 14, 2022 @ 7:28am

v1.62:

- Added: Pharaoh headgear style for the Kemetic Top Hat (needs Royalty)
- Added: Kemetic weapon styles for the majority of Vanilla Weapons Expanded ranged weapons
- Added: Kemetic canopic jars style for Royal Chest in Medieval Overhaul
- Fix: Bugfix for rituals concerning the bestowing ceremony

Update: Jul 13, 2022 @ 4:06am

v1.61:

- Added: Anti-material rifle (Vanilla Weapons Expanded) styles, all of them
- Added: Recurve and Longbow (Vanilla Weapons Expanded) styles (Totemic, Techist, Morbid and Kemetic, more to come)
- Added: Charge weapons (Vanilla Weapons Expanded) styles (Totemic and Techist, more to come)
- Added: an alternate funeral for dreadnought which allows you to preserve your colonist for the future. It is automatically added with dreadnought and will trigger if you don't have the research. Requires a crpytosleep casket (ancient or otherwise).
- Tweak: Dreadnought funeral will no longer expire after 9 days. It will last 30 days before the corpse is no longer useable. Unless preseved with cryptosleep
- Tweak: Various performance improvements to funerals

Update: Jul 8, 2022 @ 5:32am

v1.6:

- Added: Funeral framework. The Funeral Framework allows us to quickly add new funeral types to the game. This is documented here on GitHub (on the Wiki) and can be used by other modders too! Alpha memes adds 9 new funerals, chosen at random on ideo creation. You can have multiple ones!

1. Cremation funeral: Cremates a dead colonist in a crematorium, or a pyre if VFE - Vikings is installed. Produces an urn
2. Nutrient paste funeral: Turns the dead colonist into tasty, tasty nutrient paste
3. Mummification funeral: Embalms the dead colonist and turns them into a mummy
4. Extraction funeral: Extracts the genomes from a dead colonist (needs VE Genetics)
5. Fleshcrafting funeral: Butchers a dead colonist’s corpse to get a few fleshcrafted organs (needs the Fleshcrafters meme)
6. Pyramid burial funeral: Entombs the dead colonist in a pyramid (needs the Kemetism structure)
7. Dreadnought funeral: Entombs the dead colonist in a warcasket (needs VFE - Pirates)
8. Blast off funeral: Sends the corpse of a colonist to the stars using a drop pod launcher
9. Anima burial funeral: Buries the dead colonist’s corpse beneath an Anima Tree (needs Royalty)

- Added: Graphics for all ranged weapons on the Animalist style
- Added: Graphics for all ranged weapons on the Corsair style
- Tweak: completely changed the way the "Change Style" ability on the colony leader works. It will now pop up a new window, where you will see all the available styles for the item, and you can choose whichever you prefer. You can also return the item to default. Reduced the ability's cooldown a LOT
- Fix: Warcaskets should now count for the Bullwark meme
- Fix: The Sikh's Kirpan graphic was inverted
- Typo: "amnd" instead of "and" on the master builder's description

Update: Jun 8, 2022 @ 1:25am

v1.5:

Added: Neolithic jacket and cowboy hat
Added: Axes, hammers and pickaxes for most styles
Added: Charge lances and minigun for most styles
Added: Animalist style weapons (mostly melee for now) (these will only load if Style Revised - Animalist mod is not installed)
Added: Bow styles for rustic, animalist, steampunk
Added: Corsair revolver and shotgun
Added: Thematic Kemetic weapons. The old ranged weapons inspired by Egyptian real weapons have been recoloured and tweaked. Added bows, as well as styled charge weapons from Vanilla Weapons Expanded
Added: Neolithic styled weapons from Vanilla Weapons Expanded - Tribal, as well as atlatls for Vanilla Weapons Expanded
Fix: Megaliths should now correctly take quite some time to build
Fix: Neolithic floors should now no longer appear in monument quests
Fix: Steampunk style Helixien gas smelter had north and south textures flipped
Fix: Some of the older Jewish and Kemetic melee weapons had a too thin border
Tweak: Colour masks for several steampunk weapons that lacked one
Tweak: Changed some of the styled weapons to better fit the categories, and added a few new ones to fill the gaps (for example, Jewish duckbill axe is now properly a styled axe, and added a leaf short sword)
Tweak: Changed one of the Neolithic gods' names, "The Mansion Reaper" to "The Magnanimous Reaper". Why? Who knows. I didn't like it. YOLO

Update: May 28, 2022 @ 6:48am

v1.42:

Fix: increased the size of kemetic cataphract armor helmet (the Stargate croc helmet) so they never show the pawn's head behind
Fix: added a null check to the bullwark armor precepts so they don't bug out with armors that have no thing category (eg. warcasket armors)