RimWorld

RimWorld

Alpha Memes
2,461 Comments
Marsianer Nov 26 @ 3:44am 
IDK why you did that, but having melee specialist role locked behind gladiator meme is horrible, because I had it from the other meme before adding your mod mid-save, so now I cant add any more memes to my ideo when reforming it, because the game then deletes melee specialist role from my ideo, and this is not a bug, but rather a very inconvenient gameplay decision :flatfish:
oliverrook Nov 24 @ 11:10am 
It possible to negate the room requirement from Roylaty titles when you have barracks as preferred?
Sarg Bjornson  [author] Nov 22 @ 1:25am 
Me too lol
Not Sure Nov 22 @ 1:15am 
I don't always mod option, but when i do, i mod option the ability to choose any style i want even if it isn't part of current ideology
Sarg Bjornson  [author] Nov 21 @ 11:51pm 
Use mod options
Salep Nov 21 @ 11:36pm 
it could have been really fun if "CHANGE STYLE" ability allowed us to choose any style we want even if it isnt part of current ideology
Not Sure Nov 19 @ 2:47am 
I have two pieces of feedback:

1, the scavenger stuff from this mod is really great and it's become my standard ideology playthrough

2, the -40 mood debuff from failing to scan animals in a timely fashion from Biological Reconstructors absolutely came out of nowhere without warning. It actually instantly caused 2 of my Basic Androids to Awaken. I would recommend easing that debuff in just a bit. I didn't even know I was on a timer to scan animals until my whole colony was having berserk tantrums
Triel Nov 15 @ 9:39pm 
Was there an idea for art/crafting specialists? I have an idea to make a mod that splits production specialist into art/construction/crafting specialists, and master architect kinda inspired me too
Northward Bound Nov 14 @ 4:21pm 
what you are telling me... I got to choose between having pretty yellow brick and stone... or Orgies? You cruel cruel cruel bastard...
Sarg Bjornson  [author] Nov 13 @ 12:57pm 
Master architect needs the kemetic structure
Northward Bound Nov 13 @ 12:43pm 
no worries about this, odds are its one of the 200+ other gd mods i have installed, but has anyone encountered a slight role bug with master architect where their abilities are not active? All the other alpha meme role abilities are functional. just this one role seems to have an issue. either way, great mod. i really enjoy it.
Tyrant Nov 13 @ 9:51am 
Or maybe it could be a new meme "vampires must be studied". Some sort of vengeful ideo where killing vampires is good, but arming yourself against them is better. We don't want them as colonist cause they are still dangerous and feed on us, but we get buffs when they are prisoners, when they are used in rituals(anomaly or ideology). I guess there could also be a mod buff "Sanguinophage sad", similar to the "Kids are happy" one. There could be degrees, the sadder the vampire prisoner the happier the stronger the buff. We still get raids, but no buff for the successful raid. Smaller buff for killing vampires
Tyrant Nov 13 @ 9:31am 
Would it be possible to make the "vampire in colony" debuff only apply if it's an actual colonist? I captured and one and we are basically farming his organ, torturing him with chronophagy rituals, gene extraction and subcore creation. He's so resiliant it's very useful for science experiement.
GlitchRageDragon Nov 8 @ 8:25pm 
@gerewoatle - i figured as much, but i didnt want to dig through the files as i dont like mucking with them too much if i can avoid it. Thank you regardless, that is exactly what i was hoping for.

For anyone else thats wondering, the file path is C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2661356814\Textures
Gerewoatle Nov 8 @ 7:57pm 
@GlitchRageDragon - All the textures are in the mod folder. Just open it up and browse around.
GlitchRageDragon Nov 8 @ 5:21pm 
Is there an image repository of all the new skins added for buildings/weapons/etc. styles that i can peruse outside of the game, so i don't have to meticulously load in and out of save files, or is what is showcased here on the mod page all there is? for example, the Animalist style only shows off 13 of the 33 weapons it says in-game that it effects.
Amentus Nov 1 @ 4:28pm 
@DemonfromtheVoid Sounds like Necrotic Ship having a mod conflict
Sarg Bjornson  [author] Nov 1 @ 12:17pm 
Sorry Mario, your princess is in another castle
DemonfromtheVoid Nov 1 @ 12:06pm 
components in the ideology im using are named "necrotic soul components" but for the recipe im trying to build, it is calling for "necrotque soul" instead of what it actually needs for the gravship substructure <-- the error i seem to get
Professor Oct 25 @ 11:48am 
😂
Sarg Bjornson  [author] Oct 25 @ 11:39am 
I slapped some spikes on them and now they are spikecore :)
Professor Oct 25 @ 11:12am 
Fair. I'm not sure what you mean by "They are part of the basegame styles now."
Sarg Bjornson  [author] Oct 25 @ 9:15am 
No, styled ranged weapons for existing religions are crass and should never have been added. They are part of the basegame styles now
Professor Oct 25 @ 8:44am 
Could you restore the Jewish styles for ranged weapons back in that got removed back in 2024?
Dealer Mangan Oct 22 @ 10:46pm 
I absolutely love psychic vampirism as a more involved alternative to psyfocus management, i wish there were more mods that redesigned psyfocus acquisition on the workshop, because meditation is just soooooo booooooring...
BANGBANGCHOOCHOOTRAIN Oct 22 @ 1:36pm 
This says that one Megalith is required for every 3 colonists. I have 10 colonists and 4 completed Megaliths, but am still getting the mood penalty for not enough megaliths.
m'aiqlovin Oct 13 @ 8:14am 
add the mussolini bust to the authoritarian style :steamthumbsup::steamthumbsup::steamthumbsup:
Magikarp Oct 8 @ 7:04pm 
Is there a way to make fleshwall doors have like, supporting blocks on the sides(something akin to the large door from big and small furniture mod)? I love the flesh cult style, but those door gaps drive me nuts. But if it is what it is. then oh well.
Barney McGrew Oct 5 @ 11:59am 
Hydroagriculture in the water primacy meme seems a bit picky- i wanted to have it for role play as I'm on an Atoll, but there's 4-5 tiles of beach on both sides so it's impossible to get the 3 tile buff?

I guess it's been designed with rivers in mind...
Sarg Bjornson  [author] Oct 4 @ 2:36am 
Limitation of the Anomaly graphics
selageth Oct 4 @ 2:24am 
Quick question about the Fleshcult meme: the fleshwalls do not connect with doors (regardless what kind of door), but they do connect flawlessly with other wall blocks. Is this intended/a built-in limitation?

Example here:
https://i.imgur.com/HWBhGta.png
Sarg Bjornson  [author] Oct 2 @ 11:04am 
Biological Defilers is that
Aravox Oct 2 @ 10:03am 
We need a Hunters meme, of some kind. I'm playing a Saurid Race (reptilian) and making them hunt, but i can't find any kind of Hunter meme for idelology. Can you please add one?

Something that allows a positive buff for killing animals or xenos. Maybe a hunter meme for killing selected specific xenos? Or and specific animals. So that i could make like a honor system for tougher animals to be killed and hunted and gain buffs?
Sarg Bjornson  [author] Oct 1 @ 4:54am 
Well, how many colonists do you have?
daemonbot Oct 1 @ 4:29am 
I don't understand how the Megalith needlet works. I built like 4 of the damn things and they still had -15 mood.
Balthazad Sep 27 @ 9:10pm 
@valkyree: that's demonology. pentagramms are supposed to protect from evil, satan isn't evil, satan loves torturing the evil. if u really want hollywoodesque pentagram ritual sites anyways, try the mod https://steamcommunity.com/sharedfiles/filedetails/?id=3199358915 "Ideology symbols as Ideograms". idk where from, but i could pick pentagrams as ideo symbol and so i could paint them on the floor.
Balthazad Sep 27 @ 9:03pm 
ok i use this mod since a couple years and i have questions now.
what is a delelopment point? (scrapper description)
why the helixien gas pipes from vanilla furniture expanded power? i don't even see any of them there, i see them only on vanilla helixien gas expanded ._.
and now, seriously, how to get red wood? add something to the description pls?
ggfirst Sep 26 @ 3:18pm 
Any chance for having new art combination for VAE-accessaries? Yee
Dust Sep 25 @ 10:24pm 
Nvm, I forgot to add "Body Modification Approved".
Dust Sep 25 @ 9:07pm 
Is it intended colonists following Biological Corrupter don't like being biologically corrupted? Sent some of my cultists to the mutation springs in Alpha Biomes and they're unhappy about being mutated.
V∆ŁĶẎŘĒΞ Sep 25 @ 7:54am 
anomaly ritual =):8bitdish::8bityuki::mordecaicrow:
V∆ŁĶẎŘĒΞ Sep 25 @ 7:53am 
How about a ritual site skin in the shape of a Satanist pentagram for an esoteric style? (Just sharing the idea in case you're working on this mod.)
Scarlet Sade Sep 25 @ 6:02am 
Hey I was just wondering if there were any plans to make stylized Odyssey buildings, because a steampunk gravship would be so freaking siiiiiiiick.
ggfirst Sep 19 @ 6:43pm 
Any chance floor tiles can be dyed with color? I really love steampunk style especialy the floor and it would be super, duper, omega cool if I can color them with with burgundy orange and stuff.
Fion Sep 19 @ 6:21pm 
@Alexios II Komnenos It doesn't work with a bunch of mods. So that's why I am not using it. Alpha Memes is fine though.
Lyre_Lies Sep 19 @ 5:06pm 
is there a problem with the scrapping ritual for the scavenger meme? I have the items but every time i click the begin button for the ritual nothing happens.
Pelagia Sep 19 @ 4:51pm 
I use other mods like Morrowrim that only work with older versions. No need to be rude.
Sarg Bjornson  [author] Sep 19 @ 12:02pm 
Alternatively, stop using 1.4, wtf
Sarg Bjornson  [author] Sep 19 @ 12:02pm 
Literally, google it: Alpha Memes Github. It's that easy
Pelagia Sep 19 @ 11:52am 
Please re-add the 1.4 version, I can't access my save. What github are you talking about?