RimWorld

RimWorld

Alpha Memes
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Update: Jan 4, 2022 @ 3:06am

v1.2:

Added the Steampunk revival structure, with its associated Steampunk style. This is the biggest style till now, including a LOT of things:

Styles for most melee and ranged weapons
Styles for power armor and a lot of hats / helmets
Styles for furniture: chairs, torches, lamps, tables
Styles for walls, doors and columns
Floor and slabs
Compatibility with mods: retextures the Helixien gas pipes from Vanilla Furniture Expanded - Power, the drones from Vanilla Factions Expanded - Mechanoids, as well as the wheelchairs from the Wheelchair mod.

Added power armor styles to the Hindu, Islam, Christian and Buddhist origin structures
Added two new precepts: Nutrient paste eating: Indifferent (a version of the "Don't mind" rank of the precept that doesn't need Transhumanist) and Nutrient paste eating: Preferred (yuck)
All ideo floors added by this mod are now craftable using the new stone types on Alpha Biomes
Fixed the Biological Reconstructors meme applying a -40 mood effect to pawns that are not part of the player faction (eg. pilgrims, visitors, traders, etc)

Update: Dec 17, 2021 @ 6:14am

v1.101:

Added mod options to allow the Change Style leader ability to change the style of an item to ANY of the currently installed styles (both vanilla and modded)

Update: Dec 16, 2021 @ 3:29am

v1.1:

Added a TON of new weapon styles, both melee and ranged, for six of the vanilla Ideology styles: Totemic, Hindu, Spikecore, Morbid, Techist and Rustic. The total of new weapon variations is 90.
Added new power armor variation to the Hindu style
Added new Hindu styled tables, stools, columns, lights and slabs
Since the mod adds so many style variations, added a new ability to ideo leaders to swap the style of any item or furniture
Fixed unshackled dryads having no market value
Fixed kemetic columns looking weird
Fixed structures being called "X origins" instead of the correct "X origin"

Update: Nov 25, 2021 @ 1:09pm

v1.05:

- Redone the way the Convert to pristine limestone ability works. It will now not show a 3 tile radius but then instead work in that radius instead of using the buggy Ability_EffectRadius that plain doesn't work. Or maybe it does, who knows, there is no documentation

Update: Nov 25, 2021 @ 7:21am

v1.04:

Added some code to avoid Jewish and Kemetic Tiles, as well as pristine limestone, appearing as needed materials for Royalty's monument quests
Added an additional range check so that pawns with the gladiator meme don't consider throwing sand in the eyes a ranged attack

Update: Nov 25, 2021 @ 1:26am

v1.03:

Completely rewrote the way Sharpshooter works. This should get rid of the bug where weapon range increased exponentially over game time. It will now also show a blue circle indicating the new extended range if any pawn in the colony has the meme (though only the pawns that actually have it can shoot in the extended range)
Fixed the Convert to pristine limestone ability affecting a radius around the caster, instead of around the target
Made some changes to the way ranged and melee attacks are detected for the Sharpshooter and Gladiator memes
Fixed the extra armor from the armor precepts applying to everyone

Update: Nov 22, 2021 @ 12:11pm

v1.02:

Fixed kemetic slabs counting as jewish style
Added null checks to armor precepts so they don't fail with the Numbers mod
Added check for natural melee attacks for Gladiator

Update: Nov 22, 2021 @ 8:11am

v1.01:

Added new rank of the religion precept: Religion: Proselytism disliked. Colonists get an opinion penalty on other colonists with Proselytizer or Violent Conversion on their ideos. This is now the default precept for the Atheism structure due to complaints.
Atheism structure is now incompatible with Proselytizer and Violent Conversion
Added a Religion: loved precept that is unlinked from any meme.

Update: Nov 22, 2021 @ 3:08am

[Auto-generated text]: Initial upload.