RimWorld

RimWorld

Alpha Memes
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Update: May 18, 2022 @ 11:01pm

v1.41:

Fix: Apparently one of the RJW add-on mods was colliding with the bed placeworker, so I conditionally not load the patch if C0ffee's RJW Ideology Addons is found
Fix: Megaliths should no longer appear on the art workbench
Fix: awakened dryads from VIE - Dryads were not receiving the hediff from Gauranlen Supremacy correctly

Update: May 17, 2022 @ 11:29pm

v1.4:

Added: new structure, Neolithic, with associated style, furniture, weapons, clothing, ritual, sounds, etc
Added: new precept, Megaliths: Desired. Uncoupled from the structure. Megaliths can be built if the style is present in the ideo
Added: new precept, Barracks: Desired. Unlocked from the Monastic meme so any ideo can add it. The old barracks precept is now called Barracks: Monastic.
Added: Vanilla Ideology Expanded - Dryads now affected by the Gauranlen supremacy meme
Fix: Barracks: Monastic will now properly disable the bedroom and barracks thoughts even if the pawn is not ascetic, so the precept can be used by ideos that don't have the Monastic meme
Tweak: the animal analysis precept won't be used by NPC factions
Tweak: added this mod's structure memes to the structureMemeWeights of base game factions

Update: May 11, 2022 @ 2:09am

v1.3:

Added: new Corsair structure. Includes ritual sound and VFX, power armor style, tricorn hat, melee and ranged weapons, slabs, lights, tables and a nutrient paste dispenser that looks like a barrel and dispenses GROG
Added: styled slabs for Sikh, Jain, Christian, Islamic and Buddhist styles
Added: bow, recurve bow and great bow styles for Totemic, Hindu, Techist, Spikecore and Morbid styles
Added: Christian melee weapons
Added: Sikh melee weapons
Added: a few missing weapons, such as Kemetic club and Jewish mace
Added: totemic charge lance
Tweak: changed the way totemic ranged weapons look so they are not a lazy copy paste of the same thing
Fix: Vow of Nonviolence shouldn't appear on any of the base game's factions, to avoid errors when spawning raids / visitors
Fix: Hindu slabs had an inverted Om symbol

Update: Feb 10, 2022 @ 1:44am

v1.202:

Added a lot of new things to the Steampunk style:

Many more buildings from Vanilla Furniture Expanded - Power textured
Weapons from the Industrial Armory mod textured (https://steamcommunity.com/sharedfiles/filedetails/?id=2490320019)
Things from the Wall Utilities mod textured (https://steamcommunity.com/sharedfiles/filedetails/?id=2565545335)
Several Rimefeller buildings textured (https://steamcommunity.com/sharedfiles/filedetails/?id=1321849735)

New steampunk recon armor and helmet based on the Rocketeer
New steampunk shield belt
Fixed the steampunk autodoor texture not aligning

Update: Jan 11, 2022 @ 1:21am

v1.201:

Added flak helmet, gladius, spear and recurve bow textures to the Steampunk revival style
Added the steampunk floor to the exclusion list for monument quests

Update: Jan 4, 2022 @ 3:06am

v1.2:

Added the Steampunk revival structure, with its associated Steampunk style. This is the biggest style till now, including a LOT of things:

Styles for most melee and ranged weapons
Styles for power armor and a lot of hats / helmets
Styles for furniture: chairs, torches, lamps, tables
Styles for walls, doors and columns
Floor and slabs
Compatibility with mods: retextures the Helixien gas pipes from Vanilla Furniture Expanded - Power, the drones from Vanilla Factions Expanded - Mechanoids, as well as the wheelchairs from the Wheelchair mod.

Added power armor styles to the Hindu, Islam, Christian and Buddhist origin structures
Added two new precepts: Nutrient paste eating: Indifferent (a version of the "Don't mind" rank of the precept that doesn't need Transhumanist) and Nutrient paste eating: Preferred (yuck)
All ideo floors added by this mod are now craftable using the new stone types on Alpha Biomes
Fixed the Biological Reconstructors meme applying a -40 mood effect to pawns that are not part of the player faction (eg. pilgrims, visitors, traders, etc)

Update: Dec 17, 2021 @ 6:14am

v1.101:

Added mod options to allow the Change Style leader ability to change the style of an item to ANY of the currently installed styles (both vanilla and modded)

Update: Dec 16, 2021 @ 3:29am

v1.1:

Added a TON of new weapon styles, both melee and ranged, for six of the vanilla Ideology styles: Totemic, Hindu, Spikecore, Morbid, Techist and Rustic. The total of new weapon variations is 90.
Added new power armor variation to the Hindu style
Added new Hindu styled tables, stools, columns, lights and slabs
Since the mod adds so many style variations, added a new ability to ideo leaders to swap the style of any item or furniture
Fixed unshackled dryads having no market value
Fixed kemetic columns looking weird
Fixed structures being called "X origins" instead of the correct "X origin"

Update: Nov 25, 2021 @ 1:09pm

v1.05:

- Redone the way the Convert to pristine limestone ability works. It will now not show a 3 tile radius but then instead work in that radius instead of using the buggy Ability_EffectRadius that plain doesn't work. Or maybe it does, who knows, there is no documentation

Update: Nov 25, 2021 @ 7:21am

v1.04:

Added some code to avoid Jewish and Kemetic Tiles, as well as pristine limestone, appearing as needed materials for Royalty's monument quests
Added an additional range check so that pawns with the gladiator meme don't consider throwing sand in the eyes a ranged attack