RimWorld

RimWorld

Alpha Memes
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Opdatering: 14. juli 2022 kl. 7:28

v1.62:

- Added: Pharaoh headgear style for the Kemetic Top Hat (needs Royalty)
- Added: Kemetic weapon styles for the majority of Vanilla Weapons Expanded ranged weapons
- Added: Kemetic canopic jars style for Royal Chest in Medieval Overhaul
- Fix: Bugfix for rituals concerning the bestowing ceremony

Opdatering: 13. juli 2022 kl. 4:06

v1.61:

- Added: Anti-material rifle (Vanilla Weapons Expanded) styles, all of them
- Added: Recurve and Longbow (Vanilla Weapons Expanded) styles (Totemic, Techist, Morbid and Kemetic, more to come)
- Added: Charge weapons (Vanilla Weapons Expanded) styles (Totemic and Techist, more to come)
- Added: an alternate funeral for dreadnought which allows you to preserve your colonist for the future. It is automatically added with dreadnought and will trigger if you don't have the research. Requires a crpytosleep casket (ancient or otherwise).
- Tweak: Dreadnought funeral will no longer expire after 9 days. It will last 30 days before the corpse is no longer useable. Unless preseved with cryptosleep
- Tweak: Various performance improvements to funerals

Opdatering: 8. juli 2022 kl. 5:32

v1.6:

- Added: Funeral framework. The Funeral Framework allows us to quickly add new funeral types to the game. This is documented here on GitHub (on the Wiki) and can be used by other modders too! Alpha memes adds 9 new funerals, chosen at random on ideo creation. You can have multiple ones!

1. Cremation funeral: Cremates a dead colonist in a crematorium, or a pyre if VFE - Vikings is installed. Produces an urn
2. Nutrient paste funeral: Turns the dead colonist into tasty, tasty nutrient paste
3. Mummification funeral: Embalms the dead colonist and turns them into a mummy
4. Extraction funeral: Extracts the genomes from a dead colonist (needs VE Genetics)
5. Fleshcrafting funeral: Butchers a dead colonist’s corpse to get a few fleshcrafted organs (needs the Fleshcrafters meme)
6. Pyramid burial funeral: Entombs the dead colonist in a pyramid (needs the Kemetism structure)
7. Dreadnought funeral: Entombs the dead colonist in a warcasket (needs VFE - Pirates)
8. Blast off funeral: Sends the corpse of a colonist to the stars using a drop pod launcher
9. Anima burial funeral: Buries the dead colonist’s corpse beneath an Anima Tree (needs Royalty)

- Added: Graphics for all ranged weapons on the Animalist style
- Added: Graphics for all ranged weapons on the Corsair style
- Tweak: completely changed the way the "Change Style" ability on the colony leader works. It will now pop up a new window, where you will see all the available styles for the item, and you can choose whichever you prefer. You can also return the item to default. Reduced the ability's cooldown a LOT
- Fix: Warcaskets should now count for the Bullwark meme
- Fix: The Sikh's Kirpan graphic was inverted
- Typo: "amnd" instead of "and" on the master builder's description

Opdatering: 8. juni 2022 kl. 1:25

v1.5:

Added: Neolithic jacket and cowboy hat
Added: Axes, hammers and pickaxes for most styles
Added: Charge lances and minigun for most styles
Added: Animalist style weapons (mostly melee for now) (these will only load if Style Revised - Animalist mod is not installed)
Added: Bow styles for rustic, animalist, steampunk
Added: Corsair revolver and shotgun
Added: Thematic Kemetic weapons. The old ranged weapons inspired by Egyptian real weapons have been recoloured and tweaked. Added bows, as well as styled charge weapons from Vanilla Weapons Expanded
Added: Neolithic styled weapons from Vanilla Weapons Expanded - Tribal, as well as atlatls for Vanilla Weapons Expanded
Fix: Megaliths should now correctly take quite some time to build
Fix: Neolithic floors should now no longer appear in monument quests
Fix: Steampunk style Helixien gas smelter had north and south textures flipped
Fix: Some of the older Jewish and Kemetic melee weapons had a too thin border
Tweak: Colour masks for several steampunk weapons that lacked one
Tweak: Changed some of the styled weapons to better fit the categories, and added a few new ones to fill the gaps (for example, Jewish duckbill axe is now properly a styled axe, and added a leaf short sword)
Tweak: Changed one of the Neolithic gods' names, "The Mansion Reaper" to "The Magnanimous Reaper". Why? Who knows. I didn't like it. YOLO

Opdatering: 28. maj 2022 kl. 6:48

v1.42:

Fix: increased the size of kemetic cataphract armor helmet (the Stargate croc helmet) so they never show the pawn's head behind
Fix: added a null check to the bullwark armor precepts so they don't bug out with armors that have no thing category (eg. warcasket armors)

Opdatering: 18. maj 2022 kl. 23:01

v1.41:

Fix: Apparently one of the RJW add-on mods was colliding with the bed placeworker, so I conditionally not load the patch if C0ffee's RJW Ideology Addons is found
Fix: Megaliths should no longer appear on the art workbench
Fix: awakened dryads from VIE - Dryads were not receiving the hediff from Gauranlen Supremacy correctly

Opdatering: 17. maj 2022 kl. 23:29

v1.4:

Added: new structure, Neolithic, with associated style, furniture, weapons, clothing, ritual, sounds, etc
Added: new precept, Megaliths: Desired. Uncoupled from the structure. Megaliths can be built if the style is present in the ideo
Added: new precept, Barracks: Desired. Unlocked from the Monastic meme so any ideo can add it. The old barracks precept is now called Barracks: Monastic.
Added: Vanilla Ideology Expanded - Dryads now affected by the Gauranlen supremacy meme
Fix: Barracks: Monastic will now properly disable the bedroom and barracks thoughts even if the pawn is not ascetic, so the precept can be used by ideos that don't have the Monastic meme
Tweak: the animal analysis precept won't be used by NPC factions
Tweak: added this mod's structure memes to the structureMemeWeights of base game factions

Opdatering: 11. maj 2022 kl. 2:09

v1.3:

Added: new Corsair structure. Includes ritual sound and VFX, power armor style, tricorn hat, melee and ranged weapons, slabs, lights, tables and a nutrient paste dispenser that looks like a barrel and dispenses GROG
Added: styled slabs for Sikh, Jain, Christian, Islamic and Buddhist styles
Added: bow, recurve bow and great bow styles for Totemic, Hindu, Techist, Spikecore and Morbid styles
Added: Christian melee weapons
Added: Sikh melee weapons
Added: a few missing weapons, such as Kemetic club and Jewish mace
Added: totemic charge lance
Tweak: changed the way totemic ranged weapons look so they are not a lazy copy paste of the same thing
Fix: Vow of Nonviolence shouldn't appear on any of the base game's factions, to avoid errors when spawning raids / visitors
Fix: Hindu slabs had an inverted Om symbol

Opdatering: 10. feb. 2022 kl. 1:44

v1.202:

Added a lot of new things to the Steampunk style:

Many more buildings from Vanilla Furniture Expanded - Power textured
Weapons from the Industrial Armory mod textured (https://steamcommunity.com/sharedfiles/filedetails/?id=2490320019)
Things from the Wall Utilities mod textured (https://steamcommunity.com/sharedfiles/filedetails/?id=2565545335)
Several Rimefeller buildings textured (https://steamcommunity.com/sharedfiles/filedetails/?id=1321849735)

New steampunk recon armor and helmet based on the Rocketeer
New steampunk shield belt
Fixed the steampunk autodoor texture not aligning

Opdatering: 11. jan. 2022 kl. 1:21

v1.201:

Added flak helmet, gladius, spear and recurve bow textures to the Steampunk revival style
Added the steampunk floor to the exclusion list for monument quests