RimWorld

RimWorld

Alpha Memes
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Update: Feb 13 @ 1:36am

v3.509:

Tweak: Baptism ritual will now receive bonuses from being outdoors instead of room impressiveness
Fix: raiding a sanguophage camp will no longer provide a development point per colonist, just a single one as intended

Update: Feb 1 @ 9:55am

v3.508:

- Fix: The Harmony patch removing maternal mortality was checking for the "art production speed: increased" precept, rather than "maternal mortality: nullified". Courtesy of Sokyran the Dragon

Update: Jan 30 @ 11:38pm

v3.507:

Fix; null checked the GetTable method so it doesn't pop an error for pawns eating while on caravans

Update: Jan 30 @ 2:49pm

v3.506:

Fix: rodeo ritual was overriding participants of social rituals

Update: Jan 30 @ 8:02am

v3.505:

Fix: added other null check for Filthrate stat

Update: Jan 29 @ 11:38am

v3.504:

Fix: Tea need was appearing on ideos without the tea precept
Tweak: compat added for Erin's teas

Update: Jan 28 @ 2:44pm

v3.053:

Fully null checked everything, bug with Big & Small fixed

Update: Jan 28 @ 2:28pm

v3.052:

Further null checking on the problematic class just in case

Update: Jan 28 @ 2:03pm

v3.501:

- Hotfix for a major bug where a faction check was making some other mods go crazy and crash the game to desktop

Update: Jan 28 @ 9:22am

v3.5:

- MAJOR recoding effort to make everything more modern, faster, sexier. You will get some **red errors** when the mod updates, but only once, on savegame load, and they won't (or shouldn't) appear again. If they reoccur more than once, please report using the bug report system

**Changes:**

- Added: 7 new memes, Vampire hunting (needs Biotech), Epicurean (needs VE Cooking), Water primacy, Tea primacy (needs VE Brewing), Cowboys, Deforestation and Fertility (needs Biotech)
- Added: 19 new issues for precepts for these memes
- Added: 4 new rituals for these memes, baptism, rodeo, tea ceremony and banquet
- Added: 3 new independent issues for precepts, Disfigurement, Children learning and Creep (with VE Insectoids 2)
- Added: Nutrient paste eating: Forbidden precept
- Added: a new independent ritual, sparring match, basically an unarmed gladiator match for colonists instead of prisoners/slaves
- Added: Mod option to allow high impact memes to be chosen when creating a fluid ideo. Off by default. Only appears if you don't have VE Memes and Structures
- Added: tweaks to biological reconstructors to give bonuses to animals that have been scanned. Animals that have been scanned will now receive a bonus to filth rate, caravan riding speed and minimum handling skill needed to tame and train them. Similarly, analyzing and releasing an animal to the wild now provides a mood bonus for believers
- Tweak: Renamed a lot of c# classes for ease of reading
- Tweak: Some GameComponents are now handled via WorldComponents
- Tweak: All game, map and world components should now execute right after loading a save (or properly store their stuff)
- Tweak: added <allowMothballIfLowPriorityWorldPawn>true</allowMothballIfLowPriorityWorldPawn> to most hediffs
- Tweak: destroying a relic in the iconoclast meme now gives 10 development points.
- Tweak: removed flamboyant colours from kemetic button down shirt. Removed lower parts of the kemetic duster. Reduced size of the kemetic simple helmet
- Fix: MeditationFocusStrength was not being applied on the psyfocus gain precept, as it applies to buildings instead of pawns. It should now apply properly
- Fix: all modded funerals should now be detected as being indiferent when it comes to ambient temperature. Your corpses no longer need comfort.
- Fix: long standing bug where adding memes that add abilities through a fluid ideo didn't actually add the abilities (this fix is on the VE Framework)