RimWorld

RimWorld

Oddities: Weapons Module
Showing 1-9 of 9 entries
Update: Oct 17, 2022 @ 10:06pm

Very minor patch fixing a sound file issue and a spelling error, both regarding the Cantabile.

Update: Oct 14, 2022 @ 12:22am

Oddities: Weapons Module v1.2.2

General:
- Updated to 1.4!

Update: Feb 21, 2022 @ 2:23am

Minor patch. Edited the Vanilla Expanded Framework patch, adding the Eschatos and the Tesla as valid shield weapons.

Update: Feb 20, 2022 @ 10:07pm

Oddities: Weapon's Module v1.2.1

Two new weapons!
- Eschatos
- Tesla

Made a change to the Devil's Bargain. It no longer has damage reduction by default, but when hitting a target, the user obtains a buff that massively boosts damage reduction. This should make it play nicer with other mods that modify this stat.

Also a few minor changes here and there to some weapons- mostly I just gave the Cantabile a minor effect when it drives someone berserk. Nothing major, really.

Update: Jan 17, 2022 @ 10:57pm

Oddities: Weapon's Module v1.2

One new weapon???
- Heartstop

Integrated with Core Module.

Update: Nov 15, 2021 @ 1:26pm

Minor patch. Added some clarifications to some descriptions, and moved some weapons around in terms of tech levels.

Update: Nov 14, 2021 @ 7:46pm

Oddities: Weapon's Module v1.1

Three new weapons!
- Cantabile
- Leyline (requires Royalty)
- Wolbach (requires Royalty)

Update: Nov 3, 2021 @ 2:42pm

Fixed a bug found in a final round of testing. Just a graphical one, though.

Update: Nov 3, 2021 @ 2:12pm

Initial release, featuring the following weapons:
- Devil's Bargain
- Skyslasher
- Kronos
- Roulette
- Proboscis
- Momentum
- Stasis
- nothing else