Sid Meier's Civilization VI

Sid Meier's Civilization VI

Colony and Empire
Showing 11-20 of 20 entries
< 1  >
Update: Apr 18, 2022 @ 4:21am

Refer to Changelog.

Update: Mar 26, 2022 @ 2:11am

軽微な更新。一部の建造物とプロジェクトのアイコンを変更。
-----
Minor update. Changed icons for some buildings and projects.

Update: Feb 20, 2022 @ 5:06am

Refer to Changelog.

Update: Jan 16, 2022 @ 3:57am

Refer to Changelog.

Update: Dec 19, 2021 @ 5:18am

Mod support:
- Support for "Coastal/Waterfront Specialty Districts" Mod.

Language Support:
- Added Korean version text file.

Game Settings:
- The default number of players and the maximum number of players have been increased. This will intensify territorial conflicts and make the game more exciting.

Difficulty:
- Adjusted AI bonuses. Food/Production/Gold bonuses have been changed to (1 + 0.1 * difficulty factor * era progression), reducing the difficulty in the early game.

Specialists:
- Add specialist slots in Neighborhood districts.

Strategic Resources:
- The resource cost for military unit production increased from 1 to 10.
- Increased the resource cost for producing religious units from 30 to 50.
- Resource cost for immigration projects increased from 30 to 50.
- The initial limit on the amount of manpower resources stockpiled has been increased to 100.

Units:
- Aircraft carrier melee combat strength reduced from 110 to 100.

Bug fixes:
- Fixed a Lua script error that occurred when a city became a Free City.

Update: Nov 23, 2021 @ 2:08am

- AI player bonuses on higher difficulty levels have been changed.
- Changed the threshold for diplomatic actions of AI players.
- Land unit embarkation and water trade routes have been modified.
- AI players no longer build the Governor-general's Office on the mainland.
- Grant free gold to prevent bankruptcy of city-states.

Update: Nov 7, 2021 @ 5:32am

New resource "Manpower" and new projects "Food Production", "Recruitment" and "Immigration" are added. Adjusted various other costs.

Update: Oct 29, 2021 @ 6:59am

- Add new policies, strategic resources, and projects.
- Rebalancing existing policies.

Update: Oct 22, 2021 @ 4:30am

- Changed the technology tree for the pre-Renaissance era.
- It is no longer possible to build a Governor-general's Office in a city built by your country.
- Colonies no longer offset the stability penalty (Loyalty -2).

Update: Oct 15, 2021 @ 5:37pm

First Edition Submission