Sid Meier's Civilization VI

Sid Meier's Civilization VI

Colony and Empire
Viser 11-20 af 20 forekomster
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Opdatering: 18. apr. 2022 kl. 4:21

Refer to Changelog.

Opdatering: 26. mar. 2022 kl. 2:11

軽微な更新。一部の建造物とプロジェクトのアイコンを変更。
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Minor update. Changed icons for some buildings and projects.

Opdatering: 20. feb. 2022 kl. 5:06

Refer to Changelog.

Opdatering: 16. jan. 2022 kl. 3:57

Refer to Changelog.

Opdatering: 19. dec. 2021 kl. 5:18

Mod support:
- Support for "Coastal/Waterfront Specialty Districts" Mod.

Language Support:
- Added Korean version text file.

Game Settings:
- The default number of players and the maximum number of players have been increased. This will intensify territorial conflicts and make the game more exciting.

Difficulty:
- Adjusted AI bonuses. Food/Production/Gold bonuses have been changed to (1 + 0.1 * difficulty factor * era progression), reducing the difficulty in the early game.

Specialists:
- Add specialist slots in Neighborhood districts.

Strategic Resources:
- The resource cost for military unit production increased from 1 to 10.
- Increased the resource cost for producing religious units from 30 to 50.
- Resource cost for immigration projects increased from 30 to 50.
- The initial limit on the amount of manpower resources stockpiled has been increased to 100.

Units:
- Aircraft carrier melee combat strength reduced from 110 to 100.

Bug fixes:
- Fixed a Lua script error that occurred when a city became a Free City.

Opdatering: 23. nov. 2021 kl. 2:08

- AI player bonuses on higher difficulty levels have been changed.
- Changed the threshold for diplomatic actions of AI players.
- Land unit embarkation and water trade routes have been modified.
- AI players no longer build the Governor-general's Office on the mainland.
- Grant free gold to prevent bankruptcy of city-states.

Opdatering: 7. nov. 2021 kl. 5:32

New resource "Manpower" and new projects "Food Production", "Recruitment" and "Immigration" are added. Adjusted various other costs.

Opdatering: 29. okt. 2021 kl. 6:59

- Add new policies, strategic resources, and projects.
- Rebalancing existing policies.

Opdatering: 22. okt. 2021 kl. 4:30

- Changed the technology tree for the pre-Renaissance era.
- It is no longer possible to build a Governor-general's Office in a city built by your country.
- Colonies no longer offset the stability penalty (Loyalty -2).

Opdatering: 15. okt. 2021 kl. 17:37

First Edition Submission