Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Hotmod 1968
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Update: Dec 4, 2021 @ 8:58am

V0.05b
- M103 AP penetration issue fixed;
- T-64 turret armor issue fixed;
- Free USMC fixed;
- Missing localization for USMC Teamlead fixed;
- Added M98 Howtar for USMC Doctrine; a wheeled 107mm mortar based on the M116 pack howitzer;
- Fixed/standardized multiple gear localizations;
- Fixed M2 Carbine ammo preview;
- Added new animated HD M16 model (unfinished textures);
- KNOWN ISSUE: Still can't seem to get the 40mm grenades to resupply, I have no idea what's causing this issue tbh.


Update: Dec 2, 2021 @ 8:25pm

- My original fix ended up breaking something else. That is now fixed.

Update: Dec 2, 2021 @ 7:51pm

- Small patch to fix borked US elite team leader names.

Update: Dec 2, 2021 @ 2:30pm

V0.05

- So very many changes:
- USA now fully functional in Conquest.
- Added Profile pics for Conquest for all units.
- Added Damage Views for all vehicles (top-down view in bottom-left when a vehicle is selected).
- Added internal components and proper armor defines for all vehicles.
- ^ The above 3 things are basically what I've been working on every single day since the last update.
- Added new units for US: M67 Flamethrower Tank; M103 Heavy Tank; M728 CEV Demolition Tank; M37 in transport, ammo and engineer versions; M35 Guntruck; M2HB on mount M63; M45 Quad .50 cals; M30 107mm Mortar; M50 Ontos; M56 Scorpion; MGM-32 ENTAC ATGM launcher;
- Lots of background changes and optimizations you won't notice;

Update: Nov 6, 2021 @ 7:39pm

v0.04 BETA
- Nukes.
- M59 Long Tom and M115 howitzers courtesy of Valour mod.
- M114 howitzer.
- M-28 'Davy Crockett' Nuclear Weapon System
- General fixes and improvements.
- Nukes.

Update: Nov 4, 2021 @ 6:53pm

V0.03c BETA
- Couple little hotfixes of issues reported for V0.03;
- Added M132 "Zippo" Flamethrower vehicle to the US 'Armored Cavalry' Doctrine and to Conquest.

Update: Nov 4, 2021 @ 10:20am

V0.03b BETA
- Hotfix for Conquest so enemy spawns more than just crewmen and engineers.
- Couple more Soviet vehicle portraits.

Update: Nov 4, 2021 @ 5:26am

V0.03 BETA
- Have now gone "beta";
- Fixes for lots of reported issues;
- Added more US vehicles/weapons;
- Lots of background changes (infantry breed names) that most people won't notice;
- Changes to CONQUEST: Removed ability for AI to choose WW2 armies, however I can not remove them from the Conquest setup screen - DO NOT SELECT THEM as the game will crash.
- US now "works" in Conquest but does not have any Research set up or graphics for their units; all US things will be available from the start.
- USSR works pretty well in Conquest now and is *mostly* finished implementation - please test for any and all issues.

Update: Nov 1, 2021 @ 5:30am

V0.03 ALPHA
- Added icons & button pics for all implemented infantry and vehicles;
- First pre-alpha release of Conquest for Soviet Union; ONLY they will work. Enemy will randomly be chosen from other alliances (WW2 Axis, WW2 Allies, or Cold War NATO), however NATO WILL NOT WORK. Look at the Progress bar once you begin a dynamic campaign - if it's a white star with a wreath, you're fighting NATO and they will not spawn units in battles.
- No damage panel views for any vehicles yet.

Update: Oct 26, 2021 @ 12:18am

V0.02 ALPHA
- Fixed Skirmish crashing