Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Hotmod 1968
Showing 131-140 of 143 entries
< 1 ... 12  13  14  15 >
Update: Nov 4, 2021 @ 6:53pm

V0.03c BETA
- Couple little hotfixes of issues reported for V0.03;
- Added M132 "Zippo" Flamethrower vehicle to the US 'Armored Cavalry' Doctrine and to Conquest.

Update: Nov 4, 2021 @ 10:20am

V0.03b BETA
- Hotfix for Conquest so enemy spawns more than just crewmen and engineers.
- Couple more Soviet vehicle portraits.

Update: Nov 4, 2021 @ 5:26am

V0.03 BETA
- Have now gone "beta";
- Fixes for lots of reported issues;
- Added more US vehicles/weapons;
- Lots of background changes (infantry breed names) that most people won't notice;
- Changes to CONQUEST: Removed ability for AI to choose WW2 armies, however I can not remove them from the Conquest setup screen - DO NOT SELECT THEM as the game will crash.
- US now "works" in Conquest but does not have any Research set up or graphics for their units; all US things will be available from the start.
- USSR works pretty well in Conquest now and is *mostly* finished implementation - please test for any and all issues.

Update: Nov 1, 2021 @ 5:30am

V0.03 ALPHA
- Added icons & button pics for all implemented infantry and vehicles;
- First pre-alpha release of Conquest for Soviet Union; ONLY they will work. Enemy will randomly be chosen from other alliances (WW2 Axis, WW2 Allies, or Cold War NATO), however NATO WILL NOT WORK. Look at the Progress bar once you begin a dynamic campaign - if it's a white star with a wreath, you're fighting NATO and they will not spawn units in battles.
- No damage panel views for any vehicles yet.

Update: Oct 26, 2021 @ 12:18am

V0.02 ALPHA
- Fixed Skirmish crashing

Update: Oct 25, 2021 @ 11:17am

V0.02 ALPHA
- Some minor fixing of bugs reported by you guys;
- Fixing things the patch broke;
- Added a family of M113 vehicles: M113A1 APC, M113 ACAV, M113 M40 Tank Destroyer, M113 ACAV M40 support vehicle, M106 and M125 Mortar Carriers.
- Bunch of localization updates to give everything proper names. Please report any that still show up as debug code (ie infantry showing as "mid/usa/reg_rifleman")
- General fleshing out of US forces, they are just about playable now.

Update: Oct 24, 2021 @ 12:40am

- Removed files overwriting vanilla stuff.

Update: Oct 24, 2021 @ 12:37am

- Fixed minor typo preventing US breeds from showing proper names

Update: Oct 24, 2021 @ 12:15am

V0.02 ALPHA
- Compatibility with latest GoH patch/version;
- Fixed a bunch more issues;
- Fully implemented new Artillery Barrage system: In Skirmish/MP games you will have a new Menu for calling in off-map Artillery Strikes.This requires use of Command Vehicle (GAZ-69A for Soviets, M151 (PRC-77) for USA), which must be selected in order to make Artillery selections available. You can select them and click anywhere on the map and a flare will appear as a warning, followed by the arrival of your artillery mission a few seconds later.
- This includes new Artillery-focused Doctrine: Rocket & Artillery Troops for Soviets, Artillery Brigade for US. Each currently has a single advanced Command Vehicle (BRDM-1U and M577) which will unlock more powerful artillery abilities.
- Artillery system will be expanded in future with more types, like 170mm and 203mm howitzers, 240mm heavy mortars and rockets, and potentially nuclear artillery;
- Semi-implemented US forces with AI support, they are not on par with Soviets but they have some toys.

KNOWN ISSUE: Many assets available in the editor are not functional, as I am focusing on game-ready assets. If it crashes in the editor, I probably know about it already.

Update: Oct 19, 2021 @ 6:16pm

V0.01 ALPHA
- Quick hotfix because I missed a " in a file and this broke the entire game.