Arma 3
Military Data Center (Sand)
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Update: Jul 25, 2023 @ 2:33am

[Changed] Composition name from "Military Intel HQ" to "Military Data Center."
[Tweaked] Assets and decorations
[Changed] Some assets have been set to Local only to help performance.

Update: Feb 5, 2023 @ 6:38pm

Update: Sep 25, 2022 @ 8:53pm

[Tweaked] Arrangement of assets in the building.
[Tweaked] variable "mihq" to "mchq" - Adjust variables as needed if placing multiple of these in Eden Editor. Should be no issues spawning them as Zeus.
[Removed] Sandbags and Mounted HMG .50 from the roof due to animation errors from BIS_fnc_attachToRelative.

Update: Jan 30, 2022 @ 5:57pm

Update: Jan 28, 2022 @ 2:57pm

Removed custom images.

Update: Jan 21, 2022 @ 8:20pm

Update: Jan 19, 2022 @ 3:15pm

Added an event handler that checks for when the building is destroyed, it will destroy/delete all interior objects using BIS_fnc_attachToRelative.

Update: Jan 10, 2022 @ 9:14pm

Update: Jan 9, 2022 @ 9:09pm

Update: Jan 9, 2022 @ 9:08pm

Removed UAV Feed station due to bugs in zeus.