Arma 3
Military Data Center (Sand)
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Opdatering: 25. juli 2023 kl. 2:33

[Changed] Composition name from "Military Intel HQ" to "Military Data Center."
[Tweaked] Assets and decorations
[Changed] Some assets have been set to Local only to help performance.

Opdatering: 5. feb. 2023 kl. 18:38

Opdatering: 25. sep. 2022 kl. 20:53

[Tweaked] Arrangement of assets in the building.
[Tweaked] variable "mihq" to "mchq" - Adjust variables as needed if placing multiple of these in Eden Editor. Should be no issues spawning them as Zeus.
[Removed] Sandbags and Mounted HMG .50 from the roof due to animation errors from BIS_fnc_attachToRelative.

Opdatering: 30. jan. 2022 kl. 17:57

Opdatering: 28. jan. 2022 kl. 14:57

Removed custom images.

Opdatering: 21. jan. 2022 kl. 20:20

Opdatering: 19. jan. 2022 kl. 15:15

Added an event handler that checks for when the building is destroyed, it will destroy/delete all interior objects using BIS_fnc_attachToRelative.

Opdatering: 10. jan. 2022 kl. 21:14

Opdatering: 9. jan. 2022 kl. 21:09

Opdatering: 9. jan. 2022 kl. 21:08

Removed UAV Feed station due to bugs in zeus.