Total War: WARHAMMER II

Total War: WARHAMMER II

Iron Brotherhood
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Update: Sep 19, 2021 @ 10:41pm

Fix unit being deleted from player's army.

Update: Sep 19, 2021 @ 2:44pm

Prevent AI from using the unit. Thanks to Ciabata24 for the bug report!


Explanation

Due to some limitations of the engine, the AI cannot use this unit.

You will experience a Crash to Desktop when loading a battle (in campaign or custom battle) against an army containing this unit.

For those of you who already started a campagin as any other faction with this mod enabled: I updated the script to automatically remove the unit from Belegar's army. You should be safe to play from next turn.

Update: Sep 16, 2021 @ 1:33am

Fix the unit spawning at each turn.

Update: Sep 15, 2021 @ 11:34am

Add a proper unit card. Bless Kosmos for his work

Update: Sep 15, 2021 @ 10:25am

Add script to automatically add the Iron Brotherhood in Belegar's army.

  • Saved game compatible
  • Trigger at start of a new turn
  • If a hammerer unit is present in Belegar's army (as in turn 1), it will be removed
  • Won't add the unit in case Belegar's army is full (20/20)
  • Also works on AI

Update: Sep 15, 2021 @ 5:25am

Buffed the unit to prevent them from being spanked by goblings

  • + 12 weapon base damage (33 -> 45)
  • + 2 splash attack max target (6 -> 8)
  • + 350 HP per model (1150 -> 1500)
  • add Perfect Vigor
  • add Full Gromril Armor ability:
    • + 70% missile resistance
    • + 5 melee defence (45 -> 50)
    • + 5% Physical resistance
    • + 25 armour (120 -> 125)
  • remove Foes Seeker ability
  • remove missile resistance related to shield

Update: Sep 15, 2021 @ 3:33am

- [v2] Fix compatibility issue with my other mod: Sharpshooter Rangers

Update: Sep 15, 2021 @ 12:09am

- Fix compatibility issue with my other mod: Sharpshooter Rangers
- Fix typo in ability description

Update: Sep 14, 2021 @ 2:06pm

Initial upload.