Total War: WARHAMMER II

Total War: WARHAMMER II

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Iron Brotherhood
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Tags: mod, Units
File Size
Posted
Updated
26.995 MB
Sep 14, 2021 @ 2:06pm
Sep 19, 2021 @ 10:41pm
9 Change Notes ( view )

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Iron Brotherhood

Description
* * * * * * * * * * W A R N I N G * * * * * * * * * *

Due to some limitations of the engine, the AI cannot use this unit.

You will experience a Crash to Desktop when loading a battle (in campaign or custom battle) against an army containing this unit.

For those of you who already started a campagin as any other faction with this mod enabled: I updated the script to automatically remove the unit from Belegar's army. You should be safe to play from next turn.

Thanks to Ciabata24 for the bug report!

* * * * * * * * * * W A R N I N G * * * * * * * * * *

Originally posted by End Times Volume IV: Thanqoul:
Dwarfs from all across the mountain realm came to join the Iron Brotherhood.
They were drawn for different reasons, to protect the rightful king, to join the crusade to settle grudge-debts, or simply to prove they could survive in one of the most dangerous battlefields within the world.
Those whose martial prowess and dedication earned them a place in the regiment were given the ceremonial hammers forged in the Golden Age from gromril mined from the depths of Karak Eight Peaks.

What's in the mod ?

Add the missing Iron Brotherhood as a starting unit to Belegar campaign.

Submod to allow their recruitment to other dwarfs factions
https://steamcommunity.com/sharedfiles/filedetails/?id=2602517364

SFO version (standalone) by Kaguya no Akatsuki
https://steamcommunity.com/sharedfiles/filedetails/?id=2604819914



How do they work ?

This new 7 men unit (each with uniq models and weapons) represents the last survivors of the Iron Brotherhood.

They are formidable against infantry, but should hold their ground against other units thanks their high armor piercing damages.

They come with two uniq passive abilities:
  • Runic Halo : strengthen the mind of the wielder and weaken the one of their foes. (see screenshot for more infos)
  • Full Gromril Armor: general buff (see screenshot for more infos)


A script wil automatically add the unit to Belegar's army, following the rules bellow.
They can also be recruited once Belegar conquer Karak Eight Peaks and build his uniq landmark building.

  • Saved game compatible
  • Trigger at start of a new turn
  • If a hammerer unit is present in Belegar's army (as in turn 1), the Iron Brotherhood will replace it
  • Won't add the unit in case Belegar's army is full (20/20)
  • Also works on AI



Compatibility

Should not conflict with anything



Looking for a graphist

My units have always lack custom icons, cool looking unit cards and portholes.
If you are a talented graphist, please contact me on discord: toumai#3164



FAQ
  • SFO / Radious / etc version ?
    Their stats are based on vanilla TWW2, but feel free to upload your own version.
  • Can I use your asset / mod in my own project ?
    Feel free to re-upload your own version or patch of this mod.
  • But where are their beards ?!
    Between their armor and their Under Armour®.



Credits
  • Bless Kosmos for his unit card
  • Huge thanks to my h3ro (yet again <3)
  • Big up to Frodo and his precious RPFM (yet again <3)
136 Comments
KNIGHT Mar 17, 2023 @ 12:54pm 
WH3 port would be awesome!
Xenophon Feb 8, 2023 @ 12:59pm 
Absolutely adore this mod but is there any way to nerf them? They don't take nearly enough damage.
n.pedrazalis Oct 23, 2022 @ 5:44pm 
Hello could you port it to warhammer 3 plase i beg you
mano-low Oct 11, 2022 @ 11:42pm 
Can you bring your mod to Warhammer 3 please ?
n.pedrazalis Oct 8, 2022 @ 5:43pm 
hello can you adapt this to warhammer 3 please i miss them so much
Kharok Sep 18, 2022 @ 12:22pm 
Please bring these bad boys to WH3! :)
ION Sep 15, 2022 @ 1:30pm 
I'm starting camping with thorgrim can I have them at the beginning ?
Dumbledood Aug 9, 2022 @ 4:42pm 
Yeah, I'd personally make them a little less untouchable and recruitable for every faction with a specific max tier building or something. Just opens up more options if you're not campaigning as Thorgrim or near him. But, totally respect that might not be the modder's intention and respect the hustle.
ALSawareness Jun 30, 2022 @ 12:04pm 
Agree with the point that while these look absolutely amazing and I would love a total reskin for all dwarfs in this style, these guys are so damn OP it feels like cheating using them.
droid9519 May 31, 2022 @ 1:06pm 
Anyone know how to get rid of the light glow above their heads? It goes away in cinematic mode, but I still find it distracting in normal play.