Space Engineers

Space Engineers

AiEnabled v1.9
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Update: Jan 7, 2022 @ 12:25am

v0.9.1b

  • Fixed issue in SpawnNPC causing error trying to check for player factions when it shouldn't
  • Fixed issue in SimulateIdleMovement causing lag by allowing infinite attempts to GetRandomOpenNode; now allows one attempt every 5 seconds per bot
  • Fixed issue with bots not being able to move around on hills inside grid maps

Update: Jan 3, 2022 @ 6:20pm

v0.9b

  • Attempted fix for null reference error when bots are removed via admin screen
  • Attempted fix for collection modified error in CheckForPlanetTiles
  • Fixed issue with null reference error in RecalculateOBB
  • Fixed issue with crash in ZombieBot.CleanUp when particle info is null
  • Fixed issue with not being able to respawn a stored bot if one is already active
  • Fixed issue with bots trying to move through grid when pathing diagonally
  • Fixed issue with bots not wanting to enter a ship through an exterior door from an air node
  • Fixed issue in SetOverride where closest planet is far from given point causing severe lag
  • Fixed issue in ConstructPathForGrid spamming error on screen due to a null value
  • Fixed issue where API spawned bots can be spawned underground; API now checks for proper ground point in this case
  • Fixed pathfinding issue with doors placed at the bottom of a half slope or ramp
  • Optimized new map spawns; they are now queued for initialization and will init one per second max
  • Bots will now only attempt to enter a seat when owner does if they are within 100m of owner
  • Added config option to allow additional characters to spawn from Bot Spawner
  • Added better pathing support for large DLC gate and single-cell doors
  • Added pathing support for neon tube blocks

Update: Dec 24, 2021 @ 2:29pm

Hotfix v0.8.5b (take 2)

  • Fixed error caused by hotfix

Update: Dec 24, 2021 @ 2:01pm

Hotfix v0.8.5b

  • Fixed issue with bots getting disconnected icon

Update: Dec 23, 2021 @ 5:54pm

Hotfix v0.8.4b

  • Fixed issue with bots getting stuck flying over railings
  • Fixed issue with bots getting incorrect node in GetClosestValidNode check when target is half wall or window block
  • Fixed issue with stored helpers being deleted from the player list during world load

Update: Dec 23, 2021 @ 1:16pm

Hotfix v0.8.3b

  • Fixed issue with bot unable to move due to a map closing during transition

Update: Dec 23, 2021 @ 4:12am

Hotfix v0.8.2b

  • Fixed issue in GetEdgeDistanceInDirection returning incorrect distance to edge of current map
  • Fixed issue with walkable grid nodes not being labeled as such, causing bots that can't fly to avoid grids all together
  • Fixed issue with Passage2 and Passage2Wall blocks having incorrect pathfinding rules

Update: Dec 22, 2021 @ 8:11pm

Hotfix v0.8.1b

  • Fixed issue with CREATURE bot role not being utilized properly
  • Fixed issue with spider's distance check being too narrow for them to trigger attack animation when bot and target are both spiders
  • Fixed potential Null Ref issue in BotFactory.CreateBotObject
  • Reworked default SetTarget method to check for relationship between bot and other characters even if character is another bot

Update: Dec 22, 2021 @ 4:36pm

v0.8b

  • Fixed issue allowing players to switch bot type while bot is in build phase
  • Fixed issue with Store Bot command causing Index out of Range exception
  • Fixed issue with weld particle still playing if you Store repair bot while it's repairing
  • Fixed issue with pathfinding where getting the start position was returning the incorrect node
  • Fixed issue with bots unable to release from ladder except for ground and top floor
  • Fixed issue with spider's distance check being too narrow for them to trigger attack animation
  • Fixed issue with bots using multiple separate maps that overlap
  • Fixed issue with memory usage causing sim spikes and crashes
    • Optimized map node memory (Thanks to Equinox and Patrickq for the assist!)
    • Voxel maps now close after being inactive for more than 1000 ticks
  • Added new CreatureBot class that can be used to spawn Spiders / Wolves / other custom enemy creatures; basic hunt and attack ability
  • Added API method to spawn bots that takes in a SpawnData object
    • Created SpawnData class
    • Allows custom sounds to be used for attack / death / idle / pain
    • Allows custom actions to be performed using the internal emote timer
    • Allows user to set air / water / space / ladder / seat nodes usable
    • Allows user to customize despawn time or disable it

Update: Dec 21, 2021 @ 8:07am

  • Moving back to v0.7.1b