Space Engineers

Space Engineers

AiEnabled v1.9
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Opdatering: 30. apr. 2023 kl. 19:05

v1.5.4

  • Fixed issue with call to incorrect SetHighlight method when helpers die for MP games
  • Fixed issue with bots not being lootable when Disable Character Collision is enabled
  • Added Notify on Death setting to Player Mod Menu; notifies player when their helpers die
  • Added exclude tag to inventory cache to have mod ignore certain blocks; [AiExclude]
  • Adjusted bot positioning relative to their owner; they should now try and stay out of the way behind the player
  • Scavenger Bots will now pick up loose items and loot dead bodies; they will also keep "found" items in their inventory if able

Opdatering: 23. apr. 2023 kl. 13:31

v1.5.3

  • Fixed issue causing crash due to bot build components not being available if another mod sets components to not be public
  • Fixed issue with friendly bots using combat taunts without a valid target

Opdatering: 22. apr. 2023 kl. 0:07

v1.5.2

  • Fixed issue causing grids with multiple connector-attached grids to take forever to map; considered all grids as one map
  • Fixed issue causing NRE trying to get distance to patrol routes for grids that aren't currently in the world
  • Fixed issue in FriendlyBotBase causing helpers to attack neutral objects
  • Fixed issue in SetTargetInternal adding seat pilots to the wrong list, skipping target validation process
  • Fixed issue causing Index error in SetTargetInternal
  • Fixed issue with asteroid maps inside planet gravity trying to use planet for voxel checks instead of asteroid
  • Fixed pathing issue with armor panels placed in air
  • Fixed pathing issue with solar panels only using one block cell
  • Fixed pathing issue with bots moving from air nodes into passage / solar nodes
  • Lowered buffer zone space around static grids from 25m to 12.5m to help lessen bot confusion in multi-grid areas
  • Added check for point in voxel to Bot Spawner block when deciding where to spawn
  • Added DrawObstacles debug command to allow toggling of obstacle nodes being drawn during debug draw (performance)
  • Added pathing support for slope tip block placed on its side
  • Added ShowMapIcon settings to Player Mod Menu for Friendly and Non-Friendly bots
  • Adjusted displayed info for Helper Status LCD script

Opdatering: 16. apr. 2023 kl. 7:12

v1.5.1

  • Fixed issue with RepairBots getting erroneously assigned strafe nodes
  • Fixed issue causing error in Target Priorities config for Spawner Block
  • Added fix for height offset for CyberHounds

Opdatering: 15. apr. 2023 kl. 22:41

v1.5.0

  • Fixed issue with mod saving incorrect model for helpers, causing helpers created with modded character models to be lost
  • Fixed issue with mod attempting to load WC API when it's already been loaded
  • Fixed issue causing NRE in SpawnBlock.UpdateAfterSim100 for bots that don't have a jetpack component
  • Fixed issue causing NRE in CubeGridMap.GetClosestValidNode sometimes when a block is partially embedded in voxel
  • Fixed issue with spiders trying to reach "ground" node above slopes since they cannot fly, end up spinning circles
  • Fixed issue with Allow * Helpers admin menu items conflicting with AllowedBotRoles config item; they now sync properly
  • Fixed issue in Pathfinding not checking for planet tiles around grid maps correctly
  • Fixed issue with patrol points placed outside of grid causing bots to endlessly move further away
  • Adjusted restricted zone buffer around non-primary grids with voxel map areas; helps alleviate unnecessary bot teleportation
  • Renamed Recall Bots to Resume All in player mod menu to better fit its function
  • Renamed sorter toggle in RoboFactory UI from Sorter Function to Automatically Pull Bot Materials to be more descriptive
  • Increased path cost near grid weapon systems; added toggle option to admin mod menu (defaults to false)
  • Added support for steel and interior plates from AQD Combat Balance
  • Added support for enclosed conveyor blocks and conveyor end caps
  • Added support for Automatons blocks; centered armor panels not supported at this time
  • Added fix for turrets aiming too high for spiders, wolves, RoboDogs, and Plushies [Vanilla issue]
  • Added relationship check for projections before repair bot will attempt welding
  • Added RepairPriorities to Factory Block terminal UI, Spawner Block config, and API Spawn Data
  • Added TargetPriorities to Factory Block terminal UI, Spawner Block config, and API Spawn Data
  • Added Kill All admin command. Removes all non-friendly bots from the game; optional parameter to include friendly.
  • Cleaned up Pathfinding code

Opdatering: 7. feb. 2023 kl. 18:51

v1.4.8

  • Fixed issue with RoboFactory not consuming bot materials for clients in MP

Opdatering: 7. feb. 2023 kl. 18:14

v1.4.7

  • Fixed issue with Patrol Routes not being loaded in properly for clients in MP
  • Updated Text Hud API to newest version

Opdatering: 31. jan. 2023 kl. 17:08

v1.4.6

  • Added API method SetToolsEnabled
  • Added option for Highlight Helpers on Mouse Over to player mod menu

Opdatering: 12. jan. 2023 kl. 19:54

v1.4.5

  • Fixed issue with repair bot not fully welding some door blocks if aiming at a subpart
  • Fixed issue with mod not recognizing modded characters properly
  • Added catch blocks in certain methods to keep from crashing SE

Opdatering: 8. jan. 2023 kl. 18:44

v1.4.4

  • Fixed issue in BotBase.SetTarget causing bots to stand still when they aren't looking for a target but are set to patrol
  • Fixed issue with bots closing doors that were already open
  • Fixed issue in MP with missing default display name for Crew Bot in factory spawn packet
  • Fixed issue with players unable to use Default model setting to spawn helpers