Garry's Mod

Garry's Mod

[VJ] Cry of Fear Resurgence
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Update: Nov 29 @ 5:54pm

Minor Patch:

  • Added living & prop checks for Sawcrazy's radius damage
  • Added IsValid checks for specific Human NPCs that have different weapon positions
  • Fixed AoMC Knife using incorrect class name for check

Update: Nov 29 @ 12:36pm

Minor Patch:

  • Updated Lurker's stats to Hard stats
  • Updated Ghost's melee & range damage to correct values
  • Removed useless code in Biden projectile

Update: Nov 28 @ 1:23pm

Minor Patch:

  • Removed unused math check for Sawer

Update: Nov 28 @ 1:20pm

Minor Patch:

  • Fixed Sawer not spawning blood FX when downed

Update: Nov 28 @ 12:26pm

Minor Patch:

  • Fixed Grenade creating dynamic light when it shouldn't

Update: Nov 28 @ 10:02am

Minor Patch:

  • Cleaned up code for Baby

Update: Nov 28 @ 8:21am

Minor Patch:

  • Fixed Uzi having incorrect damage & ammo

Update: Nov 28 @ 7:23am

Minor Patch:

  • Added Headcrab tag for Handcrab/Headcrab
  • Added alert animations for AoM Spitter

Update: Nov 28 @ 7:04am

VJ Controller Support Update:

  • Added option to control NPCs via right-clicking on spawnicon and pressing "Spawn as NPC" option
  • Added new variable to check if the NPC is a CoFR NPC: self.VJ_COFR_NPC
  • Added alert animation for Handcrab/Headcrab
  • Added flinch check for Handcrab/Headcrab where it won't flinch when leap attacking
  • Improved VJ Controller support
  • Updated ConVar settings to where a notice in chat will occur anytime they've been changed
  • Updated framerate speed for muzzle flashes
  • Fixed looping sounds for weapons sometimes cutting off
  • Removed unused variable in David's shared file
  • Minor code cleanup

Update: Nov 26 @ 9:21pm

Patch Notes:

  • Added new muzzle flash sprite from CoF
  • Added missing localized math checks
  • Updated all sprite materials + code
  • Updated decals' VMTs to have 256 256 size