Garry's Mod

Garry's Mod

[VJ] Cry of Fear Resurgence
756 Comments
DAharbinger666 14 hours ago 
Okay cool I thought so
Darkborn  [author] 19 hours ago 
It's a just a prop for scenery.
DAharbinger666 19 hours ago 
Is the blacker just an entity or is it supposed to move?
Titanicfan30000 Nov 5 @ 10:34am 
Thanks for the spawner fix
Darkborn  [author] Nov 4 @ 10:24am 
The June 7th 2010 Build of CoF is available on Hidden Palace and likely other archive sites online.
Oreo smith Nov 4 @ 9:53am 
how did you get your hands on the beta models?
Meepist Nov 1 @ 8:42pm 
Awesome sauce!!!
thank u for this mod :D
Darkborn  [author] Nov 1 @ 12:03pm 
Fixed.
Meepist Nov 1 @ 11:19am 
Flygare throws a lua error when trying to attack from long distances
[[VJ] Cry of Fear Resurgence] lua/entities/npc_vj_cofr_flygare/init.lua:148: attempt to index a nil value
1. RangeAttackProjPos - lua/entities/npc_vj_cofr_flygare/init.lua:148
2. ExecuteRangeAttack - lua/entities/npc_vj_creature_base/init.lua:2636
3. funcCustom - lua/entities/npc_vj_cofr_flygare/init.lua:105
4. unknown - lua/vj_base/ai/core.lua:1462

and spawning Corpse (Hanging) will sometimes have an error model
SKELETON Oct 27 @ 12:08pm 
Stranger's can shoot a rocket sometime, When he targeting a NPCs specifically but he doesn't shot a rocket at the player (In my testing)
bobo the clown Sep 13 @ 4:20pm 
ok ty
cyanider Sep 13 @ 1:03pm 
Will you ever update the trello page for this addon?
Darkborn  [author] Sep 13 @ 12:58pm 
Nope and I don't plan on adding ragdolls anytime soon. The death system they have rn should be enough.
bobo the clown Sep 13 @ 12:38pm 
is there a way to turn them into ragdolls?
Alpha Aug 21 @ 9:49am 
they dont appear when i spawn
Sasha Kuloresove Aug 21 @ 6:14am 
Oh oka
Darkborn  [author] Aug 21 @ 5:52am 
The one with the axe is from the Halloween Collab custom campaign. The boss version is from Lost Echo. I don't see any reason to remove em.
Sasha Kuloresove Aug 21 @ 4:28am 
Is there, by far, any way you could remove Patrick Bateman from this pack? Was there a specific reason as to why he was added as not only a regular enemy, but also as a boss variant?
Darkborn  [author] Aug 9 @ 9:51am 
They shouldn't be able to, I swore I fixed this bug. Explain how to replicate it so I can see for myself.
SpinoDyno Aug 9 @ 2:05am 
Why tf Drowneds can throw rockets?
Kemper Sterling Aug 7 @ 1:29am 
I love this Mod thank you
Darkborn  [author] Aug 3 @ 5:13pm 
Disable Guard mode, if that's not the issue then switch to a map with good nodes.
skibidigoon69 Aug 3 @ 1:13pm 
i swear they used to work now they dont eeven move
cyanider Jul 27 @ 6:42am 
Sophie can't really be added due to her being a cutscene model.
Pellaze Jul 26 @ 11:52pm 
also the jeffrunner has 3 chainsaws
Pellaze Jul 26 @ 11:50pm 
u shud add sophie lol
Darkborn  [author] Jul 20 @ 4:56am 
I've never had this issue on my end, so I'll assume it's conflicting addons.
Thegamingnerd4525 Jul 19 @ 8:38pm 
I'll post a screenshot to show the issue in the bugs/errors discussion
Thegamingnerd4525 Jul 19 @ 8:34pm 
When I spawn in one of the friendly characters, (Police, Simon and David[All variants]), whenever they have a ranged weapon, they spawn with an amalgamation of guns (All rtwohanded guns are stuck together in their hands). Is that supposed to happen? Or could one of my addons break stuff? Has anyone else had this happen?
pokumeka Jul 16 @ 5:56am 
andreas made some cool games like cof and aom:dc, but overall, he sucks, a really ill and weird person tbh
cyanider Jul 15 @ 7:56pm 
gay is probably meant to be humorous and meaning the old meaning of gay (lighthearted)
The Mansion of Scares Jul 15 @ 7:01pm 
i mean Craig's theme is "Gay Violin", so either its edgy humor [fitting], or just generally weird way Andreas thinks of gay stuff


which would also fit, cuz from what i've heard he seems unhinged

hes a groomer pedo, and when he was called out, he accused the accusers





but anyways yeah lol, i can understand finding weird game files lmao, just look at that thing in that one spongebob game's files
Darkborn  [author] Jul 15 @ 6:13pm 
Dunno, how it is in the game files lol.
The Mansion of Scares Jul 15 @ 4:15pm 
why are one of the sounds named "gaycry.wav"?
deirdremoo Jul 14 @ 1:31pm 
i hate that the new vj base update caused many vj base addons to conflict
justcham_07 Jul 13 @ 5:56am 
sounds are not playing
skeleton Jul 11 @ 11:17am 
oooooooooh ceiling monster
Darkborn  [author] Jul 11 @ 9:05am 
You have to spawn it at a ceiling for it to appear.
skeleton Jul 11 @ 8:11am 
why cant i spawn the devourer
Kyrill Jul 8 @ 8:14am 
What the hell with monsters and humans? Humans friendly with monsters, when monsters sees player human become the enemy to players. And this only from this mod. this is normally?
FrailTactics Jun 30 @ 3:18pm 
is it normal for transparent unkillable entities to spawn? they don't despawn when i despawn the spawner. they only despawn when i clean up everything.
employed puppy girl Jun 29 @ 9:27pm 
alright thanks
Darkborn  [author] Jun 29 @ 9:23pm 
You likely have a CoF map on the Workshop that adds a nonexistent gamemode for whatever reason, my mod has nothing to do with it.
employed puppy girl Jun 29 @ 9:06pm 
hey so weird thing I've noticed
in the game mode selection button on the main screen there's an option for a cry of fear mode
I tried it thinking it was from this mod only to get a engine error of it not existing so I'm wondering if this is some kind of leftover from this mod or one of the cof maps I have installed
Jxj38 Jun 27 @ 6:28am 
is there a way for them to have the ability to jump? only Sawrunner friendly only has the ability to jump, btw amazing mod!
cyanider Jun 23 @ 2:20pm 
it means slowerno
Darkborn  [author] Jun 23 @ 12:13pm 
I simply named em based on what the CoF Wiki suggests, they dubbed them Slower-10. Whether I'll change it or not is up to me. Then again Idk what Slowerno is supposed to mean for the unique 3-headed Slower.
cyanider Jun 23 @ 12:08pm 
The Slower 10s should be Slower Tentacles, the in-game files of Cry of Fear refer to them as slowerten so its likely that means tentacle and not the number 10.
Darkborn  [author] Jun 18 @ 1:11pm 
Report them in bugs/error, this isn't the place to paste errors.
Also elaborate the SelectWeightedSequence error, as I don't know which NPC that could be.
justcham_07 Jun 18 @ 5:50am 
[VJ Base] lua/vj_base/funcs.lua:347: bad argument #1 to 'SelectWeightedSequence' (invalid act)
1. SelectWeightedSequence - [C]:-1
2. AnimExists - lua/vj_base/funcs.lua:347
3. PlayAnim - lua/vj_base/ai/core.lua:703
4. AA_MoveAnimation - lua/vj_base/ai/base_aa.lua:384
5. unknown - lua/entities/npc_vj_creature_base/init.lua:1938