Garry's Mod

Garry's Mod

[VJ] Cry of Fear Resurgence
782 Comments
Darkborn  [author] Dec 14 @ 1:12pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=1129493108
It's listed in the VJ Incompatible mod list, be sure you check this and have none of these.
g0ldyosh Dec 14 @ 12:35pm 
I found a conflict with the mod "Sound Muffling Effect". It prevents monsters from making certain sound effect like when they spot you or when they die
Darkborn  [author] Dec 10 @ 9:29am 
If you're referring to the Custom Expansion Upper then I am aware of this. Will be addressed in the future.
g0ldyosh Dec 10 @ 8:44am 
Uppers make a slashing sound when hitting you instead of a bashing sound
Crusader Dec 4 @ 6:16pm 
ahh ok thank you:tesiv_sweetroll:
Darkborn  [author] Dec 4 @ 3:22pm 
It's unnecessary to spam the error here, it's been fixed.
Crusader Dec 4 @ 3:14pm 
[[VJ] Cry of Fear Resurgence] lua/entities/obj_vj_cofr_carcasshead.lua:104: attempt to perform arithmetic on field 'Scale' (a nil value)
1. OnDestroy - lua/entities/obj_vj_cofr_carcasshead.lua:104
2. Destroy - lua/entities/obj_vj_projectile_base/init.lua:345
3. PhysicsCollide - lua/entities/obj_vj_projectile_base/init.lua:318
4. unknown - lua/entities/obj_vj_projectile_base/init.lua:294
Crusader Dec 4 @ 3:14pm 
[[VJ] Cry of Fear Resurgence] lua/entities/obj_vj_cofr_carcasshead.lua:104: attempt to perform arithmetic on field 'Scale' (a nil value)
1. OnDestroy - lua/entities/obj_vj_cofr_carcasshead.lua:104
2. OnDamaged - lua/entities/obj_vj_cofr_carcasshead.lua:86
3. unknown - lua/entities/obj_vj_projectile_base/init.lua:178
4. BlastDamageInfo - [C]:-1
5. CustomThink - lua/weapons/weapon_bmesa_gluon.lua:291
6. unknown - lua/weapons/weapon_lima_bm_base.lua:478
Crusader Dec 4 @ 3:13pm 
[[VJ] Cry of Fear Resurgence] lua/entities/obj_vj_cofr_carcasshead.lua:104: attempt to perform arithmetic on field 'Scale' (a nil value)
1. OnDestroy - lua/entities/obj_vj_cofr_carcasshead.lua:104
2. Destroy - lua/entities/obj_vj_projectile_base/init.lua:345
3. unknown - lua/entities/obj_vj_projectile_base/init.lua:318
Crusader Dec 4 @ 3:13pm 
[[VJ] Cry of Fear Resurgence] lua/entities/obj_vj_cofr_carcasshead.lua:37: attempt to index local 'phys' (a nil value)
1. InitPhys - lua/entities/obj_vj_cofr_carcasshead.lua:37
2. unknown - lua/entities/obj_vj_projectile_base/init.lua:120
3. Spawn - [C]:-1
4. ExecuteRangeAttack - lua/entities/npc_vj_creature_base/init.lua:2642
5. funcCustom - lua/entities/npc_vj_cofr_carcass/init.lua:108
6. unknown - lua/vj_base/ai/core.lua:1462
g0ldyosh Dec 3 @ 11:46am 
I know, but the difference in terms of damage between AoM monsters and CoF monsters is quite large when on "Difficult"
Darkborn  [author] Dec 3 @ 11:21am 
That's because there's only 3 Difficulty settings in default HL1, AoM being no exception. CoF is the only one to have a 4th Difficulty via Nightmare.
g0ldyosh Dec 3 @ 6:06am 
I would suggest a separate difficulty slider for the AoM monsters or at least make them less powerful on "Difficult" because right now they are the same between "Difficult" and "Nightmare"
Saltylearner Nov 30 @ 5:41pm 
They have missing textures? They didn't before, I don't know what happened
Cloudisse Nov 27 @ 4:25am 
That's totally understandable! :) In that case, may you please do a player model of sawcrazy instead that is not animated? they are my favourite character and i wish to do more with them xD
Darkborn  [author] Nov 26 @ 2:30pm 
I'm not making a ValveBiped version of the Animated PMs, sorry. There's other CoF PMs on the workshop.
Cloudisse Nov 26 @ 12:31pm 
hey this is wonderful but could you please make the player models not to be animated? there are so many restrictions and the animations are buggy; some people dont have that preference :C i adore your mod btw
Darkborn  [author] Nov 25 @ 7:12pm 
Liminal Space, Half-Life Cityscape and a map from a Horror map pack that's not on WS afaIk.
Zombie15276 Nov 21 @ 3:28pm 
This is a fantastic mod.
gpoma Nov 17 @ 12:22pm 
WE GOT AN UPDATE
FrailTactics Nov 14 @ 8:18am 
@Wiz they seem to work fine when i put them up against Wolfenstein TNO/TOB SNPCs.
Wiz Nov 14 @ 7:28am 
Question (a stupid one, maybe), can i use these npcs for npc battles or are they exclusively only to scare the crap out of the player?
muqhriz712 Nov 12 @ 5:06am 
Man this addon updates every day even if I don't notice the bug in-game lol 😂
Darkborn  [author] Nov 10 @ 6:35pm 
The OG model was just the same model but I added the normal David face texture instead of the closed eyes one. Back before I discovered it was strictly for the dead David in the end cutscene of AoM Classic. In the files there's 2 of these models with the closed eyes and gray outfit. One being the cutscene and other for a player model. So it's nothing I removed, only changed for accuracy.
Sergeant Coyle Nov 8 @ 6:31pm 
thats just a prop model for scenery it wasnt ever meant for the npc
KAROX Nov 8 @ 2:24pm 
♥♥♥♥♥♥♥♥♥ the old hanger model is more horrifying than the newer one why did dev removed him
DAharbinger666 Nov 7 @ 4:13pm 
Okay cool I thought so
Darkborn  [author] Nov 7 @ 11:00am 
It's a just a prop for scenery.
DAharbinger666 Nov 7 @ 10:43am 
Is the blacker just an entity or is it supposed to move?
Titanicfan30000 Nov 5 @ 10:34am 
Thanks for the spawner fix
Darkborn  [author] Nov 4 @ 10:24am 
The June 7th 2010 Build of CoF is available on Hidden Palace and likely other archive sites online.
Subaru Nov 4 @ 9:53am 
how did you get your hands on the beta models?
tweedle dumb Nov 1 @ 8:42pm 
Awesome sauce!!!
thank u for this mod :D
Darkborn  [author] Nov 1 @ 12:03pm 
Fixed.
tweedle dumb Nov 1 @ 11:19am 
Flygare throws a lua error when trying to attack from long distances
[[VJ] Cry of Fear Resurgence] lua/entities/npc_vj_cofr_flygare/init.lua:148: attempt to index a nil value
1. RangeAttackProjPos - lua/entities/npc_vj_cofr_flygare/init.lua:148
2. ExecuteRangeAttack - lua/entities/npc_vj_creature_base/init.lua:2636
3. funcCustom - lua/entities/npc_vj_cofr_flygare/init.lua:105
4. unknown - lua/vj_base/ai/core.lua:1462

and spawning Corpse (Hanging) will sometimes have an error model
SKELETON Oct 27 @ 12:08pm 
Stranger's can shoot a rocket sometime, When he targeting a NPCs specifically but he doesn't shot a rocket at the player (In my testing)
bobo the clown Sep 13 @ 4:20pm 
ok ty
Sergeant Coyle Sep 13 @ 1:03pm 
Will you ever update the trello page for this addon?
Darkborn  [author] Sep 13 @ 12:58pm 
Nope and I don't plan on adding ragdolls anytime soon. The death system they have rn should be enough.
bobo the clown Sep 13 @ 12:38pm 
is there a way to turn them into ragdolls?
Alpha Aug 21 @ 9:49am 
they dont appear when i spawn
Sasha Kuloresove Aug 21 @ 6:14am 
Oh oka
Darkborn  [author] Aug 21 @ 5:52am 
The one with the axe is from the Halloween Collab custom campaign. The boss version is from Lost Echo. I don't see any reason to remove em.
Sasha Kuloresove Aug 21 @ 4:28am 
Is there, by far, any way you could remove Patrick Bateman from this pack? Was there a specific reason as to why he was added as not only a regular enemy, but also as a boss variant?
Darkborn  [author] Aug 9 @ 9:51am 
They shouldn't be able to, I swore I fixed this bug. Explain how to replicate it so I can see for myself.
SpinoDyno Aug 9 @ 2:05am 
Why tf Drowneds can throw rockets?
Kemper Sterling Aug 7 @ 1:29am 
I love this Mod thank you
Darkborn  [author] Aug 3 @ 5:13pm 
Disable Guard mode, if that's not the issue then switch to a map with good nodes.
skibidigoon69 Aug 3 @ 1:13pm 
i swear they used to work now they dont eeven move
Sergeant Coyle Jul 27 @ 6:42am 
Sophie can't really be added due to her being a cutscene model.