Garry's Mod

Garry's Mod

[VJ] Cry of Fear Resurgence
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Update: Apr 25 @ 7:31pm

Minor Patch:

  • Fixed Ghost (Classic)'s electric FX not applying decals & only appearing on right hand
  • Fixed range attack for AoM Spitter

Update: Apr 24 @ 7:58pm

Minor Patch:

  • Fixed Face (Classic) having bugged range attack
  • Fixed Devourer having missing sound when pulling target

Update: Apr 23 @ 9:04am

Minor Patch:

  • Fixed Book SImon having missing sounds for Sledgehammer

Update: Apr 20 @ 1:07pm

Minor Patch:

  • Fixed Robert creating error on low HP system

Update: Apr 19 @ 4:05pm

Minor Patch:

  • Hotfix for Sawer

Update: Apr 19 @ 2:34pm


Definitive Update:

  • Added AoM Classic SNPCs & Weapons
  • Added David Leatherhoff (Early)
  • Added David Leatherhoff (Old)
  • Added Book Simon (Beta)
  • Added Blob from Recidivist custom campaign
  • Added Robert from Community & Halloween Collab custom campaigns
  • Added Simon Henriksson (Early)
  • Added Simon Henriksson (Hoodless)
  • Added Roderick Henriksson from Scrolls of Shaimoon custom campaign
  • Added Doctor Purnell (Friendly)
  • Added Mother (Real) from Memories custom campaign
  • Added various apparitions for scenery and scenarios
  • Added M76 (Actual weapon) which was a cut weapon
  • Added Stone weapon from Scrolls of Shaimoon custom campaign
  • Added new death corpse system
  • Added Gamebanana hoodie for Simon (Credits go to Nytrogin)
  • Added Aphex Twin hoodie for Simon (Credits go to CarnageCandy)
  • Added new ConVar to toggle Bosses in Spawners
  • Added new ConVar to toggle Joe Biden mode for Carcass
  • Added new ConVar to toggle HP regen for Human SNPCs
  • Added correct soundtrack & sounds for Abomination (Formerly Slowerno (Boss))
  • Added correct water sound for Watro
  • Added distant gunfire sounds for all weapons (Credits go to HLR)
  • Added blood particles & decals to Mace when taking non-shock & explosion damage
  • Added blood particles & decals to Addiction when taking non-melee damage
  • Added original chrome textures to Twitcher helmet & Shaimoon (Gold)
  • Added new spark effects (Credits go to HLR)
  • Added new tracers for weapons (Credits go to HLR)
  • Added new firing sounds for AK-47 & PT92
  • Added screen effect after being attacked by a Ghost
  • Added screen effect when Addiction inflicts damage back to players
  • Added original fire & lightning sprites for Addiction
  • Added new sounds to Shaimoon
  • Added directional animations for Flygare & Screamer
  • Added soundtrack to Dasubergator
  • Added soundtrack to Faceless (Boss)
  • Added new damage system for instant kill attacks
  • Added low HP sounds for Human SNPCs when their HP reaches 50
  • Updated animations overall for Human SNPCs along with models
  • Updated animations overall for Doctor Purnell along with revamping AI
  • Updated reload while moving code for Human SNPCs
  • Updated HP code parts for Addiction & Sewmo
  • Revamped firearm-wielding SNPCs' shooting (Ex: Suiciders)
  • Revamped melee weapons for Human SNPCs
  • Revamped Sick Simon's telekinesis attack code
  • Revamped Addiction's lightning attack code
  • Revamped Addiction's attack switch code
  • Revamped Devourer's attack code
  • Heads from Carcass can now be destroyed by attacking them
  • Made it so Heads from Carcass face the target at all times
  • Tweaked speed for Heads from Carcass
  • Screamer SNPCs now have to be visible to enemies in order to perform jumpscare
  • Watro now has to be visible to enemies in order to unburrow
  • Tweaked weapon positions & sizes for Human SNPCs
  • Tweaked origin position for Hanger's idle animation
  • Recreated Hanger's hair texture to be more accurate to the original
  • Fixes for Stranger's screen effects on Players
  • Optimized Stranger's death code
  • Fixes for Addiction such as crashing game when destroying explosive barrel, etc
  • Fixed Sewmo sometimes cutting the barbed wire breaking animation from flinching
  • Tweaked Sewmo's melee damage distance when attacking with tongue
  • Human SNPCs can now heal themselves if they're a medic
  • Human SNPCs will now drop their weapons on death
  • Renamed Zombie to Skeleton
  • Renamed Psycho (Pumpkin) to Pumpa
  • Renamed M76 to PT92 (Some reason it was named the M76 despite the world model being the PT92 pistol)
  • Updated Spitter's pose parameters along with fixing model having odd angles due to $controller
  • Updated attachments for all weapons
  • Updated models & materials for certain CoF weapons & NPCs from the Unofficial Patch which can be found here
  • Updated Beta Simon's face texture to the correct one
  • Updated glowing materials' VMTs
  • Updated all VTFs for models
  • Updated spawnicons for some SNPCs
  • Disabled precache for all models due to issues such as non-ground NPCs being bugged when spawned initially
  • Removed useless files
  • Updated any code to be up-to-date with the latest VJ Base version
  • File size has been slightly reduced
  • Plethora of other changes, fixes & QoL improvements

Update: Nov 6, 2023 @ 4:12am

Minor Patch:

  • Fixed Client ConVars breaking addon in Dev & 64 bit branch

Update: Jun 28, 2023 @ 1:18pm

Minor Patch:

  • Fixed MP5 not being in CoF weapon list

Update: May 9, 2023 @ 9:03pm

Minor Patch:

  • Removed file checks in weapons to speed up load time
  • Tweaked weapon positions for DA David
  • Moved pistols to Normal range weapons

Update: Apr 17, 2023 @ 12:45pm

Minor Patch:

  • Minor changes