Company of Heroes 2

Company of Heroes 2

Zycat AI
Showing 101-110 of 201 entries
< 1 ... 9  10  11  12  13 ... 21 >
Update: Sep 3, 2021 @ 4:23am

Changed the attack/defense priorities and the way squads retreat.

Update: Sep 2, 2021 @ 5:48pm

Update: Sep 2, 2021 @ 5:08pm

Update: Sep 2, 2021 @ 3:47am

Universal Carriers will always upgrade to WASP flamethrower now, the A.I is just better at using it than the Vickers.

Update: Sep 2, 2021 @ 2:02am

British A.I now will never build Forward Observation Posts. They can't use it effectively and it interferes with mortar pits because they'll build it first. Now they'll go straight to building mortar pits, which means earlier mortars.

OKW A.I is now leaning towards Battlegroup more. A lot of adjustments have been made for OKW A.I as I've been playing OKW more as of late. Also they will sometimes (finally!) build just outside the base, not too far ahead.

Easy difficulty has the same resources as normal players, but they have vastly different build orders now.

Update: Aug 31, 2021 @ 1:41am

Various small updates and tweaks. Vehicle behavior tweaks. Squad weapon upgrade tweaks (not USF/UKF sadly, I don't know how to influence them to not pick Bazooka/PIAT all the time).

Update: Aug 28, 2021 @ 5:41am

Infantry squad behavior update, the squads that are significantly better at close range will try to rush and get close now.

Update: Aug 27, 2021 @ 9:31pm

Expert update, now with more indirect fire in team games.

Update: Aug 27, 2021 @ 8:50am

Upgrade update, better upgrade selections for basic infantries. Not for USF and UKF sadly since they don't use the upgrade system.

Update: Aug 27, 2021 @ 5:26am