Company of Heroes 2

Company of Heroes 2

Zycat AI
Showing 91-100 of 201 entries
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Update: Sep 10, 2021 @ 3:24am

Update: Sep 9, 2021 @ 5:29pm

Update update! The new abilities of British Assault Officers are now available to use for the A.I.
The A.I will now try to booby trap (not mine) points although rarely.
USF Vehicle Crew repair logic improved by a little.

I'm proud to announce even without updating my mod it still works across patches!

Update: Sep 7, 2021 @ 2:51am

Paradrop and ambient building dispatches are now available for the A.I.

Update: Sep 6, 2021 @ 8:12pm

A lot of changes. No, really, especially on the underlying mod. Expect more changes soon.

Vehicle should fallback earlier, smoke usage is vastly improved. Sturmpioneers and Recovery Engineers are now able to salvage wrecks.

Update: Sep 5, 2021 @ 5:20am

Update: Sep 5, 2021 @ 4:55am

Removed the target vehicle only toggle from vehicles. Minor adjustments to "Easy" difficulty. KV-8 will now use the main gun first then switch to the flamethrower since the main gun has greater range.

Update: Sep 4, 2021 @ 11:57pm

Minor adjustments. Squads no longer auto-retreats on getting suppressed.

Update: Sep 4, 2021 @ 4:59am

USF Sherman will be built just once per game. They are awfully bad.

Update: Sep 4, 2021 @ 12:50am

Update: Sep 3, 2021 @ 8:06pm

Re-disabled the various drop-in (medkit/supplies/team weapons) commander abilities. They're too stupid to use them. Slightly lowered retreat thresholds.