Avorion

Avorion

1.0 Orders and Looping [2.0+]
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Update: Nov 24, 2022 @ 2:02pm

Version 1.1.8

Changes
- Rename CommandType.Restock to CommandType.Maintenance

Update: Aug 4, 2022 @ 4:12pm

Version 1.1.7

Changes:
- Tentative fix for mining orders failing to run from the command map

Update: Sep 11, 2021 @ 7:57am

Version 1.1.6

Changes:
- Patches base game checkOrdersValid method which incorrectly checks order types

Update: Aug 21, 2021 @ 7:37am

Version 1.1.5

Changes:
- Updates how orders are inserted into the map orders list to better maintain compatibility with other mods (Loot Order, Galaxy Map QoL)
- Fixes issue with repair order appearance in map routes

Update: Aug 17, 2021 @ 11:51am

Changes:
- Fix incorrect reference

Update: Aug 17, 2021 @ 11:05am

Changes:
- Remove unfinished buy/sell from maproutes

Update: Aug 17, 2021 @ 9:50am

Version 1.1.4

Changes:
- Moves maproutes adjustments into a separate module
- Potential fix for an issue with the ship list right-click menu when Galaxy Map QoL is loaded before 1.0 Orders and Looping

Update: Aug 15, 2021 @ 8:25am

Version 1.1.3

Changes
- Add support for showing/hiding orders and missions (optional AzimuthLib dependency needed)
- Reorganize mapcommands.lua changes into separate lib file
- Removed mine, refine, salvage overrides in favour of making them callable
- Switch to wrapping several vanilla functions in condition checks instead of overriding the entire file to reduce impact of vanilla code changes
- Remove overrides from several functions such as onAIStateChanged that are no longer needed

Update: Aug 11, 2021 @ 6:08am

Version 1.0.6

Changes:
- Updated to support Beta 2.0.1 changes
- Re-add removed addIdleOrder, addPassiveOrder functions
- Update mod dependency ranges

Update: Aug 8, 2021 @ 10:58am

Version 1.0.5

Changes:
- Fixes exploit that would allow captainless ships to mine sectors
- Fixes issue where orders would be cleared when a ship jumps into the player's sector