Arma 3
ACE Pharmacy (NO LONGER FUNCTIONAL)
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Update: Sep 2, 2022 @ 12:13am

  • Added Phenylephrine as an autoinjector. Is less powerful than the IV Phenylephrine and has a longer max effect time, but stays around for the same time. Testing it as a new tool to reduce blood loss.
  • Allowing multiple IV/IOs to be run on a single patient. Also seperates fluid bags between the lines so that when you pull an IV/IO, it only pulls the fluid bags that were placed on that line.
  • Changes to TXA (optional). Allows patients to clot their own wounds provided they have enough clotting factors (which are restored with plasma) and are now strengthened by TXA.
  • Tweaks to the fluid flow and blood loss functions, should make them more responsive.
  • Fixed some issues with NPTW dressings not recoloring limbs.
  • Moved some mediciations around to make sure everything fits in the ACE Medical Menu. Autoinjectors have been moved to the "Basic Treatments" tab, AED-X attachment and removal has been moved to the "Examine" tab. Dialysis has been moved to the "Surgery" tab.

Update: Jul 30, 2022 @ 12:54am

Update: Jul 30, 2022 @ 12:42am

  • Fixed issues with TXA getting caught on bruises.
  • Some general refactoring.
  • Added settings to to allow mission makers to lock certain drug classes behind ACE medical training settings.

Update: Jul 19, 2022 @ 2:39pm

Performance changes, gave option to not spawn AI with advanced PFHs that handle blood pressure changes and kidney failure. Is enabled by default.

Update: May 25, 2022 @ 2:22pm

ACE broke it, I fixed it

Update: May 13, 2022 @ 1:19pm

Update: May 13, 2022 @ 1:15pm

  • Bug fixes to IV flow rates and blockages.
  • New setting for how many bags can stack to increase flow rates.
  • IOs no longer clog, only IVs.

Update: May 12, 2022 @ 7:18pm

  • Acidosis and Coagulopathy! Using an excess of saline now causes a increase in blood ph which in turn destroys the effectiveness of medications such as TXA and EACA and will eventually cause arrest. Can be corrected with either blood, plasma, or dialysis.
  • TXA and EACA now have the ability to block the catheters they are running through. To prevent this, make sure to flush the lines before each push (flushing requires saline in the patient's fluid pool). Line blockages can be checked on the examine tab. Blocked lines will need to be pulled and reapplied before fluid flow can continue.
  • Fluid bags now run one after the next, so no more stacking multiple bags of the same type to increase flow.
  • Morphine and Lidocaine can now be used to prevent pain caused by the IO.
  • Because of their thickness, blood and plasma now flow slower than saline does.
  • Changes to increase performance.

Update: Apr 21, 2022 @ 6:51pm

  • Fixed an issue with post-cardiac arrest shocks putting people in a unrecoverable state.
  • Fixed an issue with debridement only partially covering the patient's wounds.
  • Fixed an issue with NPWT dressings not fully covering wounds. Should also allow for partial treatment in cases of wounds sustained between debridement and NPWT placement.
  • Fixed an issue with IVs dropping out early and locking out future placement.
  • Enabled self-placement for all drugs.
  • Shorted NPWT time to better match audio. Lengthened dialysis and debridement time.
  • Adjusted and deleted some CBA settings.

Update: Apr 7, 2022 @ 3:46pm

  • Dialysis options offered off of all medical vehicles. Removes all medications from the patient.
  • All medical vehicles now offer AED-X monitoring and shock options regardless of whether or not the AED-X is present in the vehicle.
  • AED-Xs are now patient centric. When monitoring, the medic's AED-X will be transfered to the patient and will stay with them until removed.
  • Fixes to surgery. Clamping and Irrigation are now set to the right fracture series.
  • Shocking a patient who isn't in arrest causes a large and rapid rise in heart rate.
  • Debridement can bandage unbandaged wounds.
  • Too many small fixes to name