MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Mechlab
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Opdatering: 26. jan. 2023 kl. 4:13

0.40 Yet Another Mechlab
Updated for game version 1.1.335
DLC4 compatible
Added: CRD-CR2, CRD-6T, CRD-7L
Added: CRD-CR and CRD-CR2 to HeroMechsForPurchase table

Opdatering: 20. jan. 2023 kl. 11:26

0.34 Yet Another Mechlab
Last update before DLC4 (compatible with game version 1.1.328)
Added: ModOption to globally scale Melee damage via DerivedMech weaponemitter shenanigans (tooltip as well) (needs testing)
Added: ModOption difficulty setting for Pilot Skills via DerivedMech (applies to all skills), separately for player lance and all other mechs. (needs testing)
Added: ModOption to change equipment / weapon item colors (MW5/MWO/Custom) and slot inner opacity
Added: new quirk properties "maxArmorBonus".
Added: play the jam sound if a weapon jams
Changed: some sensor range bonuses (command console) can now affect all friendly mechs
Changed: stealth logic (should not be visible on map / targetable now with stealth, nss etc armor) (needs testing)
Fixed: mech cooling calculation after losing heatsinks (also account for item health for cooling stats) (needs testing)
Fixed: min range bonus display in tooltip

Opdatering: 18. dec. 2022 kl. 9:32

0.33.3 Yet Another Mechlab
Fixed jam chance for missile weapons
Removed weapon tiers on mission rewards and Cantina mission rewards (if weapon tiers are disabled)
Fixed the "fixed" weapon visual bug in the hardpoint entry widget
Fixed YAML Game Options pilot death chance min-max values
Fixed main menu tank etc HP settings

Opdatering: 11. dec. 2022 kl. 6:18

0.33.2 Yet Another Mechlab
Fixed Jam on UAC and other weapons. Universal jam properties now available for all weapons. Yes, AMS and Lasers can jam now via properties :) "jamChance"
Added custom icons for Princess Daystar's Custom_Heroes mod

Opdatering: 4. dec. 2022 kl. 6:10

0.33.1 Yet Another Mechlab
Quickfix: Ultra AC Jam bug and armor upgrades (patchwork etc) still giving bonuses when destroyed

Opdatering: 3. dec. 2022 kl. 12:00

0.33 Yet Another Mechlab
Added ModOption to set NightVision mode (on: Navid A1 (default), off: vanilla MW5)
Added Intro Date to Mech tooltips
Added jamDurationMulti property
Removed "Stealth Armor" quirks from FLE-20, MAD-4L and WHM-
Fixed "difficult ejection" quirk (now it's +50% chance for pilot to die), added No Eject quirk to Spiders (haha)
No Ejection Quirk: if not cored or headshot, pilot has 10% chance to survive.
Fixed equipment tooltip showing chassis size for equipment. It only applies to Melee weapons.
Fixed quirk multiplication (now the same quirk is limited to one instance regardless of source mod)
Fixed weapon convergence on Thunderbolt right arm
Destroyed equipment does not grant bonuses anymore
Destroyed engine type (XL, light, etc) means no movement in game
Added function to restart / power on AI mechs if they are shut down for some reason (other than overheating) after 3s
Salvage V2: Hero mechs require more variant salvage to be assembled
Included CI TPLORD mechs in the Pirate filters

Opdatering: 12. nov. 2022 kl. 6:04

0.32.1 Yet Another Mechlab
Added: Mod Option to turn off mod icons on tooltips, equipment and weapon items "UI: Disable Mod Icons"
Added: Stealth-type Armors set the mech's base Aggro from 5 to 0. AI will only attack these mechs if they have no other target or if said mechs aggro them.
Changed: mod icons not visible if equipment is damaged / destroyed
Changed: YAML's Goblin pilot has 60 max level (from 46) - only applies to newly acquired pilot
Changed: removed Gyro Mobility's negative values. Now it's just +5% movement speed.
Fixed: Black Knight HPS table (LA EH2 and Head EH1 duplicated hardpoint definitions)
Fixed: Clan XXL Engines 3D model (@vonSeiten's)
Fixed: Armor 3D models (@vonSeiten's)
Fixed: Multi-mission salvage amounts, quirks dont show "YACM" for the clan mech pack (polish)

Opdatering: 6. nov. 2022 kl. 9:15

0.32 Yet Another Mechlab
Added: "Strip Mech" to right-click menu in Battlemechs screen (on Active mechs).
Added: Heavy Duty Gyro
Added: ModOptions for configurable pilot death chances (headshot, cored, legged)
Added: equipment properties "hasEjectionSystem" bool and "pilotDeathPercMult" float (multiplier for all 3 death chances)
Added: custom marker icons for mechs and equipment / weapons (like the DLC icons) based on source mod
Added: proper gameplay tags for all Mech variants (AS7-S, etc)
Changed: Clan Invasion weapons are all shown as Tier 5
Changed: renamed Clan internals, "XL Engine (C)" "Endo Structure (C)" etc
Changed: rebalanced Mobility Gyro as it was too OP
Changed: VTOL HP Multiplier should no longer apply to DropShips (Coyote Missions)
Fixed: special equipment vanishing from markets
Fixed: removed blocking warning in mechlab for missing heatsinks and engine destroyed (so work orders can be applied to remove stuff before selling the mech)
Fixed: removed AS7-D-Y from spawn table
Fixed: Clan mechs made for vanilla game will have proper Clan internals instead of IS
Fixed: assembling mechs if the active bays are full immediately pops up the overflow dialog
Fixed: Dragon RA EH2 models positioning

Opdatering: 22. okt. 2022 kl. 13:20

V0.31 re-uploaded, Salvage V2 fixed.

Opdatering: 22. okt. 2022 kl. 8:16

Added: Mod Option for Mech movement speed multiplier (@Kh0rnz :)
Added: Weapon refit cost scaling based on weapon base price (x0.5 because MW5 doubles weapon prices) and mech tonnage. Previously all weapon installation and removal cost 1k cbills.
Added: New save game option to scale the weapon refit cost from 0-10
Added: Gift hero mechs COR-ROAM (M7), CN9-CALM, MAD-TF, MAD-BARA2. All the slots! :) They are added to the specific player's inventory (player nickname), won't spawn othetwise. (unless using savegame editor, Mech Delivery mod or F10 dev menu)
Added: New quirk properties for weapon and equipment installation cost and days scaling
Added: New "unit" type "hotkey" for equipment properties. This basically means that we can show the configued hotkey for things like hotseat cockpit in the tooltip
Added: Equipment can use multiple slot types. The system is simple: an equipment uses one of each supported slot slot type (except general and engine hs). For used crits only the equipment size is relevant. The default size of the slot will be substracted.
Added: New property "internalHeatsinkBonus" which allows to add or remove internal engine heatsinks.
Added: New property (mech quirk) "hasDefaultUAV" allows mechs to always have a preset amount of UAVs. Charger, Corsair and Raven mechs have 2 free UAVs.
Added: Thermal Vision Stencil is turned off if Null Sig, Void or Stealth Armor is equipped (asset names: ARMOR_NSS, StealthArmour, NullSignature, VoidSignature) from trueg's equipment mod or Clan Invasion. They won't light up in Thermals.
Changed: After extensive testing, the UAV (target sharing) does not work for non-Player team, so hostile AI teams will (should) not launch UAVs.
Changed: Salvage V2 allows to assemble Hero mechs using other variant's parts. At some point I will introduce another way of making heros special. For now, they are not
Changed: Round work order days to a full number in the mechlab
Changed: Easy to maintain quirk uses the new properties for installation cost scaling.
Changed: Show used fillers in weapon tooltip and inventory
Changed: Hide "spawning disabled" hint for filler tooltip
Changed: XL and XXL engine salvage cost increased considerably
Changed: Hand Slots return
Changed: right melee weapon animations and hardpoints for Hunchback and Shadowhawk
Fixed: Predictive TC crosshair disappearing after mech switching
Fixed: Save game option to disable weapon tiers: YAML will now replace all weapons in the inventory and salvage with tier 1 versions. Shops will only carry tier 1 weapons.
Fixed: Allow interaction with equipment and weapons installed in destroyed mech components (the image needed to be non-hit-testable)
Fixed: Battlemaster HellSlinger has SLDF quirk
Fixed: HTM torso destroyed weapons dont become invisible
Fixed: Hatchetman RT BH1 AC10 model
Fixed: A corner case in filler coloring
Fixed: CASE description (it applies to ALL internal explosion damage, including Gauss, Coolant etc)