Barotrauma

Barotrauma

Hazardous Reactors
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Uppdatering: 20 apr, 2022 @ 15:49

Fixed

Missing PUCS locker sprite

Uppdatering: 20 apr, 2022 @ 14:26

Fixed

Inheritance error preventing mod to load

Uppdatering: 20 apr, 2022 @ 10:11

Added

Missing connection pins on reactor (fuel percentage left)

Uppdatering: 20 mar, 2022 @ 13:26

Reuploaded files due to potential workshop file corruption breaking certain elements

Uppdatering: 5 mar, 2022 @ 5:39

Disabled

-Rod recycle option, reycle option on an item has been reported to break it and prevent to craft it

Uppdatering: 28 feb, 2022 @ 5:13

Fixed

Pirate sub fix 2.0

-Gave all pirate sub double thorium rod to increase fuel time and prevent them starting fire and getting irradiated from handling empty rods

-Edited their reactors to never deteriorate

Both fix combined should make pirate mission fully playable instead of a race against time before they die on their own

Uppdatering: 27 feb, 2022 @ 7:43

Fixed

-Nuclear depth charge sprite error



Mod visible to public again, wasn't aware of the workshop's TOS update

Uppdatering: 15 feb, 2022 @ 22:17

Fixed

-Alien rods missing their respective bolts on the first shot with the fission accelerator

-Combat diving suit oxygen not working

Uppdatering: 15 feb, 2022 @ 12:08

Fixed

-Excessive range of the new affliction on meltdown with uranium/thorium rods

Uppdatering: 14 feb, 2022 @ 14:09

Fixed

-Bloodvomit affliction not being removed when conditionnal are no longer met to apply it

Added

-Lethal radiation affliction for certain items (railgun, fissile accelerator for fuel/thorium rods,dirtybomb,corium,nuclear depth charge, radiotoxin and staying highly irradiated for too long)

-Lethal radiation

Has a max strenght of 100

The first 20% act as a buffer and has no effect while decreasing over time like radiation, neither does it show up on scanner or health interface until that point

After crossing that threshold it will increase over time

Will cause dna damage, burn, internal damage and in the final stage permanently stun the character until dead

Only curable with anti rad, only protected against it with the PUCS

Changed

-RFA (rapid fission accelerator) : tagged as reactor fuel so masterwork quality is possible as engineer with the talent perk

Each rod fire their own type of bolt now :

Radiation gain only for uranium/thorium rods

Fulgurium get extended stun and very small EMP on impact

Incendium deals double burn damage

Volatile have the characteristics of fulgurium and incendium combined

-All containers for reactor fuel : changed as to not accept RFA as valid item

-All impact sensitive rods : changed the code so they don't blow up when used in the RFA

-DNA stabilizer :

Skill check failure still reduce DNA damage a bit to avoid space herpes with karma turned on

Changed skill check failure damage from organ to a full body internal one

Damage spread over 6min instead of 20s

-Updated in game and google doc guide