Barotrauma
Hazardous Reactors
149개 중 61~70개 표시 중
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업데이트: 2022년 10월 29일 오후 12시 08분

Hotfix

-Fixed bloodvomit affliction reducing bloodloss instead of itself by half after each vomiting leading it to become permanent

업데이트: 2022년 10월 26일 오후 12시 36분

Changed

-Mission objective now can spawn inside any wrecked container due to ID to open secure lockers reportedly not being guaranteed to spawn, this *might* also fix the marker being located outside the map and leading nowhere with no wreck

-Crisis warhead spawn container changed to medium and large wreck steel cabinets for the same reason (cant set a broad spawn like for mission)

-Doubled time between radiation AOE caused by the reactor's condition (1s between updates)

-Adjusted mod's afflictions in an attempt to lower script load


Fixed

-Fixed bloodsplatter decal being cuted off at the edge

-Fixed rod carrier & reinforced rod carrier using wrong sprite on top of missing half of its sprite when worn


-NB due to having to recode basicaly all afflictions in an attempt to reduce scipt load you may notice some afflictions have become either less dangerous or more lethal, they will be adjusted after I get some feedback on them

업데이트: 2022년 10월 20일 오후 12시 05분

Changed

-Localization changes

-Reduced volatile rod EMP range to 15m

업데이트: 2022년 10월 16일 오전 10시 06분

Changed

-Russian localisation text alignement fix

-Fuel rod regain condition 3s after being constructed to offset its condition loss after spawning

-Removed the split second stun on nausea/blood vomit

-Reverted rod spawn into fuel crates due to issue about empty metal crate spawning

-Doubled time between DNA damage affliction update

Fixed

-Fixed reactor blinking red light staying on permanently

-Performance fix attempts

업데이트: 2022년 10월 14일 오후 4시 43분

Fuel rod rework (volatile rods will be done at a later time)

Update highlight


-Fuel rod dynamic heat system, rods can be cooled to become less flamable and deactivate some active hazards similar to what Into The Abyss does

-For QoL reason the fulgurium/incendium rod inventory sprite colour vary depending on its heat level

-Increased time before a rod start a fire and added 2 different smoke effect to show how close it is to start one

-Incendium rod now drains water when hot and may occasionaly detonate if too hot, rod heats itself over time if not contained, will always burn its holder

-incendium rods cause reactor to suffer from frequent heatspikes causing it to often overheat for a second or more

-Incendium no longer cause AOE burn & flare sound when in used in reactor due to the Hoist the Sail update promoting manual reactor control

-Incendium now severly increase AOE burn from reactor going critical and shorten the time before total meltdown

-Fulgurium needs to be pre heated to be used (can be heated by the reactor), when hot will create eletric shocks stunning nearby personnel

-Fulgurium rod has fission monitoring capabilities and can regulate reactor fission rate

-Shooting the RFA too fast may cause it to catch fire, every shot will cause the rod to emit its corresponding hazard for a few seconds

Changed

-Fuel rod handling truck : Inventory slot increased from 3 to 12

-Uranium and thorium fuel are cheaper to make

-Fuel rod take longer to deconstruct but yield more lead

-Fuel rods no longer stack when below max condition

-Crisis warhead has a 5% chance to spawn in wrecks secure locker

-Enhanced crisis warhead cause max acute radiation syndrome in a 3000 range radius

-Rod hazard affliction logo colour changed to yellow

-Meltdown stage 2 now happens at 10 condition instead of 15

-Reactor now explode under water intead of doing a dud although damage & range are very limited

Localization

-Localization changes

-Russian translation by gamerice4

Fixed

-Fixed the missing rod cylinder sprite when worn in your toobelt slot

-Updated & fixed all patches hopefully (ITA is unusable though)

Addition

-New sprite for crisis warhead

-Craftable geiger counter with new sprite done by SeaverBeaver

-Added a special mission between military and research outposts

업데이트: 2022년 8월 7일 오전 7시 48분

Removed

-Bunch of png after fixing file path thanks to Dan Murphy

-Radiation sound from all items and afflictions beside reactors, should also lower audio induced lag by limiting sound to just as many instances as there are Geiger counters instead of any radiation source thanks to Ghostsheet

Added

-Geiger counter which now does just that (holding it also passively checks you for radiation sickness)

-Radiation/contamination AOE when deconstructing ore containing fissile materials

Changed

-Fuel truck/crate lowered movement penality from 50% to only 25%, removed the storage cylinder movement penality completely

-Updated manual accordingly

Localization changes

업데이트: 2022년 7월 20일 오전 10시 52분

Fixed

-Typo in corium's description in the english localization

-Coding error preventing ARS buffer to work causing small doze to never decay and accumulate until slight irradiation would trigger ARS

업데이트: 2022년 7월 14일 오전 1시 24분

Re-uploaded mod files due to suspected file corruption

Changed

-All suit updated to match the changes done to vanilla one (I was 2-3 update behind the latests changes)

Removed

-A bunch of PNG for suits now the file path to fetch them from base game works

업데이트: 2022년 7월 10일 오후 9시 25분

Changed

-Fissile material (thorianite, uranium and depleted rods) are now mildly radioactive and storable inside the fuel crate to shield crew from its radiation

-Removed fuel rod from engineer spawning loadout ( vanilla job only)

-Changing the fuel crate accordingly and renaming it

-Reduce max fuel rod avaiability in outpost to 4 max

Fuel rods are the last thing one ever run out after the first few levels, changes are made to force some level of scarcity by making hording them or the material to make them a bit more difficult wich in turn would also promote to use the other rod types

-Added info about the fissile materials now being radioactive in the manual

-Rods no longer spawn in a secure crate, or any container for instance.

Spawning in a secure container basicaly make buying a single rod give free ressources and current code can't work with other crate without making the secure one totaly redundant

-Updated localization, check the dedicated thread for details

Fixed

-Scrap savant perk not showing fulgurium/incendium options

-Pirate sub small pump set to "idle" instead of pumping water out

-Abyss suit locker sprite being offset

업데이트: 2022년 6월 12일 오후 1시 01분

Fixed

-Lua fix affecting pirate sub and outpost reactors (will now only target the player sub)