Barotrauma

Barotrauma

BaroTraumatic
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Update: Sep 22, 2024 @ 6:46am

Update: Sep 22, 2024 @ 6:19am

slight changes to spawns, added allowatstart=false to all passing fish events to see if that solves issue with lots of enemies spawning once submarine moves slightly

Update: Sep 12, 2024 @ 11:05am

fixes for several spawns having goofy issues

Update: Sep 10, 2024 @ 10:31am

new creatures added to spawn lists and additional spawns at various levels including more passing fish events

Update: Sep 9, 2024 @ 7:41am

Still waiting on some new content for barotraumatic creature pack and with it some fixes but for now I have a big update for BT.

Increased number of spawns by distance to four.

added a new abyss passing fish event so you can have extra abyss fun even if there is a hunting grounds mission. will port this over to nightmare at some point.

adjusted some of the abyss cave, passing fish and other non-distance spawns.

Removed timed event as it constantly misfires to either spawn at the start of the map or appears to somehow spawn on the next mission map after level transition and I cannot figure out how that is even possible as the arguements for it are all correct and after several revisions still fails to work correctly it is gone for good.

Update: Aug 31, 2024 @ 1:16am

HOTFIX for reset times

Update: Aug 31, 2024 @ 12:40am

Last dance for timed events. I have tweaked and tested them and if they still cause problems after this they are going in the bin.

Update: Aug 30, 2024 @ 6:06am

Cyberworm was a big fat spoiler, also spoilers.

It no longer spawns outside of its event except in nightmare which is what it says on the tin.

Update: Aug 29, 2024 @ 12:11am

radio backpack gets 2 ammo slots like a bandolier

tweaks for spawns in the 30% range as due to the new changes cyclops were spawning and due to abyss mechanics attacking submarine on spawn.

several tweaks to spawns from feeeback

Update: Aug 27, 2024 @ 10:31pm

massive overhaul in spawning, finally locked on to a problem occuring due to players spending over an hour and a half in levels due to old work around which caused the event to turn on and spawn dozens of timmes until everyone died or server gave out.

Levels now how 3 major spawns supplemented by passing fish which rarely are a swarm and a rogue timed event.