Europa Universalis IV
To Victoria: POPs & Dynamic Economy [1.31]
กำลังแสดง 1-10 จาก 91 รายการ
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อัปเดต: 21 ม.ค. 2022 @ 1: 45am

-Balance... Estates are now consolidated in to 6 classes. Nobility and Clergy represent the upper class, Burghers and Philosophers represent the middle, and Artisans and Farmers are the lower.
-Balance... move the techs to unlock national ideas slots so that AIs won't have their first ideas unlock from the beginning.

อัปเดต: 1 ธ.ค. 2021 @ 6: 04am

-Balance... Nerfed some trade-in bonuses of the new trade goods.
-Fixed... Empty institution events on a province which embraces all available institutions no longer spawn.
-Balance... The Celestial Empire now gets global monthly devastation of -0.15.

อัปเดต: 30 พ.ย. 2021 @ 6: 51am

-Balance... the number of idea groups to be unlocked is now reduced to 12 from 18.

อัปเดต: 23 พ.ย. 2021 @ 10: 31pm

อัปเดต: 23 พ.ย. 2021 @ 9: 52pm

-Updated... The mod now adopted the new institution system for 1.32.
-Balance... You can have up to 18 ideas for a campaign. This potentially allows to to unlock all idea groups; also provides you a way to spend your monarch points.

อัปเดต: 22 พ.ย. 2021 @ 8: 22pm

-Balance... Institution events now require you to have trade range to the target province, and the mean time to happen is 5 times slower.
-Fixed... Provinces over dev 10 does NOT give you 999% dev cost anymore.

อัปเดต: 19 พ.ย. 2021 @ 12: 42am

-Fixed... Institution related events should work properly now.

อัปเดต: 13 พ.ย. 2021 @ 3: 54am

-Update... now compatible with the version 1.32
-Change... Development costs now affect on the speed of your POP growth.

อัปเดต: 12 พ.ย. 2021 @ 12: 09am

There are so many things I need to fix for the update.... Until then, I roll back to the latest version of this mod for the 1.31.

อัปเดต: 11 พ.ย. 2021 @ 3: 44am