Europa Universalis IV

Europa Universalis IV

To Victoria: POPs & Dynamic Economy [1.31]
444 Comments
smirkyshadow Oct 10 @ 5:40pm 
Does this change anything in the decisions ui?
Saint and Scholar Dec 8, 2024 @ 8:21am 
no future updates??
Syayan  [author] Sep 25, 2022 @ 5:33pm 
Syayan  [author] Sep 24, 2022 @ 3:55pm 
Also, come to my Youtube channel. I will stream on this mod too: https://www.youtube.com/channel/UCFP9BUMcXuwVfQ16nUbD7-w
Syayan  [author] Sep 24, 2022 @ 3:52pm 
I'm considering to upload a new version tmr, 25th. Thank you for your patience.
Also, Victoria 3 is coming up in a month!
Big D OG Sep 24, 2022 @ 12:33pm 
Update please.
Qams X Sep 18, 2022 @ 4:16pm 
Pls update
festive blud Sep 6, 2022 @ 11:54am 
plz make a other version of this without the dev system for 1.34 or 1.33
Syayan  [author] Sep 3, 2022 @ 4:18am 
Sry for my long absence. I am planning to update the mod after the next update coming in 10 days.
I'm thinking to leave this one for the older version, and upload the latest version of the mod to a new page.
Big D OG Jul 12, 2022 @ 4:45pm 
My game crashes when I try to convert resources to provisions.
TeaGoodStuff Jul 10, 2022 @ 12:44pm 
i have one huge issue with this mod, since you cant develop anything with monarch points anymore how am i supposed to spawn or get rennesaince as japan? i need solution other than waiting 200 years till it slowly comes to me from europe, update of this very nice mod would be also amazing :)
Big D OG Jul 9, 2022 @ 1:16pm 
update please
PalaiogosTheGreat May 21, 2022 @ 8:15pm 
How is this with the converter?
suka yobana May 12, 2022 @ 1:35pm 
update?
Lekoopa20 May 8, 2022 @ 2:47am 
No update :/ sadge
Clown College Prof. Apr 15, 2022 @ 5:00pm 
A few questions: Is this mod compatible with New World Slavery? Is there any representation of slavery in this mod? Could I run a game with this mod through the vicky2 converter and have it still work?
Törbsz Mar 8, 2022 @ 12:54pm 
Would this work with a map mod such as Beyond Typus? Been looking to get back into EUIV and can't be bothered to learn MEIOU and Taxes now, this looks like a good compromise but I hate the vanilla map.
Gospodin Amodus Mar 4, 2022 @ 4:09am 
Update?
Silent Mary Feb 15, 2022 @ 10:06pm 
Should I just need to delete “government_reforms” folder?
Silent Mary Feb 15, 2022 @ 9:47pm 
@SlashingHorse7 can you share it? I want to use government expanded mod while keeping most of the content.
Syayan  [author] Feb 6, 2022 @ 8:50pm 
@SlashingHorse7
It's OK to upload comparability mods. Just make a reference to me and this page plz.
SlashingHorse7 Feb 6, 2022 @ 2:16pm 
@Syayan am I alright to upload a compatibility patch or two? I've got ones for Beyond Typus and Ante Bellum already done from personal use.
SlashingHorse7 Feb 6, 2022 @ 2:13pm 
Just a heads up for compatibility with this mod. The governments file conflicts with any mods which add new government reforms. I have had to create a few small patches for this! @Syayan, would it be worth creating an alternative 'Lite' version, just without the government reforms? That's the main issue I have seemed to have with this. Its not really an issue for me but I could imagine some people may not use this mod as a result.
Lleiva Feb 5, 2022 @ 8:32am 
Does this work with ext. timeline to play in victoria era.
NotCope Feb 2, 2022 @ 2:15pm 
Is this compatible w trade goods expanded and the development mod expanded
Syayan  [author] Jan 30, 2022 @ 6:07am 
@firestormhd2000
Compatible with 1.32
Fires Jan 30, 2022 @ 2:59am 
Till wich version is this mod compatible?
STARK Jan 25, 2022 @ 8:49am 
@Syayan
Thank you! Great mod!
Syayan  [author] Jan 25, 2022 @ 8:20am 
@STARK
Yes! Your dev cost reduction makes your POPs grow faster.
If you have dev cost penalties, it would slow down the growth likewise.
STARK Jan 25, 2022 @ 7:38am 
Hi!,
@Syayan
Does development have any purpose with this mod.
I refer to economic ideas still have development -20%.
Syayan  [author] Jan 20, 2022 @ 7:52am 
Players of this mod is also welcome to join the discord.
Give us your feedback plz!
https://discord.gg/eF8uMQXZ
Syayan  [author] Jan 20, 2022 @ 7:32am 
Hello. I’m calling for fellow comrades to dev this mod together. More heads always bring more creativity!
Of course, you’ll be added as co-creators of this page if you may participate in coding stuffs for us.
I’ve added many features over time, and I believe now is the time to re-arrange them and give a fresh start. Feel free to join the discord from the link:
https://discord.gg/eF8uMQXZ
SlashingHorse7 Jan 19, 2022 @ 6:43am 
I've just tested it to see if it works and it doesn't seem to crash, I think any main issues may come from mission trees, especially the Byzantine Resurgence one which has a 75 development requirement for one mission. I'll test it more later.
灰风 Jan 19, 2022 @ 6:41am 
@Syayan
okay, thank you.
maybe Paradox sets a range for the factor?(like 0-50) Because I don't see a factor which is above 10 in vanilla codes.
Syayan  [author] Jan 19, 2022 @ 6:24am 
@SlashingHorse7
Please see the Line version on the description, if it is not compatible with the mod you wanna play!
Syayan  [author] Jan 19, 2022 @ 6:23am 
@风尘
Thank you for your feedback.
If the code working properly (and if I understand it correctly), AI should build Food Depots over Roads when they have more than 3% devastation....
Idk why the AIs would prioritize the road...
I need some experiment, it seems.
灰风 Jan 19, 2022 @ 6:17am 
@Syayan
not just MING, ai TUNIS builds Roads in almost every cities but doesn't build even one Food Depot when the devastation in many cities is very high.
灰风 Jan 19, 2022 @ 6:12am 
@Syayan
Thank you for your reply!
I have observed for almost 30 years, and I find that ai MING doesn't build Food Depot even the devastation is above 50%, therefore, the mandate remains 0 when ai plays MING.
And I have checked the code in this mode, it says about the Food Depot:
ai_will_do = {
factor = 1
modifier = {
factor = 100
devastation = 3
}
}
it says also about the Road:
ai_will_do = {
factor = 50
}
and actually ai has build several Roads although there are some cities whose devastation is above 3%.
Is this reasonable?
SlashingHorse7 Jan 19, 2022 @ 6:11am 
Is this compatible with Beyond Typus? I love the pop system of this mod and think it would be great for Beyond Typus!
Syayan  [author] Jan 19, 2022 @ 4:29am 
@风尘
There is also many ways to decrease the devastation growth in this mod. Namely, Food Depot building, Estate Privilege to Farmers, a diplomatic action to import food supplies, and so on.
Syayan  [author] Jan 19, 2022 @ 4:24am 
@风尘
Thank you for your feedback. The mod actually gives the Celestial Empire the bonus of global devastation decay.
But if the amount is not comfortable enough to play as Ming, I can increase the amount of the modifier.
灰风 Jan 19, 2022 @ 3:19am 
Hi Syayan,in the vanilla game, manpower is lower than tax in many major cities. and in this mod, manpower is renamed as lower pop, and tax is renamed as upper pop.
In this mod, development will increase the devastation, while only manpower can reduce it, therefore, devastation will increase in many cities.
This problem is severe in MING, and the mandate will decrease rapidly because of the high devastation, could you plz solve this problem?
Syayan  [author] Jan 17, 2022 @ 1:44am 
@Least delusional Serb
The lite version contains only events that dictation dev dynamics and goods produce according to your trade condition.
Other features would most likely cause incompatibility with other mods.
Kuman_sey Jan 16, 2022 @ 3:18am 
How much is Lite version different for the original?
Syayan  [author] Jan 15, 2022 @ 10:06pm 
@Least delusional Serb
Check the link under the Q&A of the description.
Kuman_sey Jan 15, 2022 @ 12:26pm 
Chance for a Voltaire's Nightmare compatibility mod? Right now it crashes on launch
Syayan  [author] Jan 4, 2022 @ 5:53pm 
@Taz
It does not crash the game with the latest patch for me.
Plz make sure you do not run the game with other content-changing mods.
Taz Jan 4, 2022 @ 3:28am 
mod crashes on launch, what version is it for
Limonien Dec 10, 2021 @ 9:09am 
:WoTB_tank:
Limonien Dec 10, 2021 @ 9:09am 
E