Garry's Mod

Garry's Mod

Halo Elite Skeleton & Animations
Showing 1-10 of 10 entries
Update: Nov 24, 2023 @ 6:59pm

Update: Nov 24, 2023 @ 6:56pm

Update: Nov 24, 2023 @ 6:04pm

- Fixed jank finger poses on a lot of animations
- Added proper unarmed walking animation via cleaned up HW1 animation
- Added a few new animations
- Added activity enums to a few animations for people to use on entities.

Update: Nov 20, 2023 @ 5:03am

woops

Update: Feb 5, 2022 @ 5:21pm

Update: Feb 5, 2022 @ 5:20pm

Update: Feb 5, 2022 @ 5:19pm

Update: Jan 9, 2022 @ 1:21pm

Improvements, additions, and fixes/updates.
  • Updated the elite's head after giving it a proper texture which I created in Substance Painter.
  • Updated materials across all of my USP3 packs.
  • Added tons of podium & menu animations from Halo Online.
  • Added turning animations as the Draconic Base now has a system for playing these animations.
  • Converted most overlay animations to blendlayers, removing most instances of snappy animations.
  • Classic Trilogy: Redid specularity mask & exponent texture for the h2a armour.
  • Classic Trilogy: Added support for the newer functionalities of extended Draconic material systems.
  • Classic Trilogy: Fixed the c_arm bodygroups script so they will load the proper model for your
    undersuit setting.
  • Classic Trilogy: Compressed h2a textures (oops, guess I forgot to before)

Update: May 20, 2021 @ 7:20pm

Update: May 20, 2021 @ 12:59pm

Initial addon creation.