Garry's Mod
Halo Elite Skeleton & Animations
Mostrando 1-10 de 10 aportaciones
Actualización: 24 NOV 2023 a las 18:59

Actualización: 24 NOV 2023 a las 18:56

Actualización: 24 NOV 2023 a las 18:04

- Fixed jank finger poses on a lot of animations
- Added proper unarmed walking animation via cleaned up HW1 animation
- Added a few new animations
- Added activity enums to a few animations for people to use on entities.

Actualización: 20 NOV 2023 a las 5:03

woops

Actualización: 5 FEB 2022 a las 17:21

Actualización: 5 FEB 2022 a las 17:20

Actualización: 5 FEB 2022 a las 17:19

Actualización: 9 ENE 2022 a las 13:21

Improvements, additions, and fixes/updates.
  • Updated the elite's head after giving it a proper texture which I created in Substance Painter.
  • Updated materials across all of my USP3 packs.
  • Added tons of podium & menu animations from Halo Online.
  • Added turning animations as the Draconic Base now has a system for playing these animations.
  • Converted most overlay animations to blendlayers, removing most instances of snappy animations.
  • Classic Trilogy: Redid specularity mask & exponent texture for the h2a armour.
  • Classic Trilogy: Added support for the newer functionalities of extended Draconic material systems.
  • Classic Trilogy: Fixed the c_arm bodygroups script so they will load the proper model for your
    undersuit setting.
  • Classic Trilogy: Compressed h2a textures (oops, guess I forgot to before)

Actualización: 20 MAY 2021 a las 19:20

Actualización: 20 MAY 2021 a las 12:59

Initial addon creation.