Garry's Mod

Garry's Mod

Halo Elite Skeleton & Animations
目前顯示第 1-10 項,共 10 項
更新:2023 年 11 月 24 日 @ 下午 6:59

更新:2023 年 11 月 24 日 @ 下午 6:56

更新:2023 年 11 月 24 日 @ 下午 6:04

- Fixed jank finger poses on a lot of animations
- Added proper unarmed walking animation via cleaned up HW1 animation
- Added a few new animations
- Added activity enums to a few animations for people to use on entities.

更新:2023 年 11 月 20 日 @ 上午 5:03

woops

更新:2022 年 2 月 5 日 @ 下午 5:21

更新:2022 年 2 月 5 日 @ 下午 5:20

更新:2022 年 2 月 5 日 @ 下午 5:19

更新:2022 年 1 月 9 日 @ 下午 1:21

Improvements, additions, and fixes/updates.
  • Updated the elite's head after giving it a proper texture which I created in Substance Painter.
  • Updated materials across all of my USP3 packs.
  • Added tons of podium & menu animations from Halo Online.
  • Added turning animations as the Draconic Base now has a system for playing these animations.
  • Converted most overlay animations to blendlayers, removing most instances of snappy animations.
  • Classic Trilogy: Redid specularity mask & exponent texture for the h2a armour.
  • Classic Trilogy: Added support for the newer functionalities of extended Draconic material systems.
  • Classic Trilogy: Fixed the c_arm bodygroups script so they will load the proper model for your
    undersuit setting.
  • Classic Trilogy: Compressed h2a textures (oops, guess I forgot to before)

更新:2021 年 5 月 20 日 @ 下午 7:20

更新:2021 年 5 月 20 日 @ 下午 12:59

Initial addon creation.