RimWorld

RimWorld

Arsenal of Reaction
Showing 1-10 of 43 entries
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Update: Apr 11, 2024 @ 10:33am

A LOT OF NEW CONTENT.

But to be honest I'm too lazy to upload pictures. There are a few new weapons, a few minor changes.

Important: I am discontinuing official support for CE.

Update: May 11, 2023 @ 2:57pm

- Another CE fix: Removed the (not working) .50 Cal Ammo and replaced it with 127x108 Ammo.

Update: Apr 29, 2023 @ 4:56pm

Hello people,

thats a huge, and I mean a HUGE update. New guns, melee weapons, bug fixes, some changes.

Most important thing is:

You need now my CORESENAL OF CORE core mod!

New things in this update:

- a pulse rifle from the ALIENS movie (chainsaw bayonet included)

- the heavy assault rifle of DOOM

- I changed the Korhal rifle from a assault rifle to a automatic shotgun (it has a new texture now), because my mods gave you already a bunch of different ARs.

- a lot of more things I made the last months

Update: Jan 16, 2023 @ 10:44am

Added some DOOM and ALIEN vibes:

- added the M41A pulse rifle + a chainsaw bayonet version

- added the Heavy Assault Rifle from DOOM

- check out my Arsenal of Reaction: Style Submod

Update: Nov 23, 2022 @ 1:01pm

- fixed the sound bug with the vandire boltguns for CE

- added the (M41A) Pulse Rifle "Hicks", an advanced assault rifle based on the "Aliens" movie

- some minor bugfixes

- added the sword from the movie "Blade"

Update: Oct 19, 2022 @ 8:53am

- fixed the missing sounds in 1.4

Update: Oct 15, 2022 @ 2:17am

[Auto-generated text]: Update on 10/15/2022 11:17:36 AM.

Update: Oct 7, 2022 @ 1:32pm

[Auto-generated text]: Update on 10/7/2022 10:32:18 PM.

Update: May 18, 2022 @ 12:55pm

- Bug fixing

- better Enable Oversized Weapons use

- The Butterfly and the Schmetterling blades are now one handed.

- Some minor balancing

ATTENTION:
After a long time, I don't balance the CE patch for this mod any longer.

If someone want make a own patch, you have my permission.

Update: Feb 17, 2022 @ 1:12pm

Big Update:

Add:

- Lancer MK II extended mag

- Lancer MKII "Kil(l)gore" (shoots napalm ammunition)

- Boltok Revolver "Troublemaker" (shoots napalm ammunition)

- Gnasher Shotgun "Dragonbreath" (shoots napalm ammunition)

- Assault Rifle "Ignis" + ext. mag (shoots napalm ammunition)

- Crusader Axe

Some minor balance changes.

NO FLAG VERSION INCLUDED!

For CE Users: The new weapons are compatible, but in a very crude way at the moment. CE has already incendiary ammunition, so I need some time to balance the new weapons.