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https://steamcommunity.com/sharedfiles/filedetails/?id=3453116911
The reason for this are the new weapons: I have created several new weapons in the last few months, but no more CE patches. I haven't used CE myself for a while and I won't include a CE patch with my mods anymore. However, there are already people who want to take care of it in the future.
https://drive.google.com/file/d/1GVnqNS6z6QzoCcpgHBRwr0kWxZ2IBu0c/view?usp=sharing
I found this in logs
Mod Arsenal of Reaction dependency (4YDRA.ArsenalofCORE) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
After yesterday 11.4.2024 . Anomaly update I observe issues with Arsenal reaction + CE weapons. It looks like the CE rules are not apply at them I test different weapons an weapons pack. I keep my game at 1.4.3901
unfortunately the Reaction core do not work with CE for every of my saves.
I do not subscribe any 1,5 mod. (but do not know if they are updated automaticaly and how to prevent it)
I am playing with Vanilla Combat Reloaded, and I am a mixed bag with your mod.
I LOVE the guns. They always look great, sound great, all of it. I love using it... But boy does it feel a bit OP.
I think the burst amount of the guns is a bit too high, if I had to think about it. It's a bit too easy to get the guns while the burst amount of them is fairly high. 11 or 12 shots per every second to two seconds is a lot, which I think could be reduced a little bit.
Up to you, just wanted to give some feedback!
I had contact with a modder who want take over the CE modding. I have a huge update for all my mods, it's done for weeks but I don't uploaded it yet because the CE stuff.
Since the bolt weapons, the CE patch is more a hotfix, becuase I don't play with CE for 2 years now.
your weapon are not in the setting :( and its hurts my ears, your weapons are so cool but my neighors will call the police when i play in the night xD
Have fun!
@Rahmey
CE makes problems for months. Idk whats happen. Last time, a whole ammo type disappeared in the base mod and brokes some of my guns. I dont play with CE since a long time, but I try to fix it.
Which guns are not working?
@FoolishJester
It works fine for me. Did you subscribed Corsenal of Core, the Core Mod?
Killzone is far from a perfect franchise (especially considering that it is dead), but I still have many, many fond memories of playing the Campaigns and Multiplayer. Whatever issues those games may suffer, they had the aesthetic down; always loved their weapon design, particularly when it came to the Helghast.
Sure, it is basically just WW2 weapons with some spice - don't care, they still looked awesome.
That's my long winded way of saying, 'thank you',
You need the Coresenal of Core core mod. It's since my last update a hard dependency.
Thank you. Yeah, maybe. I did it but made a rollback before the last update because of balancing (more or less).
Since yesterday, its a HARD DEPENDENCY for Arsenal of Revolution and Arsenal of Reaction.
the rims that are holding the guns become uncontrollable and I cannot pick up weapons. Please fix, thanks.
This applies only for CE
Most weapons with .50 are unbalanced.
one of the most obvious is HMG "inquisitor"
bulk is 0.20, carries 50 bullets
each bullet is 0.14
How are the bullet smallers in the magazine im guessing this maybe be a bug or typo.
A good way to set bulk is ammo bulk x ammo capacity.
Has a capacity of 50 bullets and reloads in 1 second
burst shot 10/20 and the aiming time is too small for such a big caliber
arsenal of revolution kind of had the same issue all the "Bolters" felt a "little" unbalanced
Bolters outclass Every SMG when based on range and shooting time.
(Expect for recourse cost but that isn't much of an issue.)
The Aiming time is too small for a heavy weapon a good balancing and they're fairly accurate as well.
Same applies to the ppsh 82, almost the same weight as an smg and same aiming time an its meant to be a HMG
And of course the easier fix, make them heavier so they require power amor.
The explosive ammo could be the reason. I will take a look, but i guess, it's not really a bug.
With CE or vanilla? Could you say which weapons make exactly the problem?
"Whoever says A must also say B.
You don't like my ARSENAL OF REVOLUTION? You don't like shooting royalists? You're more the type to throw yourself protectively between the rabid squirrel and the nobleman?
The words "god save the king" sends a shiver down your spine? Or do you just want more weapons?
Then I proudly present the Arsenal of Reaction!"
Thank you for the quick reply and hotfix! CE can be fun, but sometimes it's more buggy than an infestation event lol.
Thank you! The CE team seems to be deleted some of the ammo types; don't ask me why. I hotfixed it with .50 Cal ammunition for the weapons you told me.
I don't recommended CE any longer with my mods. It's a great, but still a heavy mod. And some of my weapons are more hotfixed for the usage with CE, like the bolter and napalm guns.
@BaBa
I will take a closer look on the problem after work.
I play on 1.4
"Could not resolve cross-reference: No Verse.ThingDef named Bullet_127x55mmAR_FMJ found to give to CombatExtended.VerbPropertiesCE VerbProperties(Heavy commando rifle "Vandire")"
Other weapons that used to use the same ammo type, like the 'Thalmann', now use .50 BMG. Practically every weapon not mentioned (such as the 'Nestor') is not affected.
Is my save file messed up, or was there an update I was unaware of? Great mod, btw. Love your work.