RimWorld

RimWorld

Arsenal of Reaction
Showing 11-20 of 43 entries
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Update: Feb 11, 2022 @ 6:27pm

Okay, small content update.

Finally, the bolters works as bolters, with mini explosions, shredded limbs, screams, blood and all the other bloody stuff you need.

CE User: I'm sorry, but the explosive rounds are not compatible yet. You can use the weapons, but the have still the same stats like before.

Some more content is on the way!

Update: Feb 10, 2022 @ 6:52am

Some minor updates, nothing special.

Update: Aug 31, 2021 @ 11:37am

- A lot of rebalancing. I tweaked some of the weapons, But the biggest change is that some weapons are now spacer tech.

These Weapons are spacer tech now:

-> HAR "Vandire"
-> HAR "Vandire" (jungle)
-> HAP "Seraphim"
-> HAP Seraphim (dual)
-> HAR "Duke"
-> HAR "Duke" (jungle)
-> GZ18 Markza "Wrangel"
-> Lancer MK2 "Mar Sara"
-> SMG "Gorgon"

The chainsaw armblade needs now machining instead longblades.

- Added the old textures for the HAR "Vandire" with the silencer. Check out the !Alternate Textures folder.

Update: Aug 25, 2021 @ 6:48pm

Fixed the bug with the proper shotgun patch. Everything should be work now.

Update: Aug 25, 2021 @ 10:14am

Some bugfixing, some tweaking, and finally, I made this mod compatible with

[XND] Proper Shotguns (Continued)

Update: Aug 21, 2021 @ 4:24pm

I said goodbye to Jec's OversizedWeapon dll and use "Enable Oversized Weapons" by Carny Senpai for my mods from now on.

The mod is NOT a hard requirement, but will still better reflect the size of some weapons. Therefore I recommend to subscribe this very light mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2543371889.

Advantages over Jecs OversizedWeapon dll:

- more performance friendly

- allows my weapons to have the vanilla animations

- better compatibility

I tested the change in my savegame (30h+) and could not find any bugs or crashes.

More changes are:

- I shortend the blade of the shashka. It looks much better now.

- Some bugfixing.

Update: Aug 19, 2021 @ 1:34pm

- Fixed a bug for the Butterfly CE patch

- Increased the AP for the StA50 from 0.10 to 0.15

Update: Aug 17, 2021 @ 2:10pm

Added another new weapon:

The Armblade "Butterfly", the cheaper and less powerful variant of the Armblade "Schmetterling".

Could be a bit too OP, so prepare for some rebalancing updates in the next days.

Like everytime, I've added a No-Flag texture for the new weapon. Check the !Alternate Texture folder.

Have fun!

Update: Aug 16, 2021 @ 1:05pm

- Buffed the StA50 (Vanilla): Added armor penetration (10) and increased the damage from 9 to 10

- Buffed the HAR "Vandire": Decresaed the range cooldown.

- set the corret soundfiles in sondDefs: HAR "Duke", HAR "Vandire" and HAR Commando have their own sounds now.

Update: Aug 15, 2021 @ 6:52am

- Very small fix. The armblade should now be really rare.