Kenshi
CTF Dialogue
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Update: Mar 9, 2022 @ 11:50pm

Dialogue reputation changes rebalanced and (in some cases) fixed.

NPC recruitment altered to a couple of ways; recruitment costs have been increased, and now the NPC checks to see if they are stronger than you, and will charge more to be hired if they are.

There are now different limits to reputation gained through certain actions. For example, you can only raise your reputation with a faction to 50 with the charity npc interaction.

Update: Mar 1, 2022 @ 9:26pm

Agnu, Ray, and Short Circuit dialogue interactions should be fixed and functioning as intended.

Update: Aug 22, 2021 @ 9:52pm

Changed position of shopkeeper harassment dialogue option to no longer appear at top.

Update: Aug 22, 2021 @ 9:18pm

Some passive party dialogue removed until kinks can be worked out.

Update: May 25, 2021 @ 11:02am

Added some passive dialogue revolved around having various items in your inventory. I.E. Hash, Chewing Tobacco (UWE)

Other minor cleanup.

Update: May 22, 2021 @ 1:53pm

Fixes to the passive player banter.

Update: May 21, 2021 @ 12:09am

Dialogue chance fix that I previously missed.

Update: May 21, 2021 @ 12:07am

Smut Quest reworked so that the guard now accompanies you for the duration.

Fixed some dialogue strangeness on shek kingdom npc's.

Fixed priorities of dialogue on recruitment attempt, now accurately has a price and success chance based off your faction relations.

Update: May 20, 2021 @ 12:05pm

Added missing bar spawns to a few locations that needed them. In process of adding Shek Kingdom/Hive specific dialogue.

Update: May 20, 2021 @ 11:14am