Kenshi
CTF Dialogue
Mostrando 1-10 de 17 aportaciones
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Actualización: 9 MAR 2022 a las 23:50

Dialogue reputation changes rebalanced and (in some cases) fixed.

NPC recruitment altered to a couple of ways; recruitment costs have been increased, and now the NPC checks to see if they are stronger than you, and will charge more to be hired if they are.

There are now different limits to reputation gained through certain actions. For example, you can only raise your reputation with a faction to 50 with the charity npc interaction.

Actualización: 1 MAR 2022 a las 21:26

Agnu, Ray, and Short Circuit dialogue interactions should be fixed and functioning as intended.

Actualización: 22 AGO 2021 a las 21:52

Changed position of shopkeeper harassment dialogue option to no longer appear at top.

Actualización: 22 AGO 2021 a las 21:18

Some passive party dialogue removed until kinks can be worked out.

Actualización: 25 MAY 2021 a las 11:02

Added some passive dialogue revolved around having various items in your inventory. I.E. Hash, Chewing Tobacco (UWE)

Other minor cleanup.

Actualización: 22 MAY 2021 a las 13:53

Fixes to the passive player banter.

Actualización: 21 MAY 2021 a las 0:09

Dialogue chance fix that I previously missed.

Actualización: 21 MAY 2021 a las 0:07

Smut Quest reworked so that the guard now accompanies you for the duration.

Fixed some dialogue strangeness on shek kingdom npc's.

Fixed priorities of dialogue on recruitment attempt, now accurately has a price and success chance based off your faction relations.

Actualización: 20 MAY 2021 a las 12:05

Added missing bar spawns to a few locations that needed them. In process of adding Shek Kingdom/Hive specific dialogue.

Actualización: 20 MAY 2021 a las 11:14