Kenshi
CTF Dialogue
106 Comments
Daddy Kaneki Jun 2 @ 10:03am 
Ty
iron codpiece  [author] Jun 2 @ 9:59am 
@Daddy Kaneki they are not hard requirements. There are features you will miss out on by not having them, however the majority of this mod should work fine without them.
Daddy Kaneki Jun 2 @ 3:46am 
Wait, the description is confusing. Does this mod still require IW, RW, and GM or not?
NonExistantFlower Jan 27 @ 3:17pm 
holy shit you got rid of the massive requirements??? thank you dude!!!
Laughing Forest Sep 29, 2024 @ 11:09am 
Has that mod your friend is working on been released yet?
Yarkin🤨 Aug 5, 2024 @ 2:02am 
@InvincibleIronCodpiece Hi! I translate mods into russian. I am interested in your new project, and I could help with it in this way.
iron codpiece  [author] Apr 1, 2024 @ 2:41pm 
I would first like to thank everyone who has taken the time to play my mod and for diligently posting errors! About two years ago I took a new job managing an escape game business that has consumed much of my time, and I have not been actively maintaining this mod. I do not currently plan on working on the mod any further, however I also do not plan on removing the mod from the workshop. If anyone has any interest in using any part of my mod in their own you have my complete blessing.

I am however currently assisting a friend who is working on an interactive dialogue mod that will likely contain many parts of CTF Dialogue, but without the dependencies that were a part of my mod. Please feel free to contact me directly if you have any ideas or requests for the new dialogue project!

Again, thank you to everyone who has used my mod and taken the time to post bugs. Rest assured that when Kenshi 2 is released that I will be getting elbow deep into modding again.
Ranger Mar 21, 2024 @ 1:04pm 
First off thank you for this mod, it adds a lot of life to the game that it needed. Second just a small bug report. When you talk to npcs near shops they seem to have the shop inventory when you attempt to trade with them. Oh and also members of exclusive groups like the Shinobi Thieves will have members that act as fences for you even if you haven't paid for the membership. Really small things but thought you should know. Thanks!
Chandler191 Jul 19, 2023 @ 10:42am 
Is there a diplomacy thing to this mod? Like talking to the different leaders about different events or stuff you have done, your faction reputation and being able to talk out fights? That would be interesting trying to talk out an alliance between a faction you don't fuck with instead of just pacifying them
[KS] Zapato May 29, 2023 @ 9:03pm 
Do I really need IW, RW and General Modifications? I only play with UWE
Totanakur Apr 8, 2023 @ 4:29pm 
What are the main differences between this and interaction plus?

Both of them are compatible with mods like living world, and reactive world etc...right?
Also with Dialogue expansion project?
Severanox Aug 20, 2022 @ 6:10pm 
Awesome mod but the dependencies are difficult, (not a fan of genmod as it adds SO MUCH clutter features). The game can run without it though. :ss13ok: Nice work.
♡ Lilith ♡ Aug 5, 2022 @ 12:45am 
This mod is pretty aggressive when it comes to banter in the party. They're calling each other weak and bickering constantly. And half the time you sneak they do the same routine of "THIEF" "No it's only me you idiot"
It could be fun but I don't like my party being characterized like this and how often it repeats.
Thanks for making the mod, though! I know this stuff is a lot of work
Xenouzik Aug 2, 2022 @ 3:49pm 
Hi, great work. I have a question regarding the mod. Does it has a hard requirement for mentioned mods? For example can we use different "fixes" or localization of Reactive World and keep this mod functional?
Berry Jun 19, 2022 @ 8:04am 
Bro why do you need 4 huge mods just for this dialogue mod? Most of them aren't compatible with Genesis.
Lansolot Apr 30, 2022 @ 7:59pm 
broken
Rahsa Mar 23, 2022 @ 9:33am 
I mean really link them, do it under mod dependencies in your mod files so that it has an easy to use click this so this works process, instead of search for an hour in workshop process.
Rahsa Mar 23, 2022 @ 9:08am 
list and link your dependencies
iron codpiece  [author] Mar 9, 2022 @ 11:54pm 
New update posted, with changes made to reputation gain and recruitment through dialogue.
Desu! Mar 3, 2022 @ 10:44am 
Hey. Mod is great but sometimes it's kind of cheaty. My 30s squad joined shinobi thieves, now I have access to unlimited number of super strong recruits. In Hub I hired two guys both having 60 in attack and almost maxed stealth stats. For free. I believe I can hire more guys in other cities.
iron codpiece  [author] Mar 3, 2022 @ 9:11am 
Short-circuit, Agnu, and Ray interactions in passive dialogue should be working correctly now. (They now check if the speaker is the character as opposed to just checking if they have the dialogue package.)
Deis Feb 25, 2022 @ 8:31am 
Loving this mod so far, however I'm striving to obtain a balanced/tough world, and had a few thoughts.

Does it make sense to INCREASE the relations with the faction of the person you are asking for money? It feels like a really cheap way to hang around and get to ally status very quickly. I almost feel like it should DECREASE by 1 whenever you ask for money (with a cap at -20 or so if possible), and maybe increase by 1 when you are asking them how they are doing (with a cap at 20 or so if possible).

It seems like I'm able to pretty easily recruit relatively powerful characters. I recruited a character with mostly 50's for 6k or 9k (can't remember which). I'm not sure if the price can be calculated off of the stats, but I feel like it should be MUCH more expensive? An all 50s character should be 50k - 100k?

I know I could just resist the temptation, but just wanted to give my thoughts on balance. I appreciate all of the work you've put into this.
iron codpiece  [author] Feb 24, 2022 @ 9:39pm 
I will be returning to develop this mod soon, and will be taking a look at the recently mentioned bugs. A big shout-out to Big Uncle for stepping in with fixes like an absolute mensch.
Gared Feb 11, 2022 @ 11:10pm 
@Big Uncle, thank you for the fix!
Chris is Bliss Feb 10, 2022 @ 7:26pm 
Option 1 did not work for me. Just tried it, I'll do option 2 next.
Big Uncle Feb 10, 2022 @ 6:38pm 
Made two attempts at fixing the *BzzZZzzt* issue:

1. Change the trigger condition so that only Short-circuit would respond with *BzzZZzzt* (Requires import? Might not work, Need testing)
https://steamcommunity.com/sharedfiles/filedetails/?id=2749597435

2. If option 1 does not work, this mod deletes *BzzZZzzt* dialogues completely.
https://steamcommunity.com/sharedfiles/filedetails/?id=2749590610

Let me know if option 1 does not work.
Chris is Bliss Feb 10, 2022 @ 12:01am 
I'm also getting the *bzzzzZZt* as a response to nearly all my dialogues for my humans too, is there a fix?
CollapsibleChair Feb 8, 2022 @ 11:11am 
*BzzZZzzt* Recommended
Big Uncle Jan 23, 2022 @ 12:23pm 
Interesting,
a player character should only say *bzzzzt* when they has the "Short-circuit (Player)" dialogue package.
Maybe there is another mod that adds this package to other characters for some reason?
You might want to check the list of references for the "Short-circuit (Player)" dialogue package and see if short-circuit is the only character on it.
Monsieur Dimanche Jan 22, 2022 @ 11:53pm 
here is an exemple :
-"We better behave, there is a lot of guards around us..."
- *BzzzZZzzt*
Monsieur Dimanche Jan 22, 2022 @ 11:44pm 
hahah !
No, during my playthrough for the moment it's beep, but it has been other caracters.
Big Uncle Jan 22, 2022 @ 12:11pm 
@donald.nintendo @Monsieur Dimanche
Is the character doing it named "short-circuit"?
Monsieur Dimanche Jan 22, 2022 @ 11:21am 
@donald.nintendo
Hey, i've the same problem
donald.nintendo Jan 20, 2022 @ 6:34am 
my characters respond with BZZT sometimes. why?
Chekhov Jan 18, 2022 @ 10:51am 
Are dialogue mods compatible with one another?
Big Uncle Dec 18, 2021 @ 1:55pm 
I made a patch that gives names to NPCs in a few mods including the newer versions of Universal Wasteland Expansion.
https://steamcommunity.com/sharedfiles/filedetails/?id=2682727575
iron codpiece  [author] Oct 18, 2021 @ 9:28am 
@mechsonplays Let's talk will work, Genesis might have issues though. I have not tested compatibility for Genesis personally.
MechsonPlays Oct 11, 2021 @ 4:35pm 
Is it compatible with Let's Talk, and Genesis?
iron codpiece  [author] Sep 12, 2021 @ 8:45am 
@7sky Yes, I tested for compatibility and have not found issues.
7sky Sep 6, 2021 @ 1:00pm 
is it compatible with recruit prisioners?
GoblinKing Aug 23, 2021 @ 8:00am 
Thank you. Very much appreciated
iron codpiece  [author] Aug 22, 2021 @ 9:53pm 
Both changes should be implemented, no import required.
iron codpiece  [author] Aug 22, 2021 @ 8:39pm 
@BRASS MONKE I will be removing those particular lines until I can work the kinks out of the dialogue triggers.
iron codpiece  [author] Aug 22, 2021 @ 8:37pm 
@GoblinKing I will change the dialogue order this evening, thank you for the input! If you have any other ideas for new dialogue you would like to see, or for changes to improve existing dialogue, please do not be shy! :)
GoblinKing Aug 20, 2021 @ 5:01pm 
Can you Please move the extort money dialogue from option 1 when talking to traders. I keep pressing it by mistake when I'm trying to be good guys (in this city at least).
more like prozac Aug 16, 2021 @ 5:49pm 
Do you think you can make a separate mod for the squad dialogue? It's pretty immersion breaking when a skeleton starts talking about spitting tobacco and nearly every character brings up cocaine. It's just not my cup of tea, otherwise I love the options that this mod gives you for passive play.
iron codpiece  [author] Aug 15, 2021 @ 8:19pm 
They are false flags. The mod runs perfectly fine without any of the called dependancies.
ИЛЮША НЯГАНСКИЙ Aug 13, 2021 @ 2:03am 
Maybe you can made a mode variation without dependecies at all? This banner at the game start is kinda irritating
愿天佑卿 Aug 6, 2021 @ 5:43am 
I left this one, but it still told me there was a problem