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I am however currently assisting a friend who is working on an interactive dialogue mod that will likely contain many parts of CTF Dialogue, but without the dependencies that were a part of my mod. Please feel free to contact me directly if you have any ideas or requests for the new dialogue project!
Again, thank you to everyone who has used my mod and taken the time to post bugs. Rest assured that when Kenshi 2 is released that I will be getting elbow deep into modding again.
Both of them are compatible with mods like living world, and reactive world etc...right?
Also with Dialogue expansion project?
It could be fun but I don't like my party being characterized like this and how often it repeats.
Thanks for making the mod, though! I know this stuff is a lot of work
https://steamcommunity.com/sharedfiles/filedetails/?id=2142406806
-Reactive World
https://steamcommunity.com/sharedfiles/filedetails/?id=1358096888
-Interactive World
https://steamcommunity.com/workshop/filedetails/?id=1507749929
-General Modifications
https://steamcommunity.com/sharedfiles/filedetails/?id=1222324217
Does it make sense to INCREASE the relations with the faction of the person you are asking for money? It feels like a really cheap way to hang around and get to ally status very quickly. I almost feel like it should DECREASE by 1 whenever you ask for money (with a cap at -20 or so if possible), and maybe increase by 1 when you are asking them how they are doing (with a cap at 20 or so if possible).
It seems like I'm able to pretty easily recruit relatively powerful characters. I recruited a character with mostly 50's for 6k or 9k (can't remember which). I'm not sure if the price can be calculated off of the stats, but I feel like it should be MUCH more expensive? An all 50s character should be 50k - 100k?
I know I could just resist the temptation, but just wanted to give my thoughts on balance. I appreciate all of the work you've put into this.
1. Change the trigger condition so that only Short-circuit would respond with *BzzZZzzt* (Requires import? Might not work, Need testing)
https://steamcommunity.com/sharedfiles/filedetails/?id=2749597435
2. If option 1 does not work, this mod deletes *BzzZZzzt* dialogues completely.
https://steamcommunity.com/sharedfiles/filedetails/?id=2749590610
Let me know if option 1 does not work.
a player character should only say *bzzzzt* when they has the "Short-circuit (Player)" dialogue package.
Maybe there is another mod that adds this package to other characters for some reason?
You might want to check the list of references for the "Short-circuit (Player)" dialogue package and see if short-circuit is the only character on it.
-"We better behave, there is a lot of guards around us..."
- *BzzzZZzzt*
No, during my playthrough for the moment it's beep, but it has been other caracters.
Is the character doing it named "short-circuit"?
Hey, i've the same problem
https://steamcommunity.com/sharedfiles/filedetails/?id=2682727575