Stellaris

Stellaris

Machine & Robot Expansion
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Update: May 31, 2022 @ 5:34am

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Bug Fix
- Fixed a bug that the 'Single Personality Programming' special project's effect repeats constantly. (This one is critical. I sincerely apologize.)

Update: May 31, 2022 @ 4:56am

Minor Code Change

Update: May 27, 2022 @ 4:14pm

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Bug Fix
- Internal Code Change to Fix Error:
[14:24:29][trigger.cpp:436]: Script Error, Checking trigger against an unsupported scope!
Event: xvcv_mdlc_situation.106
Location: file: events/xvcv_mdlc_events_situation.txt line: 1154
Trigger Type: any_situation
Scope:type=ship
id=6300
random={ 0 2452356534 }
random_allowed=yes

Update: May 27, 2022 @ 4:11pm

Minor Code Change

Update: May 27, 2022 @ 4:04pm

Minor Code Change

Update: May 23, 2022 @ 6:45pm

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Bug Fix
- Internal Code Change to Fix Error:
[11:34:31][trigger_impl.cpp:1174]: Script Error: Invalid context switch [from] from Pouchkguard [country], file: events/xvcv_mdlc_events_situation.txt line: 1139, Scope:
type=country
id=191
random={ 0 528402412 }
random_allowed=yes

Update: May 22, 2022 @ 8:10pm

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Bug Fixes, Corrections
- Fixed a bug that some player actions fail to add progress for Machine Learning.

Update: May 21, 2022 @ 12:39pm

#### 'Machine & Robot Expansion' Mod Patch Note ####
#ETC
- Synced localisation files according to English. (I usually do this right after changing Eng loc file, but I forgot to do this with the previous update, so I'm doing it now.)

Update: May 21, 2022 @ 7:54am

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Situation
- 'Machine Learning' Situation will not reset Government Reform Cooldown when it changes the 'Machine Learning' civic's effects.

Update: May 20, 2022 @ 6:12am

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Core Intelligence Modification GUI
- Added 3 New Ruler Traits: Spymaster (Operation Skill +2), Quantum Codebreaking (Codebreaking +2), Q-Bit Encryption (Encryption +2)

#Starbase Buildings
- Added 2 Orbital Ring Buildings: Orbital Cooling System (-20% World-Machine Districts Upkeep), Orbital Drone Storage (Each Cooling System Districts add +5 Housing and Amenity)

#Decision
- Auto Machine World Project: Now converts Industrial Districts (into the popless version of that) as well.

#ETC
- Added a global flag to detect this mod: xvcv_machine_robot_expansion_active