Stellaris

Stellaris

Machine & Robot Expansion
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Update: Apr 6, 2021 @ 1:36am

QOL Update 10
- Players can now turn on or off the completion notifications of 'Auto-Factory', 'Auto-Processor', and 'Auto-Server' Project decisions. (via the Modmenu in the Edict UI)

- 'Organic Skin' trait now reduces the pop's upkeep.
- 'Mineral Body' trait now reduces the pop's amenity upkeep and do not reduce the pop's assembly speed.
- Choose to merge all of your species into the Bio-Mechanical Hybrid will remove the 'Organic Skin' and 'Mineral Body' civics.
- 'Mass Takeover' wargoal's opponent now has -200 surrender acceptance by default. (Previously, it was zero and this makes the enemy surrender too fast.)

- Minor localization changes

- Fixed a bug that the 'Gaseous Byproducts' trait and 'Scintillating Skin' trait have the wrong name and description.

Update: Apr 6, 2021 @ 1:27am

Minor Code Change

Update: Apr 4, 2021 @ 2:16am

General Bugfix 1
- 'Mind Integration' Ascension Perk now requires the Synthetic Dawn DLC.
- Fixed a bug that after 'Identity Melding' special project is finished, the Founder Species' colonization right is set to 'Colonization Forbidden' and becomes unable to change.
- Fixed a bug that 'Firewall' and 'Router' districts' country modifiers are not applied properly.

Update: Apr 3, 2021 @ 7:39am

QOL update 9
- Firewall Districts now reduce crime as well as deviancy, if the owner empire is not a Machine Intelligence.
- Robotic Species of 'this mod' now shares the Mammalian Species' city set.

Update: Apr 2, 2021 @ 7:31am

QOL update 8
- Minor localization changes.

Update: Apr 1, 2021 @ 12:26am

Minor Change
Machanical Origin -> Mechanical Origin

oops my bad

Update: Mar 31, 2021 @ 7:54pm

QOL update 7
- 'Robot Assembly Complex' Building can now be built when there is a 'Robot Assembly Plants' Building.

Update: Mar 31, 2021 @ 1:56am

1.1 Initial Upload (Public Launch)