Stellaris

Stellaris

Machine & Robot Expansion
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Update: Jul 3, 2021 @ 4:55pm

#Bug Fixes, Corrections
- Fixed a bug that players can research the 'In-Depth Survey of the Abyss' special project twice.
- Fixed a bug that 'not recruited' leaders can revive with the 'Connected to the Backup Server' leader trait, making players to have tons of new leaders from nowhere.

- Fixed a bug that players can sometimes make a cost free leader with the Leader Drone Assembly feature.
- Fixed a bug that the far left part of the Start Assembly button in the Leader Drone Assembly UI is not clickable at all.
- Fixed a bug that choosing the 'Flexible Programming' trait icon in the Leader Drone Assembly UI actually adds the 'Adaptable' trait to the newly assembled general.

- Choosing to amalgamate species into a new born Bio-mechanical Hybrid species will now merge only the founder species of the empire. (The related tooltip has been changed as well.)
- 'Connected to the Backup Server' leader trait's description has been changed.
("This leader will revive when destroyed, after 1 day." -> "This leader will revive when destroyed." )

#ETC
- 'Alternate Dimension Entering' special project's event now informs players that the Abyss is accessible through the Contacts menu.
- 'Leader Drone Assembly' and 'Core Intelligence Modification' edicts now have their own icons.
- Districts for World-Machines now has slightly reduced build time.

Update: Jun 15, 2021 @ 7:59pm

#Bug Fixes, Corrections
- Fixed a bug that the 'Connected to the Backup Server' leader trait does not work sometimes.
- Fixed a bug that the 'Core Intelligence Modification' feature's trait modification points will not reset when a new ruler drone is set.
- Fixed a bug that removing a species trait does not remove a linked leader trait.
(i.e. Removing the 'Memory Backup' trait from a species does not remove the 'Connected to the Backup Server' trait from leaders belong to the species.)

- 'Auto-Machine' and 'Mechanical' Worlds now have proper basic carrying capacity. (I forgot to add a code there, oops.)
- Choosing to become a Rogue Servitor via the 'Source Code Reprogramming' special project will set the empire's origin to default if it's Resource Consolidation.
- Choosing to amalgamate all species into a new born Bio-mechanical Hybrid species will not give 1 additional hybrid pop per colony anymore.
- 'Compatibility Module' traits now have a same colour for their descriptions like other species traits. (It should be brown, but it was white.)

#Auto-Machine World
- Modifiers that affect pop jobs can now affect 'Auto-Generator', 'Auto-Mining Machine', 'Auto-Farming Machine', and 'Auto-Industrial Machine' districts as well.
- Base output, build cost & time of 'Auto-Generator', 'Auto-Mining Machine', 'Auto-Farming Machine', and 'Auto-Industrial Machine' districts are changed. (Due to the above reason.)
- 'Auto-Machine World Project' decision now costs 1000 more energy credits.

#World-Machines
- 'Munitions Maker' district now increases the empire's naval capacity by 60 per district. (From 40)
- 'Router' district now increases the empire's administrative capacity by 90 per district. (From 60)
- 'Firewall' district now increases the empire's encryption by 1.5% per district. (From 1%)
- Base output and upkeep for world-machines' districts are changed. (Increased, in general)

- Added the 'World-Machines Upgrade' repeatable technology for increasing the base output of world-machines' districts.
- Completing your first world-machine will add a research option of the 'World-Machines Upgrade' technology.

#Bio-Mechanical Hybrid
- Newly created leaders belong to a Bio-Mechanical Hybrid species will have the 'Hybrid Characteristic' leader trait by default.
- Added the 'Compatibility Module III' species trait for a Bio-Mechanical Hybrid species.
- Added the 'Mechanical Hybrid Upgrade' repeatable technology for increasing trait modification points for Bio-Mechanical Hybrid species.
- Completing the 'Mechanical Hybrid Creation' special project will add a research option of the 'Mechanical Hybrid Upgrade' technology.

#Buildings
- Buildings unlocked by the 'Voluntary Work' Ascension Perk now increase the Planet Capacity as well.

#Traits
- Added the 'Psionic Emulator' species trait, unlocked by a random event of the Abyss.

Update: May 28, 2021 @ 8:14am

Minor Code Change

Update: May 28, 2021 @ 7:35am

#Bug Fixes
- Fixed a bug that 'Emotional Shock' and 'Identity Conflict' empire modifiers will not expire forever. (Okay, this one is a big one. Sorry.)
- Fixed a bug that Bio-mechanical Hybrid pops do not have consumer goods upkeep at all.
- Fixed a bug that the 'Synthetic Ascended' origin empire sometimes starts with an Agriculture District built on the homeworld.

#Pops, Jobs
- 'Simulacrum Algorithm' and 'Deviant Network' jobs are now available only for drone pops that are not being purged.
- Bio-mechanical Hybrid pops for Synthetic Ascended empires now have lowered energy credits or foods upkeep. (Considering they now have consumer goods upkeep too.)

Update: May 20, 2021 @ 9:59am

#Bug Fixes & Corrections
- Fixed a Bug that choosing to become a Driven Assimilator or Rogue Servitor fails to set a newly created species' citizenship type to a proper one.
- Fixed a Bug that demolishing a 'Cooling System' district changes the 'Thermal Throttling' planet modifier to an inappropriate one.

- Terraforming a planet into a 'Mechanical' world will now replace industrial districts properly.
- Changed a condition code for checking if the Bio-Mechanical species is under population control or not.
- Merchant ships will now be removed as soon as their owner empire replace the 'Merchant Machine' civic to something else.
- Build limit tooltip for 'Router' and 'Antivirus' districts is corrected to display their real limit. (Can NOT build more than 10 -> 20)
- Newly built 'Cooling System' districts will be removed if their construction requirements are not fulfilled.

#Ascension Perks
- Choosing to become a Determined Exterminator via the 'Source Code Reprogramming' ascension perk will make the empire leave the Galactic Community now.
- 'Self-Assembling Colony Ship' ascension perk will not create 1 colony ship but require less resources to select. (50% reduced costs)

#Origins
- 'Synthetic Ascended' and 'Mechanical Heritage' origins will now display species class requirements too.
- 'Robot' species for 'Synthetic Ascended' and 'Mechanical Heritage' origins now supports random name generation when creating a custom empire.
- 'Mechanical Heritage' origin starts does not provide the 'Robot Assembly Plants' building anymore.

#Planets & Districts
- An 'Auto-Machine' world now has the 'Monthly Pop Assembly: +1' planet modifier by default. (Added as vanilla Machine Worlds now provide a Replicator job.)
- A 'Mechanical' world now provides a Roboticist job by default. (The same reason as above)
- Districts of 'Mechanical' worlds will not provide additional jobs with resource production buildings such as: Energy Nexus, Alloy Mega-Forges, etc... (Just like vanilla)
- Descriptions for the 'Antivirus' district are changed.

#Added Contents
- Added the 'Network Infiltration' espionage operation for the 'Malware' civic.
- Added the 'Machine Liberation' espionage operation for the 'War Protocol: B1-66ER' ascension perk. ('Liberation Protocol Target Decision' edict is replaced to this one.)

- Added the 'Munitions Maker' district in 'Auto-Factory' world, for increasing an empire's Naval Capacity.
- Added the 'Decryptor' district in 'Auto-Processor' world, for increasing an empire's Maximum Infiltration Level and Infiltration Speed.
- Added the 'Firewall' district in 'Auto-Server' world, for increasing an empire's Encryption.

#ETC
- 'Servitor Morale' empire modifiers' effects and tooltips are changed.

Update: Apr 25, 2021 @ 4:04pm

QOL Update 14
- Added 'Memory Backup' species trait for reviving leaders from the species when destroyed. (a.k.a. Resurrection)
- Added 'Malware' civic that provides bonus modifiers and an asset for espionage.

- 'Deviant Drone Network' planet modifier now occurs when the planet's stability is lower than 30. (It was 35 before.)
- 'Deviant Drone Network' planet modifier now adds deviancy to 10, not 20.
- 'Cloning' planet modifier of the Mechanical Hybrid species now shows how many months are left to gain a pop.
- 'Auto-City', 'Auto-Storage' districts and 'City', 'Nexus' districts for Mechanical Worlds now unlock 1 building slot per district.

- 'Organic Skin' civic now provides a 'Infiltration Speed' bonus by 15%.
- 'Orbital Cracker' megastructure will not turn a ringworld into a shattered world anymore.
- 'Mineral Body' civic with 'Shattered Ring' origin now grants players enough minerals income from the beginning.
- Some civic's descriptions now have a line ('--------------') so that players can easily distinguish the effects of the civic itself and the effects of the one that is unlocked by the civic.

Update: Apr 21, 2021 @ 4:13am

QOL Update 13
- Now pressing the ESC button when Player is in the Abyss lobby will choose the 'Escape from the Abyss' option.
- 'Synthetic Ascended' and 'Mechanical Heritage' origins now add a building slot for the 'Robot Assembly Plants' building when needed.
- 'Router' district now has slightly increased upkeep. (PDX increased the 'Coordinator' job's upkeep from 4 to 6.)

- Fixed a bug that the window to rename species appears twice when Player choose to amalgamate all species into the Bio-Mechanical Hybrid.

Update: Apr 16, 2021 @ 10:17am

Stellaris v3.0.1 Initial Update
- Fixed a bug that the 'Maintenance Spire' building doesn't provide housing at all when there are too many (more than a hundred) maintenance drones.
- Fixed a bug that the 'Enhanced Cooling' trait's description has a white color. (It should be brown, considering other vanilla traits.)
- Fixed a bug that replacing the 'Cooling System' district with something else (and vice versa) can add a wrong modifier to the planet.
- Fixed a bug that the Core Modification Points can exceed 5 points.

- 'Mechanical', 'Auto-Machine', 'Auto-Factory', 'Auto-Processor', 'Auto-Server' Worlds have all building slots available from the start now.

- Districts of 'Auto-Factory', 'Auto-Processor', 'Auto-Server' Worlds have only 1 strategic resource upkeep now. (It was 2.)
- Districts of 'Auto-Factory', 'Auto-Processor', 'Auto-Server' Worlds now have reduced resource produce. (Considering that arcology districts now provide only 6 jobs.)

- The 'Firewall' District's name is changed to the 'Antivirus' now.
- 'Router', and 'Antivirus' districts can be built up to 20 now.

- 'Industrial District' and 'Auto-Industrial Machine' districts are added. (One for the Mechanical World, and the other for the Auto-Machine World.)

- Several custom message types are added. (Some notifications in this mod now have a proper name for themselves, instead of just 'Event'.)

- 'Energy Nexus', 'Mineral Purification Hubs', and 'Food Processing Centers' buildings let 'Generator', 'Mining', and 'Agriculture' Districts of the 'Mechanical World' to provide 1 more job now.

- The 'Cloning' planet modifier of the Mechanical Hybrid species now shows the current cloning rate per month.
- The 'Cloning' planet modifier of the Mechanical Hybrid species now requires the 150 cloning progress to gain a new pop. (The progress is fixed to 150, not affected by anything else.)

- New localization files are added so that non-english players can see texts instead of codes at least.

Update: Apr 11, 2021 @ 9:15pm

QOL Update 12
- Added the 'Enhanced Cooling' trait, for increasing jobs' alloys production.
- Added the 'Construction Design Optimization' technology, for decreasing pops' housing usage.
- Added the 'Sentinel Complex' building, for providing patrol drone jobs.
- Added the 'Maintenance Spire' building. The current feature of the 'Maintenance Depot' building is transferred to this building. (The 'Maintenance Depot' building now provides maintenance drone jobs.)

- Fixed a bug that some events of the Abyss are swapped each other. (e.g. The event to form a covenant with the Instrument of Desire)
- Fixed a bug that the 'Micro-Assemblers' technology requires itself to research.

More localization files will be added with the next patch, the stellaris v3.0 'Dick' patch.
This update is probably the last update before the stellaris v3.0 patch.

Update: Apr 9, 2021 @ 6:53am

QOL Update 11
- 'Auto-Machine World Project' decision will add the 'Drone Population Controls' modifier to the planet when it's completed. (You can remove the modifier via the Decision UI anytime.)
- Districts of the 'Auto-Factory' planet class now have increased upkeep. (from 5 to 10)
- The Orbital Cracker now keeps its target planet remain after the planet crack is done.

- Fixed a bug that the Orbital Cracker's life expectancy is 21 years, not 20 years.