Stellaris

Stellaris

Machine & Robot Expansion
Showing 21-30 of 98 entries
< 1  2  3  4  5 ... 10 >
Update: Apr 13, 2023 @ 4:55am

Minor Code Change

Update: Apr 8, 2023 @ 9:57am

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Civic
- 'Corpse Processor' civic's 'Half Assimilation' policy will remove vanilla Aquatic trait now.

Update: Mar 21, 2023 @ 6:07pm

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Leader Drone Assembly Customgui
- Selecting 'trickster' admiral trait in the UI will make the manually assembled leader to have the First Contact version of the trait when First Contact DLC is enabled.

Update: Mar 15, 2023 @ 11:53pm

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Abyss
- New events, ship components, buildings, traits can be found from the Abyss.

Update: Mar 15, 2023 @ 2:33am

Minor Code Change (for future updates)

Update: Mar 14, 2023 @ 10:47pm

Minor Code Change

Update: Mar 14, 2023 @ 10:24am

#### 'Machine & Robot Expansion' Mod Patch Note ####
Stellaris v3.7.2 Initial Update

#Bug Fixes
- Fixed a bug that the trade still continues when the Merchant Machine civic empire enters a war against the trade opponent.

#Custom GUI: Core Intelligence Modification
- Spymaster, Quantum Codebreaking, Q-Bit Encryption Ruler Traits: Now available for Determined Exterminators.

Update: Jan 4, 2023 @ 8:42pm

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Species / Leader Traits
- Bio-Mechnical Hybrids can now have Psionic Emulator trait via species modification when the required special project is finished.
- Leader Drone Assembly feature now supports Psionic Emulator trait when the required special project is finished.

Update: Dec 6, 2022 @ 11:06pm

Minor Code Change

Update: Dec 5, 2022 @ 6:33am

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Bug Fix
- Fixed a graphical bug of 'Mysterious Core' relic's background.