Squad
SATCOM
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Update: Mar 13, 2022 @ 8:09pm

-Fixed issue with repairing not working at all
-Commander selection menu and other UI tweaks

Update: Mar 6, 2022 @ 4:50am

Hotfix to revert sky texture to HDR format (DXT1 was causing massive FPS drops in game but not in-editor, sorry!)

Update: Mar 5, 2022 @ 1:41pm

Hotfix to correct level files

Update: Mar 5, 2022 @ 1:33pm

Performance changes to grass, sky texture, and cave meshes

Update: Mar 4, 2022 @ 11:36pm

-2.14 compatibility
-Performance improvements to landscape material
-Artillery cooldown reduced from 10 minutes to 4.5 minutes, but also made less accurate. Random explosion radius increased from 30m to 45m, making it take 7 shots to kill an HQ instead of 3.
-Artillery price reduced to 3500/3500.
-Artillery power consumption reduced from 200 to 150 (2 powerplants to 1.5)
-Artillery build time reduced from 90 to 60 seconds
-HQ has side exits, and a way to get to roof bunkers

Update: Feb 28, 2022 @ 10:37pm

Reverted HQ starting points back to 5k/5k

Update: Feb 28, 2022 @ 10:23pm

-Artillery cooldown reduced from 10 minutes to 4.5 minutes, but also made less accurate. Random explosion radius increased from 30m to 45m, making it take 7 shots to kill an HQ instead of 3.
-Artillery price reduced to 3500/3500.
-Artillery power consumption reduced from 200 to 150 (2 powerplants to 1.5)
-Artillery build time reduced from 90 to 60 seconds
-HQ has side exits, and a way to get to roof bunkers
-More performance changes

Update: Feb 27, 2022 @ 4:14pm

Dropped many unnecessarily high res texture for (VRAM / memory bandwidth) GPU performance

Update: Feb 27, 2022 @ 11:34am

Removed tessellation from base landscape material

Update: Feb 27, 2022 @ 10:41am

Temporarily removed all trees