Squad
SATCOM
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Opdatering: 9. juli 2022 kl. 21:12

-CAS rebalance
-MI24 rotor collision fix
-Reduced US air vehicle prices by 10%
-Reduced RU ground vehicle prices by 10%
-Added turret offsets for new attack helos
-Other bug fixes

Opdatering: 6. juli 2022 kl. 19:34

v3.1 compatibility and air update

Opdatering: 28. maj 2022 kl. 9:58

-Hotfix attempt to fix radio bug for MI8 transport
-Hotfix for HQ skylight disabler on Talil

Opdatering: 28. maj 2022 kl. 8:00

-Potential fix for radio placement bug (?Logi needed? when there is one)
-Potential fix for no-UI bug when commander is killed while using the console
-Added automatic doors to HQs that only open for friendly players
-Moved commander room further into the ground to protect against artillery splash damage
-More Sandbox map changes to break lines of sight to bases
-Added raised landscape around base areas on Talil
-Added Watchtower base building to both teams
-AT Turret: increased range to 1000m; increased deviation to 24

Opdatering: 21. maj 2022 kl. 6:22

**FINAL PATCH NOTES BEFORE PLAYTEST: 5/21/2022**

Building changes:
-Slightly reduced damage HQ takes from Artillery.
-Added Ultra Wall constructable. Requires service depot.
-Howitzer Station now requires Service Depot.
-Service Depot price increased to 3000 due to increased functionality and to delay tanks.
-Wall health decreased by 5%
-Time to build walls increased slightly.

CAS Changes:
-Damage decreased by 5%
-CAS rocket gravity reduced from 3 to 2.8
-CAS rocket deceleration time reduced from 2 to 1.9
-Rearm cost increased from 20 to 35.

Turret Changes:
-Turrets are now taller to solve the issue of turrets hitting terrain when targeting vehicles.

Vehicle changes:
-Tank price increased from 3250 to 3300.

Map changes:
-Fixed central oil derrick name on seeding layers.

Artillery changes:
-Howitzer (single) now has a radius of 20m.
-Howitzer station now has a radius of 10m.

Opdatering: 19. maj 2022 kl. 18:35

-scroll bar for commander abilities
-Oil Derrick flag now goes away when building is destroyed
-2.16 compatibility
-Talil map added
-Other map changes

Opdatering: 18. maj 2022 kl. 4:05

Gameplay changes:
-Crewman kit now only requires one player in a squad, down from 2.
-Infantry squad leaders now have infinite rallies.
-Added 90 minute time limit to the rounds.
-Winning team is determined by who dealt the most damage to the enemy HQ by the end of the round timer if enemy HQ is not destroyed.
-Increased vehicle repair speed by 33% from service depot and helipad.

Map Changes:
-Added two brand new times of day:
-Midday
-Night.
-Overhauled Sunset lighting.
-Added repair stations to the middle of the map.
-Central point vehicle repair stations moved closer to resource depot.
-Removed northwestern and southeastern oil derricks.
-Repositioned oil derricks to be equidistant from each team's main.
-Added oil derrick to the middle of the map.
-Added detailtiling textures to certain rock/cliff static meshes that were missing them.
-Enabled far shadows on certain large objects.
-Added some further foliage cover.
-Repositioned oil derricks oil derricks to be equidistant from each team's main.
-Added an additional oil derrick in the center of the map.
-Miscellaneous prop placements and edits, inclusion of many new static meshes.
-Added rock static meshes to main mountain.
-Covered up sniping sightlines to US base.

Miscellaneous Changes:
-Small typo fixes.
-Vehicle thumbnail tooltip cleanup.
-Added depth fade to building smoke.
-End round screen now accounts for HQ being more damaged or destroyed
-fixed infinite loop bug with HQ health bar once HQ reference is lost
-TOW on derricks now hidden.

UI Changes:
-HQ healthbars are always visible.
-HQ healthbar shows enemy faction flag or gold star dynamically
-Added timer to scoreboard.
-Oil derricks show which team controls them on the map.
-Increased active UAV decal opacity.

Artillery Changes:
-Changed Artillery name to Howitzer.
-Added a constructable single howitzer unit w/ corresponding command action to fire a single shell.
-Added completed husks to Howitzer and Howitzer Station.
-Radius decreased from 55m to 12.5m.
-Barrage count reduced from 2 to 1.
-Fragmentation radius increased from 75m to 100m.
-Armor penetration increased from 0mm to 520mm.
-Artillery projectile now penetrates up to 6m of cover.

Building Changes:
-All buildings except HQ now have 5% less health.
-All buildings now take 40% more damage from "Kinetic" Damage type (.0125x to 0.175x)
-Buildings under construction now only have 30% of their max health instead of 100%.
-Buildings under construction now have scaffolding that matches the shape of the completed building.
-Expanded building descriptions to include health, power consumption, range, and cooldowns where applicable.
-New building: Service Depot – Unlocks the construction of MBTs and IFVs and repairs and rearms vehicles.

HQ:
-HQ now has 10% more health (from 6,000 to 6,600).
-HQ damage taken from "Explosives" Damage type reduced from 1x to 0.575x.
-Added How to Play text to the inside of the HQ to help players familiarize themselves with the gamemode.

Oil Derrick:
-Increased resource generation rate from 1 per second to 1.75 per second.
-Increased health to 2850 hp from 2750 hp.

Barracks:
-Reduced price from 800 to 750.

War Factory:
-War Factory power consumption increased from 35 to 40.
-War Factory price decreased from 2500 to 2250.
-War Factory can now no longer repair or rearm vehicles.
-Increased amount of time a vehicle accelerates after spawning to prevent passive vehicle buildup.

Helipad:
-Increased price from 2000 to 2050.

Walls:
-Added Low Wall constructable, suitable for infantry cover and hull-down positions.
-Added Medium Wall constructable, suitable for covering infantry and vehicles.
-Wall renamed to High Wall.
-Increased High Wall price from 50 to 100.

Turrets:
-Size increased by 2x.
-Damage taken multipliers now match those of buildings.
-MG Turret health reduced from 1500 to 560.
-MG Turret range increased from 475m to 500m.
-MG Turret MOA increased by 10%.
-AT Turret health reduced from 1750 to 560.
-AT Turret range increased from 500m to 550m.
-AT Turret MOA increased from 20 to 25.
-Range bug fix: Turrets accidentally had double their intended range due to size increase. Fixed.

Vehicles:
-Fixed bug where M1151 would not take splash damage from certain explosions.
-Replaced in-game screenshot thumbnails with photographic thumbnails.
-Vehicle names changed to official designations. (Tigr to GAZ-2975, etc)
-Added 8 new vehicles.

CAS:
-Reprogrammed some CAS weapon code to provide more consistent aiming.
-Added "I" crosshair to CAS helicopters.
-Edited camera exposure compensation to not be as bright when in cockpit.
-CAS Rocket penetration increased from 130mm to 155mm.
-CAS Rocket impact damage reduced by 10%.

US:
-M939 Transport Truck
-M1151 HMMWV CROWS (M2HB)
-MRAP M-ATV CROWS (M240)
-MRAP M-ATV CROWS (M2HB)

RU:
-KamAZ-5350 Transport Truck
-GAZ-2975 (RWS)
-BRDM-2
-BTR-80

Vehicle Pricing and Construction Time Adjustments:
-APC cost increased from 1,000 to 1,075.
-IFV cost increased from 1,500 to 1,625.
-MBT cost increased from 3,000 to 3,250.
-MBT construction time increased from 40 to 45.
-BTR-82A cost increased from 1,000 to 1,350.
-BTR-82A construction time increased from 20 to 25.
-Reduced Logi/Transport Heli price to 1,200.

Map Changes:
-Added detailtiling textures to certain rock/cliff static meshes that were missing them.
-Enabled far shadows on certain large objects.
-Added some further foliage cover.
-central point vehicle repair stations moved closer to resource depot.
-Repositioned oil derricks oil derricks to be equidistant from each team's main.
-Added an additional oil derrick in the center of the map.
-Miscellaneous prop placements and edits.

Opdatering: 15. maj 2022 kl. 20:08

Hotfix where both helicopters weren't showing for Commander as a build option

Opdatering: 15. maj 2022 kl. 18:12

-Rounds set to last 90 minutes. Gamemode win condition changed so you need to do the most damage to the enemy HQ by the end of the round (or destroy it)
-Added oil derrick flags to map so you can tell who has captured what
-End round screen accounts for damaged vs destroyed HQ
-Added a midday lighting layer
-Added service depot buildings. Tanks require a service depot to be built.
-All players can see enemy HQ healthbar
-Many map fixes

Opdatering: 7. maj 2022 kl. 10:55

-Increased LAT and HAT missile ammo counts (either 2 HEAT/2 Tandem, 2 HEAT/2 Frag or 3 HEAT, depending on the team and kit)
-Gave everyone blue bandages, which revive as quickly as vanilla medic bandages (7.2 seconds). Gave medics gold bandages, which revive in 4 seconds.
-Added (vanilla) watchtower deployables to both teams
-More map changes