Sid Meier's Civilization VI

Sid Meier's Civilization VI

Detailed Map Tacks
Showing 11-20 of 23 entries
< 1  2  3 >
Update: Apr 17, 2021 @ 10:59pm

Support EFFECT_ADJUST_VALID_FEATURES_DISTRICTS modifier type.

Update: Apr 9, 2021 @ 5:15pm

Fix a bug where aqueduct didn't check mountains that are near rivers.

Update: Mar 31, 2021 @ 7:04pm

Fix bug where yields are not cleared after changing to an unsupported type. Allow marking goody hut and barbarian camp as a city center, by prefixing the tack name with "city".

Update: Mar 30, 2021 @ 7:48pm

Try to support Linux.

Update: Mar 27, 2021 @ 7:40pm

Compatible with the well-known Map Tacks mod.

Update: Mar 26, 2021 @ 8:55pm

Don't count districts that belongs to other player when calculating district adjacency bonuses.

Update: Mar 25, 2021 @ 11:03pm

1. Fixed bug where UD holy sites are not calculating patheon adjacency bonuses like sacred path.
2. Indicate if the map tack represented district or wonder can be placed at the given position.
3. Allow double clicking map tack icon in the selection popup to confirm tack placement.

Update: Mar 20, 2021 @ 2:54pm

Fix settings screen language.

Update: Mar 20, 2021 @ 2:13pm

Add ability to delete map tacks through hotkeys.

Update: Mar 19, 2021 @ 11:41pm

Enable adding map tacks and show/hide all map tacks through Hotkeys.